aboutsummaryrefslogtreecommitdiffstats
path: root/src/libs/tracing/timelinerenderstate.cpp
blob: 79ee555851229d6912e18b3739621350a610a0b1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0+ OR GPL-3.0 WITH Qt-GPL-exception-1.0

#include "timelinerenderstate_p.h"
#include <utils/qtcassert.h>

namespace Timeline {

TimelineRenderState::TimelineRenderState(qint64 start, qint64 end, float scale, int numPasses) :
    d_ptr(new TimelineRenderStatePrivate)
{
    Q_D(TimelineRenderState);
    d->expandedRowRoot = new QSGNode;
    d->collapsedRowRoot = new QSGNode;
    d->expandedOverlayRoot = new QSGNode;
    d->collapsedOverlayRoot = new QSGNode;
    d->start = start;
    d->end = end;
    d->scale = scale;
    d->passes.resize(numPasses);

    d->expandedRowRoot->setFlag(QSGNode::OwnedByParent, false);
    d->collapsedRowRoot->setFlag(QSGNode::OwnedByParent, false);
    d->expandedOverlayRoot->setFlag(QSGNode::OwnedByParent, false);
    d->collapsedOverlayRoot->setFlag(QSGNode::OwnedByParent, false);
}

TimelineRenderState::~TimelineRenderState()
{
    Q_D(TimelineRenderState);
    delete d->expandedRowRoot;
    delete d->collapsedRowRoot;
    delete d->expandedOverlayRoot;
    delete d->collapsedOverlayRoot;
    qDeleteAll(d->passes);
    delete d;
}

qint64 TimelineRenderState::start() const
{
    Q_D(const TimelineRenderState);
    return d->start;
}

qint64 TimelineRenderState::end() const
{
    Q_D(const TimelineRenderState);
    return d->end;
}

float TimelineRenderState::scale() const
{
    Q_D(const TimelineRenderState);
    return d->scale;
}

const QSGNode *TimelineRenderState::expandedRowRoot() const
{
    Q_D(const TimelineRenderState);
    return d->expandedRowRoot;
}

const QSGNode *TimelineRenderState::collapsedRowRoot() const
{
    Q_D(const TimelineRenderState);
    return d->collapsedRowRoot;
}

const QSGNode *TimelineRenderState::expandedOverlayRoot() const
{
    Q_D(const TimelineRenderState);
    return d->expandedOverlayRoot;
}

const QSGNode *TimelineRenderState::collapsedOverlayRoot() const
{
    Q_D(const TimelineRenderState);
    return d->collapsedOverlayRoot;
}

QSGNode *TimelineRenderState::expandedRowRoot()
{
    Q_D(TimelineRenderState);
    return d->expandedRowRoot;
}

QSGNode *TimelineRenderState::collapsedRowRoot()
{
    Q_D(TimelineRenderState);
    return d->collapsedRowRoot;
}

QSGNode *TimelineRenderState::expandedOverlayRoot()
{
    Q_D(TimelineRenderState);
    return d->expandedOverlayRoot;
}

QSGNode *TimelineRenderState::collapsedOverlayRoot()
{
    Q_D(TimelineRenderState);
    return d->collapsedOverlayRoot;
}

bool TimelineRenderState::isEmpty() const
{
    Q_D(const TimelineRenderState);
    return d->collapsedRowRoot->childCount() == 0 && d->expandedRowRoot->childCount() == 0 &&
            d->collapsedOverlayRoot->childCount() == 0 && d->expandedOverlayRoot->childCount() == 0;
}

void TimelineRenderState::assembleNodeTree(const TimelineModel *model, int defaultRowHeight,
                                           int defaultRowOffset)
{
    Q_D(TimelineRenderState);
    QTC_ASSERT(isEmpty(), return);

