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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0 WITH Qt-GPL-exception-1.0
#pragma once
#ifdef QUICK3D_MODULE
#include "geometrybase.h"
#include <QtQuick3D/private/qquick3dnode_p.h>
#include <QtQuick3D/private/qquick3dviewport_p.h>
#include <QtQuick3DUtils/private/qssgbounds3_p.h>
namespace QmlDesigner {
namespace Internal {
class SelectionBoxGeometry : public GeometryBase
{
Q_OBJECT
Q_PROPERTY(QQuick3DNode *targetNode READ targetNode WRITE setTargetNode NOTIFY targetNodeChanged)
Q_PROPERTY(QQuick3DNode *rootNode READ rootNode WRITE setRootNode NOTIFY rootNodeChanged)
Q_PROPERTY(QQuick3DViewport *view3D READ view3D WRITE setView3D NOTIFY view3DChanged)
Q_PROPERTY(bool isEmpty READ isEmpty NOTIFY isEmptyChanged)
public:
SelectionBoxGeometry();
~SelectionBoxGeometry() override;
QQuick3DNode *targetNode() const;
QQuick3DNode *rootNode() const;
QQuick3DViewport *view3D() const;
bool isEmpty() const;
void setEmpty(bool isEmpty);
QSSGBounds3 bounds() const;
public slots:
void setTargetNode(QQuick3DNode *targetNode);
void setRootNode(QQuick3DNode *rootNode);
void setView3D(QQuick3DViewport *view);
signals:
void targetNodeChanged();
void rootNodeChanged();
void view3DChanged();
void isEmptyChanged();
protected:
QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
void doUpdateGeometry() override;
private:
void getBounds(QQuick3DNode *node, QByteArray &vertexData,
QByteArray &indexData, QVector3D &minBounds, QVector3D &maxBounds);
void generateVertexData(QByteArray &vertexData, QByteArray &indexData,
const QVector3D &minBounds, const QVector3D &maxBounds);
void trackNodeChanges(QQuick3DNode *node);
void spatialNodeUpdateNeeded();
void clearGeometry();
QQuick3DNode *m_targetNode = nullptr;
QQuick3DViewport *m_view3D = nullptr;
QQuick3DNode *m_rootNode = nullptr;
bool m_isEmpty = true;
QVector<QMetaObject::Connection> m_connections;
QSSGBounds3 m_bounds;
bool m_spatialNodeUpdatePending = false;
};
}
}
QML_DECLARE_TYPE(QmlDesigner::Internal::SelectionBoxGeometry)
#endif // QUICK3D_MODULE
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