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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0+ OR GPL-3.0 WITH Qt-GPL-exception-1.0

#include "designmodewidget.h"
#include "edit3dactions.h"
#include "edit3dcanvas.h"
#include "edit3dview.h"
#include "edit3dwidget.h"
#include "edit3dviewconfig.h"
#include "backgroundcolorselection.h"

#include <auxiliarydataproperties.h>
#include <coreplugin/icore.h>
#include <coreplugin/messagebox.h>
#include <designeractionmanager.h>
#include <designersettings.h>
#include <designmodecontext.h>
#include <nodeinstanceview.h>
#include <viewmanager.h>
#include <qmldesignerconstants.h>
#include <qmldesignericons.h>
#include <qmldesignerplugin.h>

#include <utils/qtcassert.h>
#include <utils/utilsicons.h>

#include <QDebug>
#include <QToolButton>

namespace QmlDesigner {

Edit3DView::Edit3DView(QObject *parent)
    : AbstractView(parent)
{
}

Edit3DView::~Edit3DView()
{
}

void Edit3DView::createEdit3DWidget()
{
    createEdit3DActions();
    m_edit3DWidget = new Edit3DWidget(this);

    auto editor3DContext = new Internal::Editor3DContext(m_edit3DWidget.data());
    Core::ICore::addContextObject(editor3DContext);
}

void Edit3DView::checkImports()
{
    edit3DWidget()->showCanvas(model()->hasImport("QtQuick3D"));
}

WidgetInfo Edit3DView::widgetInfo()
{
    if (!m_edit3DWidget)
        createEdit3DWidget();

    return createWidgetInfo(m_edit3DWidget.data(), "Editor3D", WidgetInfo::CentralPane, 0, tr("3D"), DesignerWidgetFlags::IgnoreErrors);
}

Edit3DWidget *Edit3DView::edit3DWidget() const
{
    return m_edit3DWidget.data();
}

void Edit3DView::selectedNodesChanged([[maybe_unused]] const QList<ModelNode> &selectedNodeList,
                                      [[maybe_unused]] const QList<ModelNode> &lastSelectedNodeList)
{
    SelectionContext selectionContext(this);
    selectionContext.setUpdateMode(SelectionContext::UpdateMode::Fast);
    if (m_alignCamerasAction)
        m_alignCamerasAction->currentContextChanged(selectionContext);
    if (m_alignViewAction)
        m_alignViewAction->currentContextChanged(selectionContext);
}

void Edit3DView::renderImage3DChanged(const QImage &img)
{
    edit3DWidget()->canvas()->updateRenderImage(img);

    // Notify puppet to resize if received image wasn't correct size
    if (img.size() != canvasSize())
        edit3DViewResized(canvasSize());
    if (edit3DWidget()->canvas()->busyIndicator()->isVisible()) {
        edit3DWidget()->canvas()->setOpacity(1.0);
        edit3DWidget()->canvas()->busyIndicator()->hide();
    }
}

void Edit3DView::updateActiveScene3D(const QVariantMap &sceneState)
{
    const QString sceneKey           = QStringLiteral("sceneInstanceId");
    const QString selectKey          = QStringLiteral("selectionMode");
    const QString transformKey       = QStringLiteral("transformMode");
    const QString perspectiveKey     = QStringLiteral("usePerspective");
    const QString orientationKey     = QStringLiteral("globalOrientation");
    const QString editLightKey       = QStringLiteral("showEditLight");
    const QString gridKey            = QStringLiteral("showGrid");
    const QString selectionBoxKey    = QStringLiteral("showSelectionBox");
    const QString iconGizmoKey       = QStringLiteral("showIconGizmo");
    const QString cameraFrustumKey   = QStringLiteral("showCameraFrustum");
    const QString particleEmitterKey = QStringLiteral("showParticleEmitter");
    const QString particlesPlayKey   = QStringLiteral("particlePlay");

    if (sceneState.contains(sceneKey)) {
        qint32 newActiveScene = sceneState[sceneKey].value<qint32>();
        edit3DWidget()->canvas()->updateActiveScene(newActiveScene);
        rootModelNode().setAuxiliaryData(active3dSceneProperty, newActiveScene);
    }

