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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Design Studio documentation.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
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****************************************************************************/

/*!
    \example washingMachineUI
    \ingroup studioexamples

    \title Washing Machine UI
    \brief Illustrates how to create a UI that can be run both on the desktop
    and on MCUs.

    \image washingmachineui.png "Start screen"

    \e {Washing Machine UI} is a control panel application for washing machines.
    The application contains the following screens:

    \list
        \li \e Start displays a start button
        \li \e Presets displays recently used wash programs
        \li \e {Quick Start} enables users to either specify settings or
            start the selected wash program
        \li \e {Wash Program} displays wash program settings
        \li  \e Running displays the progress of the wash program
    \endlist

    Users select buttons to navigate between the screens.
    We use \l{glossary-connection}{connections} to determine which
    screen to open when users select a particular button and \l{glossary-state}
    {states} to show the screens. We use the \l{Creating Timeline Animations}
    {timeline} to create progress indicators for buttons and the \e Running
    screen.

    In addition, all screens contain a small clock component that displays
    the current time. We implement a \e TimeDate JavaScript object to
    support this feature on \l{https://doc.qt.io/QtForMCUs/qtul-qmltypes.html}
    {Qt for MCUs}, which does not support the \l Date component at the time of
    writing.

    \section1 Creating an Application for MCUs

    We use the \uicontrol {Qt for MCUs Application} project template to create
    an application for MCUs, which support only a subset of the preset
    \l{glossary-component}{components}. We select \uicontrol File >
    \uicontrol {New Project} > \uicontrol {Qt for MCUs Application} >
    \uicontrol Choose, and follow the instructions of the wizard to create our
    project.

    This way, only the components and properties supported on MCUs are visible
    in \l Components and \l Properties, and we won't accidentally
    add unsupported components to our UI or specify unsupported properties for
    supported components. For more information, see \l{Creating Projects}.

    In addition, the wizard template creates a generic \c CMakeLists.txt file
    that we can use to configure and build our example application for running
    it on MCUs.

    \note This example has been tested to run using Qt for MCUs versions since
    1.6. You cannot run it on older versions. Also, at the time of writing,
    Qt for MCUs only supports Qt 5.

    \section1 Creating Screens

    For this example, we used an external tool to design the UI and then
    exported and imported our design into \QDS as assets and components
    using \QB, as instructed in \l{Exporting from Design Tools}. While
    exporting, we only picked components supported by Qt for MCUs to use
    for our components. For the button components, we mostly use the
    \l {basic-image}{Image}, \l Text, and \l {Mouse Area} components. For the
    screen background, we use the \l {basic-rectangle}{Rectangle} component.

    The text might look different on the desktop and MCUs because on the
    desktop we use dynamic font loading, whereas on MCUs fonts are compiled
    into application sources. Therefore, the text will always be Maven Pro
    on MCUs, whereas on the desktop you'd need to have Maven Pro installed
    for it to be used. Usually, you will see the system default font instead.

    We also created a more complicated component called \e MultSegmentArc
    that we use to indicate that a button is pressed.

    Alternatively, you could create the screens from scratch in \QDS
    by selecting \uicontrol File > \uicontrol {New File} >
    \uicontrol {Qt Quick Files}. While designing the screens, you can
    move reusable components into separate files. For more information,
    see \l{Using Components}.

    \section1 Creating a Progress Indicator

    We create a reusable MultSegmentArc component, and use it in our
    \e Bigbutton and \e Smallbutton components to indicate the button
    press progress. The component displays an animated arc around a
    button when it is pressed. On the desktop, users only need to click
    once to run the animation to the end, whereas on MCUs, they need
    to keep the button pressed until the animation finishes.

    \image washingmachineui-progress-indicator.png "Button progress indicator"

    Our component is composed of four blocks, into which the arc segments will
    rotate to indicate progress. To build it, we use \l{basic-image}{Image}
    components that have pictures of four segments of an arc as sources and
    \l{basic-rectangle}{Rectangle} components that mask the segments of the
    arc that should be hidden until they have rotated into place. For the
    \e Smallbutton component, we override the images with pictures of smaller
    arc segments that will fit nicely around the small button.

    \image washingmachineui-multisegmentarc.png "MultSegmentArc component"

    We animate the rotation properties of the arc segments to rotate each of
    them into the next block, one after another.

    We use this component instead of the \l Arc component, which is not supported
    on MCUs.

    We can now add a timeline animation to make the arc move around the button
    when the button is pressed. In the \uicontrol Timeline view, we select the
    \inlineimage icons/plus.png
    button to add a 1000-frame timeline to the \e root of the component.
    We'll use the default values for all other fields.

    \image washingmachineui-timeline-settings.png "Timeline settings"

    First, we select the initial arc segment, \e arcSegment1, in
    \l Navigator to display its properties in \uicontrol Properties.
    In \uicontrol {Geometry - 2D} > \uicontrol Rotation, we select
    \inlineimage icons/action-icon.png
    (\uicontrol Actions), and then select \uicontrol {Insert Keyframe} to
    insert a keyframe that we can animate in the \uicontrol Timeline view.

