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/****************************************************************************
**
** Copyright (C) 2016 Jochen Becher
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/

#pragma once

#include <QObject>

QT_BEGIN_NAMESPACE
class QSettings;
QT_END_NAMESPACE

namespace ModelEditor {
namespace Internal {

class UiController :
        public QObject
{
    Q_OBJECT
    class UiControllerPrivate;

public:
    UiController();
    ~UiController();

signals:
    void rightSplitterChanged(const QByteArray &state);
    void rightHorizSplitterChanged(const QByteArray &state);

public:
    bool hasRightSplitterState() const;
    QByteArray rightSplitterState() const;
    bool hasRightHorizSplitterState() const;
    QByteArray rightHorizSplitterState() const;

    void onRightSplitterChanged(const QByteArray &state);
    void onRightHorizSplitterChanged(const QByteArray &state);
    void saveSettings(QSettings *settings);
    void loadSettings(QSettings *settings);

private:
    UiControllerPrivate *d;
};

} // namespace Internal
} // namespace ModelEditor