    if (sceneState.contains(selectKey))
        m_selectionModeAction->action()->setChecked(sceneState[selectKey].toInt() == 1);
    else
        m_selectionModeAction->action()->setChecked(false);

    if (sceneState.contains(transformKey)) {
        const int tool = sceneState[transformKey].toInt();
        if (tool == 0)
            m_moveToolAction->action()->setChecked(true);
        else if (tool == 1)
            m_rotateToolAction->action()->setChecked(true);
        else
            m_scaleToolAction->action()->setChecked(true);
    } else {
        m_moveToolAction->action()->setChecked(true);
    }

    if (sceneState.contains(perspectiveKey))
        m_cameraModeAction->action()->setChecked(sceneState[perspectiveKey].toBool());
    else
        m_cameraModeAction->action()->setChecked(false);

    if (sceneState.contains(orientationKey))
        m_orientationModeAction->action()->setChecked(sceneState[orientationKey].toBool());
    else
        m_orientationModeAction->action()->setChecked(false);

    if (sceneState.contains(editLightKey))
        m_editLightAction->action()->setChecked(sceneState[editLightKey].toBool());
    else
        m_editLightAction->action()->setChecked(false);

    if (sceneState.contains(gridKey))
        m_showGridAction->action()->setChecked(sceneState[gridKey].toBool());
    else
        m_showGridAction->action()->setChecked(false);

    if (sceneState.contains(selectionBoxKey))
        m_showSelectionBoxAction->action()->setChecked(sceneState[selectionBoxKey].toBool());
    else
        m_showSelectionBoxAction->action()->setChecked(false);

    if (sceneState.contains(iconGizmoKey))
        m_showIconGizmoAction->action()->setChecked(sceneState[iconGizmoKey].toBool());
    else
        m_showIconGizmoAction->action()->setChecked(false);

    if (sceneState.contains(cameraFrustumKey))
        m_showCameraFrustumAction->action()->setChecked(sceneState[cameraFrustumKey].toBool());
    else
        m_showCameraFrustumAction->action()->setChecked(false);

    if (sceneState.contains(particleEmitterKey))
        m_showParticleEmitterAction->action()->setChecked(sceneState[particleEmitterKey].toBool());
    else
        m_showParticleEmitterAction->action()->setChecked(false);

    if (sceneState.contains(particlesPlayKey))
        m_particlesPlayAction->action()->setChecked(sceneState[particlesPlayKey].toBool());
    else
        m_particlesPlayAction->action()->setChecked(true);
}

void Edit3DView::modelAttached(Model *model)
{
    AbstractView::modelAttached(model);

    checkImports();
    auto cachedImage = m_canvasCache.take(model);
    if (cachedImage) {
        edit3DWidget()->canvas()->updateRenderImage(*cachedImage);
        edit3DWidget()->canvas()->setOpacity(0.5);
    }

    edit3DWidget()->canvas()->busyIndicator()->show();
}

void Edit3DView::modelAboutToBeDetached(Model *model)
{
    // Hide the canvas when model is detached (i.e. changing documents)
    if (edit3DWidget() && edit3DWidget()->canvas()) {
        m_canvasCache.insert(model, edit3DWidget()->canvas()->renderImage());
        edit3DWidget()->showCanvas(false);
    }

    AbstractView::modelAboutToBeDetached(model);
}

void Edit3DView::importsChanged([[maybe_unused]] const QList<Import> &addedImports,
                                [[maybe_unused]] const QList<Import> &removedImports)
{
    checkImports();
}

void Edit3DView::customNotification([[maybe_unused]] const AbstractView *view,
                                    const QString &identifier,
                                    [[maybe_unused]] const QList<ModelNode> &nodeList,
                                    [[maybe_unused]] const QList<QVariant> &data)
{
    if (identifier == "asset_import_update")
        resetPuppet();
}

