1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
|
// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0 WITH Qt-GPL-exception-1.0
import QtQuick 6.0
import QtQuick3D 6.0
import MouseArea3D 1.0
Model {
id: rootModel
property View3D view3D
property alias color: material.diffuseColor
property Node targetNode: null
property bool dragging: mouseAreaYZ.dragging || mouseAreaXZ.dragging
property bool active: false
property MouseArea3D dragHelper: null
property alias material: material
property real length: 12
property real offset: 0
readonly property bool hovering: mouseAreaYZ.hovering || mouseAreaXZ.hovering
readonly property bool _edit3dLocked: true // Make this non-pickable
property vector3d _scenePosPressed
property real _posPressed
property vector3d _targetStartPos
signal pressed(var mouseArea, point screenPos)
signal dragged(var mouseArea, vector3d sceneRelativeDistance, real relativeDistance, point screenPos)
signal released(var mouseArea, vector3d sceneRelativeDistance, real relativeDistance, point screenPos)
DefaultMaterial {
id: material
diffuseColor: "white"
lighting: DefaultMaterial.NoLighting
}
materials: [ material ]
function handlePressed(mouseArea, planePos, screenPos)
{
if (!targetNode)
return;
var maskedPosition = Qt.vector3d(planePos.x, 0, 0);
_posPressed = planePos.x;
_scenePosPressed = mouseArea.dragHelper.mapPositionToScene(maskedPosition);
_targetStartPos = mouseArea.pivotScenePosition(targetNode);
pressed(mouseArea, screenPos);
}
function calcRelativeDistance(mouseArea, planePos)
{
var maskedPosition = Qt.vector3d(planePos.x, 0, 0);
var scenePointerPos = mouseArea.dragHelper.mapPositionToScene(maskedPosition);
return scenePointerPos.minus(_scenePosPressed);
}
function handleDragged(mouseArea, planePos, screenPos)
{
if (!targetNode)
return;
dragged(mouseArea, calcRelativeDistance(mouseArea, planePos), planePos.x - _posPressed, screenPos);
}
function handleReleased(mouseArea, planePos, screenPos)
{
if (!targetNode)
return;
released(mouseArea, calcRelativeDistance(mouseArea, planePos), planePos.x - _posPressed, screenPos);
}
MouseArea3D {
id: mouseAreaYZ
view3D: rootModel.view3D
x: rootModel.offset
y: -1.5
width: rootModel.length
height: 3
eulerRotation: Qt.vector3d(0, 0, 90)
grabsMouse: targetNode
active: rootModel.active
dragHelper: rootModel.dragHelper
priority: 5
onPressed: (planePos, screenPos)=> {
rootModel.handlePressed(mouseAreaYZ, planePos, screenPos);
}
onDragged: (planePos, screenPos)=> {
rootModel.handleDragged(mouseAreaYZ, planePos, screenPos);
}
onReleased: (planePos, screenPos)=> {
rootModel.handleReleased(mouseAreaYZ, planePos, screenPos);
}
}
MouseArea3D {
id: mouseAreaXZ
view3D: rootModel.view3D
x: rootModel.offset
y: -1.5
width: rootModel.length
height: 3
eulerRotation: Qt.vector3d(0, 90, 90)
grabsMouse: targetNode
active: rootModel.active
dragHelper: rootModel.dragHelper
priority: 5
onPressed: (planePos, screenPos)=> {
rootModel.handlePressed(mouseAreaXZ, planePos, screenPos);
}
onDragged: (planePos, screenPos)=> {
rootModel.handleDragged(mouseAreaXZ, planePos, screenPos);
}
onReleased: (planePos, screenPos)=> {
rootModel.handleReleased(mouseAreaXZ, planePos, screenPos);
}
}
}
|