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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
import QtQuick 2.0
import QtQuick3D 1.15
import MouseArea3D 1.0
PlanarDraggable {
id: planarHandle
scale: Qt.vector3d(0.024, 0.024, 0.024)
signal positionCommit()
signal positionMove()
function localPos(sceneRelativeDistance)
{
var newScenePos = Qt.vector3d(
_targetStartPos.x + sceneRelativeDistance.x,
_targetStartPos.y + sceneRelativeDistance.y,
_targetStartPos.z + sceneRelativeDistance.z);
return targetNode.parent ? targetNode.parent.mapPositionFromScene(newScenePos) : newScenePos;
}
onPressed: {
if (targetNode == multiSelectionNode)
_generalHelper.restartMultiSelection();
}
onDragged: (mouseArea, sceneRelativeDistance)=> {
targetNode.position = localPos(sceneRelativeDistance);
if (targetNode == multiSelectionNode)
_generalHelper.moveMultiSelection(false);
positionMove();
}
onReleased: (mouseArea, sceneRelativeDistance)=> {
targetNode.position = localPos(sceneRelativeDistance);
if (targetNode == multiSelectionNode)
_generalHelper.moveMultiSelection(true);
positionCommit();
}
}
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