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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
import QtQuick 6.0
import QtQuick3D 6.0
Item {
id: root
width: 150
height: 150
visible: true
property View3D view: null
property alias contentItem: contentItem
property var previewObject
property var materialViewComponent
property var modelViewComponent
property var nodeViewComponent
property bool closeUp: false
function destroyView()
{
previewObject = null;
if (view)
view.destroy();
}
function createViewForObject(obj, env, envValue, model)
{
backgroundView3d.visible = true;
if (obj instanceof Material)
createViewForMaterial(obj, env, envValue, model);
else if (obj instanceof Model)
createViewForModel(obj);
else if (obj instanceof Node)
createViewForNode(obj);
}
function createViewForMaterial(material, env, envValue, model)
{
if (!materialViewComponent)
materialViewComponent = Qt.createComponent("MaterialNodeView.qml");
// Always recreate the view to ensure material is up to date
if (materialViewComponent.status === Component.Ready) {
view = materialViewComponent.createObject(viewRect, {"previewMaterial": material,
"envMode": env,
"envValue": envValue,
"modelSrc": model});
}
// Floor must be in same view as material so material can reflect it, so hide it in this one
backgroundView3d.visible = false;
previewObject = material;
}
function createViewForModel(model)
{
if (!modelViewComponent)
modelViewComponent = Qt.createComponent("ModelNodeView.qml");
// Always recreate the view to ensure model is up to date
if (modelViewComponent.status === Component.Ready)
view = modelViewComponent.createObject(viewRect, {"sourceModel": model});
previewObject = model;
}
function createViewForNode(node)
{
if (!nodeViewComponent)
nodeViewComponent = Qt.createComponent("NodeNodeView.qml");
// Always recreate the view to ensure node is up to date
if (nodeViewComponent.status === Component.Ready)
view = nodeViewComponent.createObject(viewRect, {"importScene": node});
previewObject = node;
}
function fitToViewPort()
{
view.fitToViewPort(closeUp);
}
// Enables/disables icon mode. When in icon mode, camera is zoomed bit closer to reduce margins
// and the background is removed, in order to generate a preview suitable for library icons.
function setIconMode(enable)
{
closeUp = enable;
backgroundRect.visible = !enable;
}
Item {
id: contentItem
anchors.fill: parent
Item {
id: viewRect
anchors.fill: parent
}
Rectangle {
id: backgroundRect
anchors.fill: parent
z: -1
gradient: Gradient {
GradientStop { position: 1.0; color: "#222222" }
GradientStop { position: 0.0; color: "#999999" }
}
// Use View3D instead of static image to make background look good on all resolutions
View3D {
id: backgroundView3d
anchors.fill: parent
environment: sceneEnv
SceneEnvironment {
id: sceneEnv
antialiasingMode: SceneEnvironment.MSAA
antialiasingQuality: SceneEnvironment.High
}
DirectionalLight {
eulerRotation.x: -26
eulerRotation.y: -57
}
PerspectiveCamera {
y: 125
z: 120
eulerRotation.x: -31
clipNear: 1
clipFar: 1000
}
Model {
id: floorModel
source: "#Rectangle"
scale.y: 8
scale.x: 8
eulerRotation.x: -90
materials: floorMaterial
DefaultMaterial {
id: floorMaterial
diffuseMap: floorTex
Texture {
id: floorTex
source: "../images/floor_tex.png"
scaleU: floorModel.scale.x
scaleV: floorModel.scale.y
}
}
}
}
}
}
}
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