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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*!
\page studio-3d-view.html
\previouspage quick-animations.html
\nextpage studio-3d-node.html
\title 3D Views
To create a Qt Quick 3D UI project, we recommend using a \uicontrol
{Qt Quick 3D Application} wizard template that adds the
\l {3D Components}{Qt Quick 3D} components to \uicontrol Components
and contains a 3D view. A 3D view component includes a
\l {Scene Environment}{scene environment} as well as a scene
\l {Lights}{light}, \l {Cameras}{camera}, and
\l {3D Models}{model}. A default \l {Materials and Shaders}{material}
is attached to the model. You can attach \l {Textures}{textures}
to materials. For more information about creating projects, see \l{Creating Projects}.
To add a 3D view to some other kind of a project, you first need to add the
\uicontrol {Qt Quick 3D} module to \uicontrol {Components}, as described in
\l {Adding and Removing Modules}.
\image studio-qtquick-3d-components.png "Qt Quick 3D components in Components"
You can now drag-and-drop a \uicontrol View3D component to \l Navigator or
to \l {Form Editor}.
\image studio-navigator-view3d.png "A View 3D component in the Navigator"
By default, a directional light and a perspective camera are used in a 3D
scene created by using the wizard template mentioned above. To use other
light and camera types, select the component in \uicontrol {3D Editor} or
\uicontrol Navigator and change the type of the component in the \uicontrol
Type field in \l Properties. For example, to use a point light, enter
\e {PointLight}.
\image studio-3d-properties-type.png "Type field in Properties view"
Similarly to other components, you can select a 3D view in \uicontrol
Navigator or \uicontrol {3D Editor} and modify its property values in the
\uicontrol Properties view. Use the properties in the \uicontrol View3D
tab to set properties specific to a 3D view component.
\image studio-qtquick-3d-view.png "View 3D component properties"
The \uicontrol Camera property defines which camera is used to render the
scene to \uicontrol {Form Editor}. If this property is not defined, the
first enabled camera in the scene will be used.
The \uicontrol Environment property specifies the \uicontrol
{Scene Environment} used to render the scene. By default, the first
\uicontrol {Scene Environment} in the scene is set as the property value.
The \uicontrol {Import Scene} property defines the ID of the component to
render to \uicontrol {Form Editor}. The component does not have to be a
child of a 3D view component. This referenced component becomes a sibling to
child items of a 3D view, if there are any. You can use this property, for
example, to create a split screen view showing your scene from multiple
cameras. For more information on how to to use a 3D view to show a scene
from multiple cameras, see \l {Qt Quick 3D - View3D Example}.
\note The \uicontrol {Import Scene} property can only be set once.
Subsequent changes will have no effect.
*/
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