    \image washingmachineui-insert-keyframe.png "Inserting keyframe for Rotation property"

    To start recording a rotation animation on the timeline, we check that the
    playhead is at frame 0 and then select the \inlineimage icons/recordfill.png
    (\uicontrol {Auto Key (K)}) button (or press \key k).

    First, we set the rotation at frame 0 to -90 in \uicontrol Properties >
    \uicontrol {Geometry - 2D} > \uicontrol Rotation. Next, we move the playhead
    to frame 250 and set the rotation to 0.

    When we deselect the record button to stop recording the timeline, the
    new timeline appears in the view.

    \image washingmachineui-timeline.png "Rotation animation in Timeline view"

    We now repeat the above steps to add keyframes for the other arc
    segments and to animate their rotation property to move from -90
    at frame 0 to 0 at frame 500 (\e arcSegment2), 750 (\e arcSegment3),
    and 1000 (\e arcSegment4).

    When we move the playhead in \uicontrol Timeline, we can see the rotation
    animation in \l {Form Editor}.

    \image washingmachineui-multsegmentarc.gif "Rotation animation in Form Editor"

    \section1 Creating States

    In our UI, we use connections and states to move between screens. First,
    we specify the application workflow in \e ApplicationFlow.qml. When the
    file is open in \uicontrol {Form Editor}, we drag-and-drop the components
    that define the screens in the application from \uicontrol Components to
    \uicontrol Navigator or \uicontrol {Form Editor}: \e StartScreen,
    \e SettingsScreen, \e PresetsScreen, and \e RunningScreen.

    \image washingmachineui-application-flow.png "startScreen component in different views"

    Because we will use states to display one screen at a time, depending on
    the choices users make, we can place all the screens on top of each other
    in the top-left corner of the root component.

    Then, we open the \uicontrol States view to create the \e start,
    \e settings, \e presets, and \e running \l{Adding States}{states} for
    displaying a particular screen by selecting \uicontrol {Create New State}.

    \image washingmachineui-states.png "States view"

    In Qt for MCU, states work differently from Qt Quick, and therefore we
    sometimes use \c when conditions to determine the state to apply, and
    sometimes switch states using signals and JavaScript expressions.

    \section1 Connecting Buttons to State Changes

    In each file that defines a screen, we connect signals to the
    button components to change to a particular state when users select
    buttons.

    Some signals are predefined for the \l {Mouse Area} component, some we have to
    add ourselves. For example, let's look at the start button that we use
    in \e StartScreen.ui.qml. First, we use the \l{Text Editor} view
    to create the \c startClicked signal:

    \quotefromfile washingMachineUI/StartScreen.ui.qml
    \skipto Item {
    \printuntil startClicked

    Then, we select the mouse area for the start button, \e startMA,
    in \uicontrol Navigator. In \l {Connection View} > \uicontrol Connections,
    we select the \inlineimage icons/plus.png
    (\uicontrol Add) button to connect the \c onClicked() signal handler
    of the button to the \c startClicked() signal.

    \image washingmachineui-connections.png "Connection View"

    Then, in \e ApplicationView.qml, we specify that the \c startClicked()
    signal changes the application state to \e presets:

    \quotefromfile washingMachineUI/ApplicationFlow.qml
    \skipto Item {
    \printuntil }

    We have to do it this way because we are developing for MCUs. We have to
    use either \c when conditions or set the state directly through code,
    which overrides \c when conditions. Otherwise, we could just select the
    action to change to the state that we want in the \uicontrol Action field.

    We create similar connections between button components and signals in the
    other screens to apply other actions that move users to other screens.

    For more information, see \l {Connecting Components to Signals}.

    \section1 Showing the Current Time

    The \l Date component is not supported on Qt for MCUs, and the
    \l{https://doc.qt.io/QtForMCUs/qtul-javascript-environment.html}
    {implementation of the JavaScript \c Date()} object returns elapsed
    time since when the application was started instead of the current
    date and time, as specified in ECMAScript specification.

    To get around this limitation on the desktop, we create our own component
    in the \e Timedate.qml file with some properties that we will need later
    to get the current time in hours and minutes:

    \quotefromfile washingMachineUI/Timedate.qml
    \skipto Item {
    \printuntil minInt

    On MCUs, we will unfortunately still see the elapsed time since when the
    application was started. However, this is useful on the \e Running screen
    for indicating the progress of the selected wash program.

    We use a \l Text component to create a label with formatted text:

    \printuntil }

    We use an \l Item as a logic module to get and format current time
    information:

    \printuntil }

    We use the \c updateTime() function to display the current time in
    hours and minutes:

    \printuntil }

    To use two digits for hours and minutes, we use the \c hrsStr, \c minStr,
    \c hrsInt, and \c minInt properties to add extra zeros for values below
    10. This way, the clock will display the time as \c 08:00 instead as \c 8:0,
    for example.
*/