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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0 WITH Qt-GPL-exception-1.0
#pragma once
#include "objectnodeinstance.h"
namespace QmlDesigner {
namespace Internal {
class Quick3DTextureNodeInstance : public ObjectNodeInstance
{
public:
using Pointer = QSharedPointer<Quick3DTextureNodeInstance>;
using WeakPointer = QWeakPointer<Quick3DTextureNodeInstance>;
static Pointer create(QObject *objectToBeWrapped);
void setPropertyBinding(const PropertyName &name, const QString &expression) override;
void resetProperty(const PropertyName &name) override;
protected:
Quick3DTextureNodeInstance(QObject *item);
private:
void handleRedrawTimeout();
bool m_multiPassNeeded = false;
};
} // namespace Internal
} // namespace QmlDesigner
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