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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Design Studio documentation.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
**
****************************************************************************/
/*!
\page quick-uis.html
\if defined(qtdesignstudio)
\previouspage {Examples}
\nextpage studio-app-flows.html
\else
\previouspage qtquick-text-editor.html
\nextpage quick-components.html
\endif
\title Wireframing
\table
\row
\li \image front-ui.png
\li Plan your UI properly. Know what elements, such as screens,
components, and states, you need. Create a descriptive wireframe
and acquire a detailed UI specification before you start to make
the process of creating the UI more efficient.
\QC enables you to turn your UI concept into a wireframe with
a scalable layout where all your screens and controls are in
place. You can present your wireframe to developers and other
stakeholders for discussion, review, and approval before
continuing into the prototyping phase.
\endtable
In \QC, you build UIs around the behavior of \l{glossary-component}
{components} and how they connect with one another. You can use preset
components available in the \l Components view or combine them to create
your own components. You can specify values for the \e properties of a
component to change its appearance and behavior. All components have a
set of predefined properties, some of which control things that are
visible to users, while others are used behind the scene.
You drag-and-drop the preset components from the \uicontrol Components view
to the \l {Form Editor}, \l{3D Editor}, or \l Navigator view to create
instances of them. You then change the instances to your liking by modifying
their properties in the \l Properties view. The application code is
generated for you accordingly. For more information about the code, open
the developer documentation by pressing \key F1.
\list
\if defined(qtdesignstudio)
\li \l {Designing Application Flows}
You can design an application in the form of a \e {schematic diagram}
that shows all significant components of an application UI and their
interconnections by means of symbols. This results in an
interactive prototype that can be clicked through to simulate
the user experience of the application.
\endif
\li \l {Using Components}
\QDS comes with \e {preset components} that you can use in
wireframes and prototypes by creating instances of them.
To build your own components, you can modify the \e properties
of the component instances and combine them. You can import
designs and assets from other tools as components.
\li \l {Specifying Component Properties}
You can specify values for the properties of a component to change
its appearance and behavior. All components have a set of predefined
properties. Some properties, such as position, size, and visibility,
are common to all components, whereas others are specific to the
component. You can specify values for properties of component
instances in the \l Properties view.
\li \l {Scalable Layouts}
The position of a component in a UI can be either absolute
or relative to other components. While manual positioning
is efficient for a static UI, consider the other available
methods, such as anchors, layouts, positioners, and property
bindings, for dynamic UIs.
\if defined(qtcreator)
\li \l {Using Custom Fonts}
You can load custom fonts to \QC and use them in your designs.
\endif
\li \l {Annotating Designs}
You can annotate your designs to provide reviewers or developers
with additional information about them.
\if defined(qtcreator)
\li \l {Loading Placeholder Data}
You can create QML files that contain placeholder data, so that
you can test grid, list, or path views, even though you don't
have access to real data.
\li \l{UI Files}
Some of the wizards create projects that contain UI files
(.ui.qml). You should always edit UI files in \l{Form Editor}
and \l Properties, to avoid breaking the code.
\endif
\endlist
*/
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