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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include <bindingeditor/signallistdialog.h>
#include <qmldesignercorelib_global.h>
#include <modelnode.h>
#include <qmlconnections.h>
#include <QtQml>
#include <QObject>
#include <QPointer>
#include <QStandardItemModel>
namespace QmlDesigner {
class SignalListModel : public QStandardItemModel
{
Q_OBJECT
public:
enum ColumnRoles : unsigned int {
TargetColumn = 0,
SignalColumn = 1,
ButtonColumn = 2
};
enum UserRoles : unsigned int {
ConnectionsInternalIdRole = Qt::UserRole + 1,
ConnectedRole
};
SignalListModel(QObject *parent = nullptr);
void setConnected(int row, bool connected);
};
class SignalListFilterModel : public QSortFilterProxyModel
{
Q_OBJECT
public:
SignalListFilterModel(QObject *parent = nullptr);
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const override;
};
class SignalList : public QObject
{
Q_OBJECT
public:
explicit SignalList(QObject *parent = nullptr);
~SignalList();
static SignalList* showWidget(const ModelNode &modelNode);
void setModelNode(const ModelNode &modelNode);
void connectClicked(const QModelIndex &modelIndex);
private:
void prepareDialog();
void showWidget();
void hideWidget();
void prepareSignals();
void appendSignalToModel(const QList<QmlConnections> &connections,
ModelNode &node,
const PropertyName &signal,
const PropertyName &property = "");
void addConnection(const QModelIndex &modelIndex);
void removeConnection(const QModelIndex &modelIndex);
private:
QPointer<SignalListDialog> m_dialog;
SignalListModel *m_model;
ModelNode m_modelNode;
};
} // QmlDesigner namespace
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