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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
import QtQuick 2.12
import QtQuick.Templates 2.12 as T
import StudioTheme 1.0 as StudioTheme
TextInput {
id: textInput
property T.Control myControl
property bool edit: textInput.activeFocus
property bool drag: false
z: 2
font: myControl.font
color: StudioTheme.Values.themeTextColor
selectionColor: StudioTheme.Values.themeTextSelectionColor
selectedTextColor: StudioTheme.Values.themeTextSelectedTextColor
horizontalAlignment: Qt.AlignRight
verticalAlignment: Qt.AlignVCenter
leftPadding: StudioTheme.Values.inputHorizontalPadding
rightPadding: StudioTheme.Values.inputHorizontalPadding
readOnly: !myControl.editable
validator: myControl.validator
inputMethodHints: myControl.inputMethodHints
selectByMouse: false
activeFocusOnPress: false
clip: true
// TextInput focus needs to be set to activeFocus whenever it changes,
// otherwise TextInput will get activeFocus whenever the parent SpinBox gets
// activeFocus. This will lead to weird side effects.
onActiveFocusChanged: textInput.focus = activeFocus
Rectangle {
id: textInputArea
color: StudioTheme.Values.themeControlBackground
border.color: StudioTheme.Values.themeControlOutline
border.width: StudioTheme.Values.border
x: 0
y: 0
z: -1
width: textInput.width
height: StudioTheme.Values.height
}
DragHandler {
id: dragHandler
target: null
acceptedDevices: PointerDevice.Mouse
enabled: true
property int initialValue: 0
onActiveChanged: {
if (active) {
initialValue = myControl.value
mouseArea.cursorShape = Qt.ClosedHandCursor
myControl.drag = true
} else {
mouseArea.cursorShape = Qt.PointingHandCursor
myControl.drag = false
}
}
onTranslationChanged: {
var currValue = myControl.value
myControl.value = initialValue + translation.x
if (currValue !== myControl.value)
myControl.valueModified()
}
}
TapHandler {
id: tapHandler
acceptedDevices: PointerDevice.Mouse
enabled: true
onTapped: {
textInput.forceActiveFocus()
textInput.deselect() // QTBUG-75862
}
}
MouseArea {
id: mouseArea
anchors.fill: parent
enabled: true
hoverEnabled: true
propagateComposedEvents: true
acceptedButtons: Qt.LeftButton
cursorShape: Qt.PointingHandCursor
// Sets the global hover
onContainsMouseChanged: myControl.hover = containsMouse
onPressed: mouse.accepted = false
onWheel: {
if (!myControl.__wheelEnabled)
return
var val = myControl.valueFromText(textInput.text, myControl.locale)
if (myControl.value !== val)
myControl.value = val
var currValue = myControl.value
myControl.value += wheel.angleDelta.y / 120
if (currValue !== myControl.value)
myControl.valueModified()
}
}
states: [
State {
name: "default"
when: myControl.enabled && !textInput.edit
&& !mouseArea.containsMouse && !myControl.drag
PropertyChanges {
target: textInputArea
color: StudioTheme.Values.themeControlBackground
border.color: StudioTheme.Values.themeControlOutline
}
PropertyChanges {
target: dragHandler
enabled: true
}
PropertyChanges {
target: tapHandler
enabled: true
}
PropertyChanges {
target: mouseArea
cursorShape: Qt.PointingHandCursor
}
},
State {
name: "hovered"
when: myControl.hover && !textInput.edit && !myControl.drag
PropertyChanges {
target: textInputArea
color: StudioTheme.Values.themeHoverHighlight
border.color: StudioTheme.Values.themeControlOutline
}
},
State {
name: "edit"
when: textInput.edit
PropertyChanges {
target: textInputArea
color: StudioTheme.Values.themeFocusEdit
border.color: StudioTheme.Values.themeInteraction
}
PropertyChanges {
target: dragHandler
enabled: false
}
PropertyChanges {
target: tapHandler
enabled: false
}
PropertyChanges {
target: mouseArea
cursorShape: Qt.IBeamCursor
}
},
State {
name: "drag"
when: myControl.drag
PropertyChanges {
target: textInputArea
color: StudioTheme.Values.themeFocusDrag
border.color: StudioTheme.Values.themeInteraction
}
},
State {
name: "disabled"
when: !myControl.enabled
PropertyChanges {
target: textInputArea
color: StudioTheme.Values.themeControlBackgroundDisabled
border.color: StudioTheme.Values.themeControlOutlineDisabled
}
PropertyChanges {
target: textInput
color: StudioTheme.Values.themeTextColorDisabled
}
}
]
}
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