    for (int pass = 0; pass < d->passes.length(); ++pass) {
        const TimelineRenderPass::State *passState = d->passes[pass];
        if (!passState)
            continue;
        if (passState->expandedOverlay())
            d->expandedOverlayRoot->appendChildNode(passState->expandedOverlay());
        if (passState->collapsedOverlay())
            d->collapsedOverlayRoot->appendChildNode(passState->collapsedOverlay());
    }

    int row = 0;
    for (int i = 0; i < model->expandedRowCount(); ++i) {
        QSGTransformNode *rowNode = new QSGTransformNode;
        for (int pass = 0; pass < d->passes.length(); ++pass) {
            const TimelineRenderPass::State *passState = d->passes[pass];
            if (!passState)
                continue;
            const QVector<QSGNode *> &rows = passState->expandedRows();
            if (rows.length() > row) {
                QSGNode *rowChildNode = rows[row];
                if (rowChildNode)
                    rowNode->appendChildNode(rowChildNode);
            }
        }
        d->expandedRowRoot->appendChildNode(rowNode);
        ++row;
    }

    for (int row = 0; row < model->collapsedRowCount(); ++row) {
        QSGTransformNode *rowNode = new QSGTransformNode;
        QMatrix4x4 matrix;
        matrix.translate(0, row * defaultRowOffset, 0);
        matrix.scale(1.0, static_cast<float>(defaultRowHeight) /
                     static_cast<float>(TimelineModel::defaultRowHeight()), 1.0);
        rowNode->setMatrix(matrix);
        for (int pass = 0; pass < d->passes.length(); ++pass) {
            const TimelineRenderPass::State *passState = d->passes[pass];
            if (!passState)
                continue;
            const QVector<QSGNode *> &rows = passState->collapsedRows();
            if (rows.length() > row) {
                QSGNode *rowChildNode = rows[row];
                if (rowChildNode)
                    rowNode->appendChildNode(rowChildNode);
            }
        }
        d->collapsedRowRoot->appendChildNode(rowNode);
    }

    updateExpandedRowHeights(model, defaultRowHeight, defaultRowOffset);
}

void TimelineRenderState::updateExpandedRowHeights(const TimelineModel *model, int defaultRowHeight,
                                                   int defaultRowOffset)
{
    Q_D(TimelineRenderState);
    int row = 0;
    qreal offset = 0;
    for (QSGNode *rowNode = d->expandedRowRoot->firstChild(); rowNode != nullptr;
         rowNode = rowNode->nextSibling()) {
        qreal rowHeight = model->expandedRowHeight(row++);
        QMatrix4x4 matrix;
        matrix.translate(0, offset, 0);
        matrix.scale(1, rowHeight / defaultRowHeight, 1);
        offset += defaultRowOffset * rowHeight / defaultRowHeight;
        static_cast<QSGTransformNode *>(rowNode)->setMatrix(matrix);
    }
}

QSGTransformNode *TimelineRenderState::finalize(QSGNode *oldNode, bool expanded,
                                                const QMatrix4x4 &transform)
{
    Q_D(TimelineRenderState);
    QSGNode *rowNode = expanded ? d->expandedRowRoot : d->collapsedRowRoot;
    QSGNode *overlayNode = expanded ?d->expandedOverlayRoot : d->collapsedOverlayRoot;

    QSGTransformNode *node = oldNode ? static_cast<QSGTransformNode *>(oldNode) :
                                            new QSGTransformNode;
    node->setMatrix(transform);

    if (node->firstChild() != rowNode || node->lastChild() != overlayNode) {
        node->removeAllChildNodes();
        node->appendChildNode(rowNode);
        node->appendChildNode(overlayNode);
    }
    return node;
}

TimelineRenderPass::State *TimelineRenderState::passState(int i)
{
    Q_D(TimelineRenderState);
    return d->passes[i];
}

const TimelineRenderPass::State *TimelineRenderState::passState(int i) const
{
    Q_D(const TimelineRenderState);
    return d->passes[i];
}

void TimelineRenderState::setPassState(int i, TimelineRenderPass::State *state)
{
    Q_D(TimelineRenderState);
    d->passes[i] = state;
}

} // namespace Timeline