/**
 * @brief get model at position from puppet process
 *
 * Response from puppet process for the model at requested position
 *
 * @param modelNode 3D model picked at the requested position, invalid node if no model exists
 */
void Edit3DView::modelAtPosReady(const ModelNode &modelNode)
{
    if (m_modelAtPosReqType == ModelAtPosReqType::ContextMenu) {
        // Make sure right-clicked item is selected. Due to a bug in puppet side right-clicking an item
        // while the context-menu is shown doesn't select the item.
        if (modelNode.isValid() && !modelNode.isSelected())
            setSelectedModelNode(modelNode);
        m_edit3DWidget->showContextMenu(m_contextMenuPos, modelNode);
    } else if (m_modelAtPosReqType == ModelAtPosReqType::MaterialDrop) {
        if (m_droppedMaterial.isValid() && modelNode.isValid()) {
            executeInTransaction(__FUNCTION__, [&] {
                assignMaterialTo3dModel(modelNode, m_droppedMaterial);
            });
        }
    }
    m_modelAtPosReqType = ModelAtPosReqType::None;
}

void Edit3DView::sendInputEvent(QInputEvent *e) const
{
    if (nodeInstanceView())
        nodeInstanceView()->sendInputEvent(e);
}

void Edit3DView::edit3DViewResized(const QSize &size) const
{
    if (nodeInstanceView())
        nodeInstanceView()->edit3DViewResized(size);
}

QSize Edit3DView::canvasSize() const
{
    if (!m_edit3DWidget.isNull() && m_edit3DWidget->canvas())
        return m_edit3DWidget->canvas()->size();

    return {};
}

void Edit3DView::setSeeker(SeekerSlider *slider)
{
    m_seeker = slider;
}

Edit3DAction *Edit3DView::createSelectBackgrounColorAction()
{
    QString description = QCoreApplication::translate("SelectBackgroundColorAction",
                                                      "Select Background Color");
    QString tooltip = QCoreApplication::translate("SelectBackgroundColorAction",
                                                  "Select a color for the background of the 3D Editor.");

    auto operation = [this](const SelectionContext &) {
        BackgroundColorSelection::showBackgroundColorSelectionWidget(
            edit3DWidget(),
            DesignerSettingsKey::EDIT3DVIEW_BACKGROUND_COLOR,
            View3DActionCommand::SelectBackgroundColor);
    };

    return new Edit3DAction(
        Constants::EDIT3D_EDIT_SELECT_BACKGROUND_COLOR, View3DActionCommand::SelectBackgroundColor,
        description,
        {}, false, false, {}, {}, operation,
        tooltip);
}

Edit3DAction *Edit3DView::createGridColorSelectionAction()
{
    QString description = QCoreApplication::translate("SelectGridColorAction", "Select Grid Color");
    QString tooltip = QCoreApplication::translate("SelectGridColorAction",
                                                  "Select a color for the grid lines of the 3D Editor.");

    auto operation = [this](const SelectionContext &) {
        BackgroundColorSelection::showBackgroundColorSelectionWidget(
            edit3DWidget(),
            DesignerSettingsKey::EDIT3DVIEW_GRID_COLOR,
            View3DActionCommand::SelectGridColor);
    };

    return new Edit3DAction(
        Constants::EDIT3D_EDIT_SELECT_GRID_COLOR, View3DActionCommand::SelectGridColor,
        description, {}, false, false, {}, {}, operation,
        tooltip);
}

Edit3DAction *Edit3DView::createResetColorAction()
{
    QString description = QCoreApplication::translate("ResetEdit3DColorsAction", "Reset Colors");
    QString tooltip = QCoreApplication::translate("ResetEdit3DColorsAction",
                                                  "Reset the background color and the color of the "
                                                  "grid lines of the 3D Editor to the default valus.");

    auto operation = [](const SelectionContext &) {
        QList<QColor> bgColors = {QRgb(0x222222), QRgb(0x999999)};
        Edit3DViewConfig::set(View3DActionCommand::SelectBackgroundColor, bgColors);
        Edit3DViewConfig::save(DesignerSettingsKey::EDIT3DVIEW_BACKGROUND_COLOR, bgColors);

