aboutsummaryrefslogtreecommitdiffstats
path: root/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/nodeinstanceserverdispatcher.cpp
blob: eb5aae6a7edb11c32d687b4c2290317bcf2a2e24 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/

#include "nodeinstanceserverdispatcher.h"

#include "qt5captureimagenodeinstanceserver.h"
#include "qt5capturepreviewnodeinstanceserver.h"
#include "qt5informationnodeinstanceserver.h"
#include "qt5rendernodeinstanceserver.h"

namespace QmlDesigner {

NodeInstanceServerDispatcher::NodeInstanceServerDispatcher(const QStringList &serverNames,
                                                           NodeInstanceClientInterface *nodeInstanceClient)
{
    for (const QString &serverName : serverNames)
        addServer(serverName, nodeInstanceClient);
}

void NodeInstanceServerDispatcher::createInstances(const CreateInstancesCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->createInstances(command);
}

void NodeInstanceServerDispatcher::changeFileUrl(const ChangeFileUrlCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->changeFileUrl(command);
}

void NodeInstanceServerDispatcher::createScene(const CreateSceneCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->createScene(command);
}

void NodeInstanceServerDispatcher::clearScene(const ClearSceneCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->clearScene(command);
}

void NodeInstanceServerDispatcher::update3DViewState(const Update3dViewStateCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->update3DViewState(command);
}

void NodeInstanceServerDispatcher::removeInstances(const RemoveInstancesCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->removeInstances(command);
}

void NodeInstanceServerDispatcher::removeProperties(const RemovePropertiesCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->removeProperties(command);
}

void NodeInstanceServerDispatcher::changePropertyBindings(const ChangeBindingsCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->changePropertyBindings(command);
}

void NodeInstanceServerDispatcher::changePropertyValues(const ChangeValuesCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->changePropertyValues(command);
}

void NodeInstanceServerDispatcher::changeAuxiliaryValues(const ChangeAuxiliaryCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->changeAuxiliaryValues(command);
}

void NodeInstanceServerDispatcher::reparentInstances(const ReparentInstancesCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->reparentInstances(command);
}

void NodeInstanceServerDispatcher::changeIds(const ChangeIdsCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->changeIds(command);
}

void NodeInstanceServerDispatcher::changeState(const ChangeStateCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->changeState(command);
}

void NodeInstanceServerDispatcher::completeComponent(const CompleteComponentCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->completeComponent(command);
}

void NodeInstanceServerDispatcher::changeNodeSource(const ChangeNodeSourceCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->changeNodeSource(command);
}

void NodeInstanceServerDispatcher::token(const TokenCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->token(command);
}

void NodeInstanceServerDispatcher::removeSharedMemory(const RemoveSharedMemoryCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->removeSharedMemory(command);
}

void NodeInstanceServerDispatcher::changeSelection(const ChangeSelectionCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->changeSelection(command);
}

void NodeInstanceServerDispatcher::inputEvent(const InputEventCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->inputEvent(command);
}

void NodeInstanceServerDispatcher::view3DAction(const View3DActionCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->view3DAction(command);
}

void NodeInstanceServerDispatcher::requestModelNodePreviewImage(const RequestModelNodePreviewImageCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->requestModelNodePreviewImage(command);
}

void NodeInstanceServerDispatcher::changeLanguage(const ChangeLanguageCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->changeLanguage(command);
}

void NodeInstanceServerDispatcher::changePreviewImageSize(const ChangePreviewImageSizeCommand &command)
{
    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
        server->changePreviewImageSize(command);
}

namespace {

std::unique_ptr<NodeInstanceServer> createNodeInstanceServer(
    const QString &serverName, NodeInstanceClientInterface *nodeInstanceClient)
{
    if (serverName == "capturemode")
        return std::make_unique<Qt5CapturePreviewNodeInstanceServer>(nodeInstanceClient);
    else if (serverName == "captureiconmode")
        return std::make_unique<Qt5CaptureImageNodeInstanceServer>(nodeInstanceClient);
    else if (serverName == "rendermode")
        return std::make_unique<Qt5RenderNodeInstanceServer>(nodeInstanceClient);
    else if (serverName == "editormode")
        return std::make_unique<Qt5InformationNodeInstanceServer>(nodeInstanceClient);
    else if (serverName == "previewmode")
        return std::make_unique<Qt5PreviewNodeInstanceServer>(nodeInstanceClient);

    return {};
}

} // namespace

void NodeInstanceServerDispatcher::addServer(const QString &serverName,
                                             NodeInstanceClientInterface *nodeInstanceClient)
{
    auto server = createNodeInstanceServer(serverName, nodeInstanceClient);

    server->disableTimer();

    m_servers.push_back(std::move(server));
}

} // namespace QmlDesigner