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/**************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2012 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (qt-info@nokia.com)
**
**
** GNU Lesser General Public License Usage
**
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this file.
** Please review the following information to ensure the GNU Lesser General
** Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** Other Usage
**
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**************************************************************************/

#ifndef GLSLEDITOR_CONSTANTS_H
#define GLSLEDITOR_CONSTANTS_H

#include <QtGlobal>

namespace GLSLEditor {
namespace Constants {

// menus
const char M_CONTEXT[] = "GLSL Editor.ContextMenu";
const char M_TOOLS_GLSL[] = "GLSLEditor.Tools.Menu";

const char SEPARATOR1[] = "GLSLEditor.Separator1";
const char SEPARATOR2[] = "GLSLEditor.Separator2";
const char M_REFACTORING_MENU_INSERTION_POINT[] = "GLSLEditor.RefactorGroup";

const char C_GLSLEDITOR_ID[] = "GLSLEditor.GLSLEditor";
const char C_GLSLEDITOR_DISPLAY_NAME[] = QT_TRANSLATE_NOOP("OpenWith::Editors", "GLSL Editor");

const char GLSL_MIMETYPE[] = "application/x-glsl";
const char GLSL_MIMETYPE_VERT[] = "text/x-glsl-vert";
const char GLSL_MIMETYPE_FRAG[] = "text/x-glsl-frag";
const char GLSL_MIMETYPE_VERT_ES[] = "text/x-glsl-es-vert";
const char GLSL_MIMETYPE_FRAG_ES[] = "text/x-glsl-es-frag";

const char WIZARD_CATEGORY_GLSL[] = "U.GLSL";
const char WIZARD_TR_CATEGORY_GLSL[] = QT_TRANSLATE_NOOP("GLSLEditor", "GLSL");

} // namespace Constants
} // namespace GLSLEditor

#endif // GLSLEDITOR_CONSTANTS_H