        QColor gridColor{0xaaaaaa};
        Edit3DViewConfig::set(View3DActionCommand::SelectGridColor, gridColor);
        Edit3DViewConfig::save(DesignerSettingsKey::EDIT3DVIEW_GRID_COLOR, gridColor);
    };

    return new Edit3DAction(
        QmlDesigner::Constants::EDIT3D_EDIT_RESET_BACKGROUND_COLOR, View3DActionCommand::ResetBackgroundColor,
        description,
        {}, false, false, {}, {}, operation,
        tooltip);
}

Edit3DAction *Edit3DView::createSyncBackgroundColorAction()
{
    QString description = QCoreApplication::translate("SyncEdit3DColorAction",
                                                      "Use Scene Environment Color");
    QString tooltip = QCoreApplication::translate("SyncEdit3DColorAction",
                                                  "Sets the 3D Editor to use the Scene Environment "
                                                  "color as background color.");

    return new Edit3DAction(
        QmlDesigner::Constants::EDIT3D_EDIT_SYNC_BACKGROUND_COLOR, View3DActionCommand::SyncBackgroundColor,
        description,
        {}, true, false, {}, {}, {},
        tooltip);
}

void Edit3DView::createEdit3DActions()
{
    m_selectionModeAction
            = new Edit3DAction(
                QmlDesigner::Constants::EDIT3D_SELECTION_MODE, View3DActionCommand::SelectionModeToggle,
                QCoreApplication::translate("SelectionModeToggleAction", "Toggle Group/Single Selection Mode"),
                QKeySequence(Qt::Key_Q), true, false, Icons::EDIT3D_SELECTION_MODE_OFF.icon(),
                Icons::EDIT3D_SELECTION_MODE_ON.icon());

    m_moveToolAction
            = new Edit3DAction(
                QmlDesigner::Constants::EDIT3D_MOVE_TOOL, View3DActionCommand::MoveTool,
                QCoreApplication::translate("MoveToolAction", "Activate Move Tool"),
                QKeySequence(Qt::Key_W), true, true, Icons::EDIT3D_MOVE_TOOL_OFF.icon(),
                Icons::EDIT3D_MOVE_TOOL_ON.icon());

    m_rotateToolAction
            = new Edit3DAction(
                QmlDesigner::Constants::EDIT3D_ROTATE_TOOL, View3DActionCommand::RotateTool,
                QCoreApplication::translate("RotateToolAction", "Activate Rotate Tool"),
                QKeySequence(Qt::Key_E), true, false, Icons::EDIT3D_ROTATE_TOOL_OFF.icon(),
                Icons::EDIT3D_ROTATE_TOOL_ON.icon());

    m_scaleToolAction
            = new Edit3DAction(
                QmlDesigner::Constants::EDIT3D_SCALE_TOOL, View3DActionCommand::ScaleTool,
                QCoreApplication::translate("ScaleToolAction", "Activate Scale Tool"),
                QKeySequence(Qt::Key_R), true, false, Icons::EDIT3D_SCALE_TOOL_OFF.icon(),
                Icons::EDIT3D_SCALE_TOOL_ON.icon());

    m_fitAction = new Edit3DAction(
                QmlDesigner::Constants::EDIT3D_FIT_SELECTED, View3DActionCommand::FitToView,
                QCoreApplication::translate("FitToViewAction", "Fit Selected Object to View"),
                QKeySequence(Qt::Key_F), false, false, Icons::EDIT3D_FIT_SELECTED_OFF.icon(), {});

    m_alignCamerasAction = new Edit3DCameraAction(
                QmlDesigner::Constants::EDIT3D_ALIGN_CAMERAS, View3DActionCommand::AlignCamerasToView,
                QCoreApplication::translate("AlignCamerasToViewAction", "Align Selected Cameras to View"),
                QKeySequence(), false, false, Icons::EDIT3D_ALIGN_CAMERA_ON.icon(), {});

    m_alignViewAction = new Edit3DCameraAction(
                QmlDesigner::Constants::EDIT3D_ALIGN_VIEW, View3DActionCommand::AlignViewToCamera,
                QCoreApplication::translate("AlignCamerasToViewAction", "Align View to Selected Camera"),
                QKeySequence(), false, false, Icons::EDIT3D_ALIGN_VIEW_ON.icon(), {});

