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/****************************************************************************
**
** Copyright (C) 2016 Jochen Becher
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include "delement.h"
#include "qmt/infrastructure/uid.h"
#include <QList>
#include <QPointF>
#include <QRectF>
namespace qmt {
class MObject;
class QMT_EXPORT DObject : public DElement
{
public:
enum VisualPrimaryRole {
PrimaryRoleNormal,
DeprecatedPrimaryRoleLighter,
DeprecatedPrimaryRoleDarker,
DeprecatedPrimaryRoleSoften,
DeprecatedPrimaryRoleOutline,
PrimaryRoleCustom1,
PrimaryRoleCustom2,
PrimaryRoleCustom3,
PrimaryRoleCustom4,
PrimaryRoleCustom5
};
enum VisualSecondaryRole {
SecondaryRoleNone,
SecondaryRoleLighter,
SecondaryRoleDarker,
SecondaryRoleSoften,
SecondaryRoleOutline,
SecondaryRoleFlat
};
enum StereotypeDisplay {
StereotypeNone,
StereotypeLabel,
StereotypeDecoration,
StereotypeIcon,
StereotypeSmart
};
DObject();
DObject(const DObject &);
~DObject() override;
DObject &operator=(const DObject &rhs);
Uid modelUid() const override { return m_modelUid; }
void setModelUid(const Uid &uid);
QList<QString> stereotypes() const { return m_stereotypes; }
void setStereotypes(const QList<QString> &stereotypes);
QString context() const { return m_context; }
void setContext(const QString &context);
QString name() const { return m_name; }
void setName(const QString &name);
QPointF pos() const { return m_pos; }
void setPos(const QPointF &pos);
QRectF rect() const { return m_rect; }
void setRect(const QRectF &rect);
int depth() const { return m_depth; }
void setDepth(int depth);
VisualPrimaryRole visualPrimaryRole() const { return m_visualPrimaryRole; }
void setVisualPrimaryRole(VisualPrimaryRole visualPrimaryRole);
VisualSecondaryRole visualSecondaryRole() const { return m_visualSecondaryRole; }
void setVisualSecondaryRole(VisualSecondaryRole visualSecondaryRole);
StereotypeDisplay stereotypeDisplay() const { return m_stereotypeDisplay; }
void setStereotypeDisplay(StereotypeDisplay stereotypeDisplay);
bool isAutoSized() const { return m_isAutoSized; }
void setAutoSized(bool autoSized);
bool isVisualEmphasized() const { return m_isVisualEmphasized; }
void setVisualEmphasized(bool visualEmphasized);
void accept(DVisitor *visitor) override;
void accept(DConstVisitor *visitor) const override;
private:
Uid m_modelUid = Uid::invalidUid();
QList<QString> m_stereotypes;
QString m_context;
QString m_name;
QPointF m_pos;
QRectF m_rect;
int m_depth = 0;
VisualPrimaryRole m_visualPrimaryRole = PrimaryRoleNormal;
VisualSecondaryRole m_visualSecondaryRole = SecondaryRoleNone;
StereotypeDisplay m_stereotypeDisplay = StereotypeSmart;
bool m_isAutoSized = true;
bool m_isVisualEmphasized = false;
};
} // namespace qmt
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