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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "positionernodeinstance.h"
#include <QQuickItem>
namespace QmlDesigner {
namespace Internal {
PositionerNodeInstance::PositionerNodeInstance(QQuickItem *item)
: QuickItemNodeInstance(item)
{
}
bool PositionerNodeInstance::isPositioner() const
{
return true;
}
bool PositionerNodeInstance::isLayoutable() const
{
return true;
}
bool PositionerNodeInstance::isResizable() const
{
return true;
}
PositionerNodeInstance::Pointer PositionerNodeInstance::create(QObject *object)
{
QQuickItem *positioner = qobject_cast<QQuickItem*>(object);
Q_ASSERT(positioner);
Pointer instance(new PositionerNodeInstance(positioner));
instance->setHasContent(anyItemHasContent(positioner));
positioner->setFlag(QQuickItem::ItemHasContents, true);
static_cast<QQmlParserStatus*>(positioner)->classBegin();
instance->populateResetHashes();
return instance;
}
void PositionerNodeInstance::refreshLayoutable()
{
[[maybe_unused]] bool success = QMetaObject::invokeMethod(object(), "prePositioning");
Q_ASSERT(success);
}
PropertyNameList PositionerNodeInstance::ignoredProperties() const
{
static const PropertyNameList properties({"move", "add", "populate"});
return properties;
}
} // namespace Internal
} // namespace QmlDesigner
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