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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/

#pragma once

#include <QAbstractListModel>
#include "assetslibrarydir.h"

namespace QmlDesigner {

class AssetsLibraryDirsModel : public QAbstractListModel
{
    Q_OBJECT

public:
    AssetsLibraryDirsModel(QObject *parent = nullptr);

    QVariant data(const QModelIndex & index, int role = Qt::DisplayRole) const override;
    bool setData(const QModelIndex &index, const QVariant &value, int role) override;
    int rowCount(const QModelIndex & parent = QModelIndex()) const override;
    QHash<int, QByteArray> roleNames() const override;

    void addDir(AssetsLibraryDir *assetsDir);

    const QList<AssetsLibraryDir *> assetsDirs() const;

private:
    QList<AssetsLibraryDir *> m_dirs;
    QHash<int, QByteArray> m_roleNames;
};

} // namespace QmlDesigner