blob: 6558e4f74c2512862b35bd9304a254229c9cf137 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
|
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include <QtGlobal>
#include <QtQuick/qquickwindow.h>
#include "nodeinstanceserver.h"
QT_BEGIN_NAMESPACE
class QQuickItem;
class QQmlEngine;
class QQuickDesignerSupport;
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
class QQuickRenderControl;
class QRhi;
class QRhiTexture;
class QRhiRenderBuffer;
class QRhiTextureRenderTarget;
class QRhiRenderPassDescriptor;
#endif
QT_END_NAMESPACE
namespace QmlDesigner {
class Qt5NodeInstanceServer : public NodeInstanceServer
{
Q_OBJECT
public:
Qt5NodeInstanceServer(NodeInstanceClientInterface *nodeInstanceClient);
~Qt5NodeInstanceServer() override;
QQuickView *quickView() const override;
QQuickWindow *quickWindow() const override;
QQmlView *declarativeView() const override;
QQuickItem *rootItem() const override;
void setRootItem(QQuickItem *item) override;
QQmlEngine *engine() const override;
void refreshBindings() override;
QQuickDesignerSupport *designerSupport();
void createScene(const CreateSceneCommand &command) override;
void clearScene(const ClearSceneCommand &command) override;
void reparentInstances(const ReparentInstancesCommand &command) override;
QImage grabWindow() override;
QImage grabItem(QQuickItem *item) override;
bool renderWindow() override;
static QQuickItem *parentEffectItem(QQuickItem *item);
protected:
void initializeView() override;
void resizeCanvasToRootItem() override;
void resetAllItems();
void setupScene(const CreateSceneCommand &command) override;
QList<QQuickItem*> allItems() const;
bool rootIsRenderable3DObject() const;
struct RenderViewData {
QPointer<QQuickWindow> window = nullptr;
QQuickItem *rootItem = nullptr;
QQuickItem *contentItem = nullptr;
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
bool bufferDirty = true;
QQuickRenderControl *renderControl = nullptr;
QRhi *rhi = nullptr;
QRhiTexture *texture = nullptr;
QRhiRenderBuffer *buffer = nullptr;
QRhiTextureRenderTarget *texTarget = nullptr;
QRhiRenderPassDescriptor *rpDesc = nullptr;
#endif
};
virtual bool initRhi(RenderViewData &viewData);
virtual QImage grabRenderControl(RenderViewData &viewData);
private:
RenderViewData m_viewData;
std::unique_ptr<QQuickDesignerSupport> m_designerSupport;
QQmlEngine *m_qmlEngine = nullptr;
};
} // QmlDesigner
|