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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only

/*!
    \page quick-text.html
    \previouspage quick-shapes.html
    \nextpage quick-images.html

    \title Text

    You can use several different text components to add read-only or editable
    text to a UI, such as titles or labels and text input fields with
    placeholder text. The \uicontrol Text component adds formatted text, the
    \uicontrol {Text Edit} component adds a multiline line edit, and the
    \uicontrol {Text Input} component adds a single editable line field.

    You can select the font to use and specify extensive properties for each
    text string, such as size in points or pixels, style name, emphasis,
    alignment, and spacing.

    For more information, watch the following video:

    \youtube yOUdg1o2KJM

    To create a label with a background, use the \uicontrol Label
    component available in \uicontrol Components >
    \uicontrol {Qt Quick Controls}. The module also contains components
    for creating \uicontrol {Text Field} and \uicontrol {Text Area} controls.
    They differ from the basic components in that a common style is applied
    to them and that you can specify placeholder text for them.

    \section1 Using Rich Text

    You can use rich text in the \uicontrol Text and \uicontrol {Text Input}
    components. To open the rich text editor, select the \inlineimage icons/edit.png
    (\uicontrol Edit) button in \uicontrol Properties > \uicontrol Character
    > \uicontrol Text.

    \image qtquick-text-rtf.gif "Editing text in the rich text editor"

    In the rich text editor, you can:

    \list
        \li Emphasize text
        \li Create hyperlinks
        \li Align text
        \li Create bulleted and numbered lists
        \li Specify text color
        \li Select text font
        \li Set font size
        \li Create tables
    \endlist

    \image qtquick-rtf-editor.png "Text formatted as rich text in the editor"

    \section1 Marking Strings for Translation

    To support translators, mark the strings that should be translated.
    In \uicontrol Properties > \uicontrol Character > \uicontrol Text, select
    \uicontrol tr.

    \image qmldesigner-text-property-tr.png "tr button in Character section"

    By default, the text string is enclosed in a \c qsTr() call.

    \image qml-translate.png "Text marked for translation"

    If you use text IDs instead of plain text, change the default call to
    \c qsTrId(). Select \uicontrol Edit > \uicontrol Preferences >
    \uicontrol {Qt Quick} > \uicontrol {Qt Quick Designer}, and then select the
    \uicontrol {qsTrId()} radio button in the \uicontrol Internationalization
    group. For more information about text ID based translations, see
    \l {Qt Linguist Manual: Text ID Based Translations}.

    To preserve the context when editing the text or to change the context
    by setting a binding on the text property, change the default call to
    \c qsTranslate() by selecting the \uicontrol {qsTranslate()} radio button.

    For more information, see
    \l {Internationalization and Localization with Qt Quick}.

    \if defined(qtcreator)
    When you \l{Creating Qt Quick Projects}{create a new project}, you can
    automatically generate a translation source file (TS) for one language.
    You can add other languages later by editing the project file.
    \endif

    \section1 Character Properties

    You can set font properties in the \uicontrol Character section
    in \uicontrol Properties. For each string that you enter in the
    \uicontrol Text field, you can select the font to use in the
    \uicontrol Font field and specify the size, emphasis, aligment,
    and spacing of the text. Specify the font size in either points
    or pixels in the \uicontrol Size field.

    \image qtquick-designer-text-properties.png "Character properties"

    To display custom fonts in the list of available fonts in the
    \uicontrol Font field, you need to first add them to \l Assets:

    \list 1
        \li Select \uicontrol Assets
            > \inlineimage icons/plus.png
            .
        \li Select the font file, and then select \uicontrol Open.
        \li Select the location where the file will be saved in the
            \uicontrol {Add Resources} dialog.
        \li Select \uicontrol OK.
    \endlist

    In the \uicontrol Weight field, you can select the font weight from a
    list of predefined values that range between extra-light and extra-bold.
    You can also use the buttons in the \uicontrol Emphasis group to format
    text by making it bold, italic, underlined, or strikethrough.

    If you set a style name in the \uicontrol {Style name} field, the font is
    matched against the style name instead of the values set in the
    \uicontrol Weight and \uicontrol Emphasis fields.

