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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0+ OR GPL-3.0 WITH Qt-GPL-exception-1.0
#pragma once
#include <extensionsystem/iplugin.h>
#include <glsl/glsl.h>
namespace GlslEditor {
namespace Internal {
class GlslEditorPlugin final : public ExtensionSystem::IPlugin
{
Q_OBJECT
Q_PLUGIN_METADATA(IID "org.qt-project.Qt.QtCreatorPlugin" FILE "GLSLEditor.json")
public:
GlslEditorPlugin() = default;
~GlslEditorPlugin() final;
class InitFile
{
public:
explicit InitFile(const QString &m_fileName);
~InitFile();
GLSL::Engine *engine() const;
GLSL::TranslationUnitAST *ast() const;
private:
void initialize() const;
QString m_fileName;
mutable GLSL::Engine *m_engine = nullptr;
mutable GLSL::TranslationUnitAST *m_ast = nullptr;
};
static const InitFile *fragmentShaderInit(int variant);
static const InitFile *vertexShaderInit(int variant);
static const InitFile *shaderInit(int variant);
private:
bool initialize(const QStringList &arguments, QString *errorMessage) final;
void extensionsInitialized() final;
};
} // namespace Internal
} // namespace GlslEditor
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