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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Design Studio documentation.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
**
****************************************************************************/

/*!
    \previouspage studio-optimized-3d-scenes.html
    \page studio-implementing-applications.html
    \nextpage studio-designer-developer-workflow.html

    \title Implementing Applications

    \table
        \row
            \li \image front-preview.png
            \li \QDS attempts to meet your needs, whether you have previous
                experience with QML and coding or not. When you install \QDS,
                the default configuration allows you to start wireframing,
                prototyping, and validating UIs with very little effort.

                You can use the \l{Text Editor} view to edit your component
                files (.qml). If you use JavaScript, you can debug and profile
                your UIs to find and fix problems in them.
    \endtable

    \list

        \li \l{Designer-Developer Workflow}

            In \QDS projects, you work on \l{UI Files}{UI files} (.ui.qml),
            while developers work on the .qml and C++ source files in
            Qt Creator to create an application that you can build and
            run on target hardware.
        \li \l{Coding}

            You can use the code editor in the \uicontrol {Text Editor} view or
            in the \uicontrol Edit mode to modify QML code. The code editor
            understands the QML language as code, not just as plain text. This
            enables it to provide you with useful features, such as semantic
            highlighting, checking code syntax, code completion, and refactoring
            actions.
        \li \l{Debugging and Profiling}

            \QDS comes with a JavaScript debugger. In the \uicontrol Debug mode,
            you can inspect the state of your UI while debugging.

            The memory and CPU power available on devices are limited and
            you should use them carefully. The QML Profiler enables you to
            profile Qt Quick UIs.
    \endlist
*/