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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
import QtQuick 2.15
import QtQuick3D 1.15
Item {
id: viewRoot
width: 1024
height: 1024
visible: true
property alias view3D: view3D
property alias camPos: viewCamera.position
function setSceneToBox()
{
selectionBox.targetNode = view3D.importScene;
}
function fitAndHideBox()
{
cameraControl.focusObject(selectionBox.model, viewCamera.eulerRotation, true, true);
if (cameraControl._zoomFactor < 0.1)
view3D.importScene.scale = view3D.importScene.scale.times(10);
if (cameraControl._zoomFactor > 10)
view3D.importScene.scale = view3D.importScene.scale.times(0.1);
selectionBox.visible = false;
}
View3D {
id: view3D
camera: viewCamera
environment: sceneEnv
SceneEnvironment {
id: sceneEnv
antialiasingMode: SceneEnvironment.MSAA
antialiasingQuality: SceneEnvironment.VeryHigh
}
PerspectiveCamera {
id: viewCamera
position: Qt.vector3d(-200, 200, 200)
eulerRotation: Qt.vector3d(-45, -45, 0)
}
DirectionalLight {
rotation: viewCamera.rotation
}
SelectionBox {
id: selectionBox
view3D: view3D
geometryName: "SB"
}
EditCameraController {
id: cameraControl
camera: view3D.camera
view3d: view3D
ignoreToolState: true
}
}
}
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