    The value of the \uicontrol {Word spacing} field changes the default
    spacing between individual words, whereas the value of the
    \uicontrol {Letter spacing} field changes the spacing between individual
    letters in a word. A positive value increases the spacing by a
    corresponding amount of pixels, while a negative value decreases it.

    The value of the \uicontrol {Line height} field sets the line height
    for the text. In the \uicontrol {Line height mode} field in the
    \uicontrol {Text Extras} section, select \uicontrol FixedHeight to set
    the line height in pixels or \uicontrol ProportionalHeight (default)
    to set the spacing proportionally to the line (as a multiplier).
    For example, set to 2 for double spacing.

    \section1 Text Alignment

    You can align text components horizontally and vertically. By default, text
    is vertically aligned to the top. Horizontal alignment follows the natural
    alignment of the text. By default, left-to-right text like English is
    aligned to the left side of the text area, whereas right-to-left text
    like Arabic is aligned to the right side of the text area.

    You can align text to the left, right, top, or bottom, and center it
    horizontally or vertically. You can justify horizontal text.

    For a single line of text, the size of the text is the area of the text.
    In this common case, all alignments are equivalent. To center a text in
    its parent, use \l{Setting Anchors and Margins}{anchoring} or bind the
    width of the text component to that of the parent. For more information, see
    \l{Setting Bindings}.

    \section1 Text and Style Colors

    You can set the color of the text itself and a secondary color used by
    text styles.

    For the \uicontrol {Text Edit} and \uicontrol {Text Input} components, you
    can also set the color of selected text and the text highlight color
    that is used behind selections in the \uicontrol {Selected text color}
    and \uicontrol {Selection color} fields.

    For the \uicontrol {Text Field} and \uicontrol {Text Area} controls, you
    can also set the color of the \l{Placeholder Text}{placeholder text}.

    For more information about selecting colors, see \l{Picking Colors}. You
    can only set solid colors for text components.

    \section1 Advanced Text Properties

    The height and width of a text component are determined automatically depending
    on the values of the properties you set, to accommodate the length of the
    string that you specify in the \uicontrol Text field and the font size, for
    example. You can specify additional properties for formatting text in the
    \uicontrol {Text Extras} section.

    \image qtquick-properties-text-extras.png "Text Extras section"

    The value of the \uicontrol {Size mode} field specifies how the font
    size of the displayed text is determined. Select \uicontrol FixedSize
    to use the size specified in the \uicontrol Size field in the
    \uicontrol Character section in pixels or points.

    Select \uicontrol HorizontalFit or \uicontrol VerticalFit to use the largest
    size up to the size specified that fits the width or height of the component.
    Select \uicontrol Fit to use the largest size up to the size specified that
    fits within the width and height of the component. The font size of fitted text
    has a minimum bound specified by the \uicontrol {Min size} field and
    maximum bound specified by the \uicontrol Size field.

    \section3 Wrapping and Eliding Text

    In the \uicontrol {Wrap mode} field, you can wrap the text to the text
    component's width. The text will only wrap if you set an explicit width for
    the text component. By default, text is not wrapped. Select \uicontrol WordWrap
    to restrict wrapping to word boundaries only. Select \uicontrol WrapAnywhere
    to enable wrapping at any point on a line, even if it occurs in the middle
    of a word. Select \uicontrol Wrap to wrap at a word boundary, if possible,
    or at the appropriate point on the line, even in the middle of a word.

    You can use the \uicontrol Elide property with the \uicontrol Wrap
    option to fit a single line of plain text to a set width. Select
    \uicontrol ElideRight, and set the \uicontrol {Max line count}
    or the text component height (in the \uicontrol H field). If you set both,
    the maximum line count will apply unless the lines do not fit in the
    height allowed.

    If the text is a multi-length string, and you set the \uicontrol Elide
    property value to something else than \uicontrol ElideNone, the first
    string that fits will be used, otherwise the last will be elided.

    Multi-length strings are ordered from longest to shortest, separated by the
    Unicode \e {String Terminator} character \c U009C.

    \section3 Formatting Text

    Text can be either in plain text or rich text format, depending on the
    value you set in the \uicontrol Format field. If you select
    \uicontrol AutoText and the the first line of text contains an HTML tag,
    the text is treated as rich text. Rich text supports a subset of HTML 4
    described on the \l {Supported HTML Subset}. Note that plain text offers
    better performance than rich text.

