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<Material name="simple" version="1.0">
<MetaData>
<Property formalName="Scale" name="scale" type="Vector" default="1 1 1" stage="vertex" category="Material" />
<Property formalName="Color" name="color" type="Color" default="1 1 1" stage="fragment" category="Material" />
</MetaData>
<Shaders type="GLSL" version="330">
<Shader>
<VertexShader>
attribute vec3 attr_pos;
uniform mat4 modelViewProjection;
void main() {
gl_Position = modelViewProjection * vec4(attr_pos * scale, 1.0);
}
</VertexShader>
<FragmentShader>
out vec4 fragColor;
void main() {
fragColor = vec4(color.rgb, 1.0);
}
</FragmentShader>
</Shader>
</Shaders>
<Passes>
<Pass>
</Pass>
</Passes>
</Material>
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