    \section3 Rendering Text

    In the \uicontrol {Render type} field, you can override the default
    rendering type for a text component. Select \uicontrol NativeRendering if
    you prefer text to look native on the target platform and do not
    require advanced features such as \l {Managing 2D Transformations}
    {transformation} of the text. Using rotation or scaling in combination
    with native rendering leads to poor and sometimes pixelated results.

    If you select \uicontrol NativeRendering, you can set the hinting preference
    in the \uicontrol Hinting field in the \uicontrol {Font Extras} section:

    \list
        \li \uicontrol PreferDefaultHinting uses the default hinting level for
            the target platform.
        \li \uicontrol PreferNoHinting renders text without hinting the outlines
            of the glyphs, if possible.
        \li \uicontrol PreferVerticalHinting renders text with no horizontal
            hinting, but aligns glyphs to the pixel grid in the vertical
            direction, if possible.
        \li \uicontrol PreferFullHinting renders text with hinting in both
            horizontal and vertical directions.
    \endlist

    \note This property only describes a preference, as the full range of
    hinting levels are not supported on all of Qt's supported platforms.

    \section1 Advanced Font Properties

    You can specify additional properties for fonts in the
    \uicontrol {Font Extras} section.

    \image qtquick-properties-font-extras.png "Font Extras section"

    In the \uicontrol Capitalization field, select \uicontrol MixedCase
    for normal text rendering where no capitalization changes are applied. You
    can also set the text in all upper or lower case, or use small caps. The
    \uicontrol Capitalize option renders the first character of each word as an
    uppercase character.

    You can set the font style in the \uicontrol Style field to
    \uicontrol Outline, \uicontrol Raised, or \uicontrol Sunken.
    The color that you pick in the \uicontrol {Style color}
    field is used as the outline color for outlined text, and as
    the shadow color for raised or sunken text.

    To use kerning when drawing text with the selected font, select the
    \uicontrol {Auto kerning} check box.

    Sometimes, a font will apply complex rules to a set of characters in order
    to display them correctly. In some writing systems, such as Brahmic scripts,
    this is required in order for the text to be legible but in others, such
    as Latin script, it is merely a cosmetic feature. Such features are disabled
    by default to improve performance. If they are required, select the
    \uicontrol {Prefer shaping} check box.

    \target text-edit
    \section1 Text Input

    You can use the \uicontrol {Text Edit} and \uicontrol {Text Input}
    components to add text fields where users can enter text.

    The \uicontrol {Text Input} component displays a single line of editable
    plain text, whereas the \uicontrol {Text Edit} component displays a block
    of editable, formatted text. Both components are used to accept text input.

    \image qtquick-designer-text-input-properties.png "Text input field properties"

    \section2 Entering Passwords

    You can set properties for \uicontrol {Text Input} components that make
    them suitable for entering passwords.

    In the \uicontrol {Input mask} field, you can create an input mask that
    contains mask and meta characters and separators between them. When created
    or cleared, the text edit or input is filled with a copy of the input mask
    string, where the meta characters have been removed, and the mask characters
    have been replaced with the blank character. For example, in an input field
    for an IP address, you could use the following mask (with the underscore as
    the blank character): \c {000.000.000.000;_}. For more information about
    creating input masks, see the documentation for \l QLineEdit::inputMask.

    In the \uicontrol {Echo mode} field, select \uicontrol Password to display
    platform-dependent password mask characters instead of the actual characters
    that users enter. Select \uicontrol PasswordEchoOnEdit to display characters
    as users enter them. The mask character is displayed in the
    \uicontrol {Password character} field.

    \section2 Entering Text

    You can specify how users can enter text into text edit or input fields.

    In the \uicontrol {Maximum length} field, set the maximum number of
    characters that users can enter.

    The value of the \uicontrol {Auto scroll} check box determines whether the
    text edit or input should scroll when the text is longer than the width of
    the field.

    If the \uicontrol {Overwrite mode} check box is selected, existing text is
    overwritten, character-for-character by new text. Otherwise, new text is
    inserted at the cursor position, displacing existing text. By default, new
    text does not overwrite existing text.

    To prevent users from changing the text, select the \uicontrol {Read only}
    check box.

    \section2 Selecting Text

    In the \uicontrol {Selection mode} field, you can specify whether
    individual characters or whole words are selected when selecting text
    with a pointer device.

    Select the \uicontrol {Select by mouse} check box to enable users to
    use the mouse to select text in some platform-specific way. For some
    platforms this may not be an appropriate interaction because it may
    conflict with how the text needs to behave inside a \uicontrol Flickable
    component, for example.

    For a \uicontrol {Text Edit} component, you can select the
    \uicontrol {Select by keyboard} check box to enable users to
    use the keyboard to select text even if the edit field is
    read-only. If this property is set to \c false, users cannot
    use the keyboard to select text even if it is editable.

    \section2 Focus

    The value of the \uicontrol {Focus on press} check box determines
    whether the text edit or input should gain active focus on a mouse press.

    By default, the cursor becomes visible when the text edit or input gains
    active focus, so that other properties can be bound to whether the cursor
    is currently shown. Because the value of the \uicontrol {Cursor visible}
    property gets set and unset automatically, any value you set yourself may
    be overwritten.

    If the \uicontrol {Persistent selection} check box is selected, a text edit
    or input keeps its selection when active focus moves to another component.

    \section2 Tabs and Margins

    You can specify additional properties for formatting a block of text in
    a \uicontrol {Text Edit} component.

    \image qtquick-designer-text-edit-properties.png "Text edit properties"

    In the \uicontrol {Tab stop distance} field, set the default distance, in
    device units, between tab stops.

    In the \uicontrol {Text margin} field, set the margin around the text in
    pixels.

    \section1 Padding

    The values of the properties in the \uicontrol Padding section specify the
    padding around the content. The individual padding properties adopt the
    value of the \uicontrol Global field, unless you set them explicitly.

    \image qtquick-properties-text-padding.png "Padding section"

    \note If you explicitly set the width or height of a text edit or input,
    ensure that it is large enough to accommodate the padding values. If the
    text does not have enough vertical or horizontal space in which to be
    rendered, it will appear clipped.

    \section1 Placeholder Text

    For \uicontrol {Text Field} and \uicontrol {Text Area} controls, you can
    specify text to display in a field before users enter text into it.
    Specify the text in the \uicontrol {Placeholder text} field and its color
    in the \uicontrol {Placeholder color} field.

    \image qtquick-properties-text-field.png "Placeholder text settings"

    Select the \uicontrol Hover check box to enable the text field to accept
    hover events.

    \section1 Summary of Text Components

    The following table lists the components that you can use to add text to
    UIs. The \e Location column contains the tab name where you can find the
    component in \uicontrol Components. The \e MCU column
    indicates which components are supported on MCUs.

    \table
    \header
        \li Icon
        \li Name
        \li Location
        \li MCU
        \li Purpose
    \row
        \li \inlineimage icons/label-icon16.png
        \li \l [QtQuickControls]{Label}
        \li Qt Quick Controls
        \li
        \li A text label with inherited styling and font.
    \row
        \li \inlineimage text-icon16.png
        \li \l [QtQuick]{Text}
        \li Default Components - Basic
        \li \inlineimage ok.png
        \li Formatted read-only text.
    \row
        \li \inlineimage icons/textarea-icon16.png
        \li \l [QtQuickControls]{TextArea}{Text Area}
        \li Qt Quick Controls
        \li
        \li Multiple lines of editable formatted text.
    \row
        \li \inlineimage text-edit-icon16.png
        \li \l [QtQuick]{TextEdit}{Text Edit}
        \li Default Components - Basic
        \li
        \li A single line of editable formatted text that can be validated.
    \row
        \li \inlineimage icons/textfield-icon16.png
        \li \l [QtQuickControls]{TextField}{Text Field}
        \li Qt Quick Controls
        \li
        \li A single line of editable plain text.
    \row
        \li \inlineimage text-input-icon16.png
        \li \l [QtQuick]{TextInput}{Text Input}
        \li Default Components - Basic
        \li
        \li A single line of editable plain text that can be validated.
    \endtable
*/