    m_cameraModeAction
            = new Edit3DAction(
                QmlDesigner::Constants::EDIT3D_EDIT_CAMERA, View3DActionCommand::CameraToggle,
                QCoreApplication::translate("CameraToggleAction", "Toggle Perspective/Orthographic Edit Camera"),
                QKeySequence(Qt::Key_T), true, false, Icons::EDIT3D_EDIT_CAMERA_OFF.icon(),
                Icons::EDIT3D_EDIT_CAMERA_ON.icon());

    m_orientationModeAction
            = new Edit3DAction(
                QmlDesigner::Constants::EDIT3D_ORIENTATION, View3DActionCommand::OrientationToggle,
                QCoreApplication::translate("OrientationToggleAction", "Toggle Global/Local Orientation"),
                QKeySequence(Qt::Key_Y), true, false, Icons::EDIT3D_ORIENTATION_OFF.icon(),
                Icons::EDIT3D_ORIENTATION_ON.icon());

    m_editLightAction
            = new Edit3DAction(
                QmlDesigner::Constants::EDIT3D_EDIT_LIGHT, View3DActionCommand::EditLightToggle,
                QCoreApplication::translate("EditLightToggleAction", "Toggle Edit Light On/Off"),
                QKeySequence(Qt::Key_U), true, false, Icons::EDIT3D_LIGHT_OFF.icon(),
                Icons::EDIT3D_LIGHT_ON.icon());

    m_showGridAction = new Edit3DAction(
                QmlDesigner::Constants::EDIT3D_EDIT_SHOW_GRID, View3DActionCommand::ShowGrid,
                QCoreApplication::translate("ShowGridAction", "Show Grid"),
                QKeySequence(Qt::Key_G), true, true, {}, {}, nullptr,
                QCoreApplication::translate("ShowGridAction", "Toggle the visibility of the helper grid."));

    m_showSelectionBoxAction = new Edit3DAction(
                QmlDesigner::Constants::EDIT3D_EDIT_SHOW_SELECTION_BOX, View3DActionCommand::ShowSelectionBox,
                QCoreApplication::translate("ShowSelectionBoxAction", "Show Selection Boxes"),
                QKeySequence(Qt::Key_S), true, true, {}, {}, nullptr,
                QCoreApplication::translate("ShowSelectionBoxAction", "Toggle the visibility of selection boxes."));

    m_showIconGizmoAction = new Edit3DAction(
                QmlDesigner::Constants::EDIT3D_EDIT_SHOW_ICON_GIZMO, View3DActionCommand::ShowIconGizmo,
                QCoreApplication::translate("ShowIconGizmoAction", "Show Icon Gizmos"),
                QKeySequence(Qt::Key_I), true, true, {}, {}, nullptr,
                QCoreApplication::translate("ShowIconGizmoAction", "Toggle the visibility of icon gizmos, such as light and camera icons."));

    m_showCameraFrustumAction = new Edit3DAction(
                QmlDesigner::Constants::EDIT3D_EDIT_SHOW_CAMERA_FRUSTUM, View3DActionCommand::ShowCameraFrustum,
                QCoreApplication::translate("ShowCameraFrustumAction", "Always Show Camera Frustums"),
                QKeySequence(Qt::Key_C), true, false, {}, {}, nullptr,
                QCoreApplication::translate("ShowCameraFrustumAction", "Toggle between always showing the camera frustum visualization and only showing it when the camera is selected."));

    m_showParticleEmitterAction = new Edit3DAction(
                QmlDesigner::Constants::EDIT3D_EDIT_SHOW_PARTICLE_EMITTER, View3DActionCommand::ShowParticleEmitter,
                QCoreApplication::translate("ShowParticleEmitterAction", "Always Show Particle Emitters And Attractors"),
                QKeySequence(Qt::Key_M), true, false, {}, {}, nullptr,
                QCoreApplication::translate("ShowParticleEmitterAction", "Toggle between always showing the particle emitter and attractor visualizations and only showing them when the emitter or attractor is selected."));

    SelectionContextOperation resetTrigger = [this](const SelectionContext &) {
        m_particlesPlayAction->action()->setEnabled(particlemode);
        m_particlesRestartAction->action()->setEnabled(particlemode);
        if (particlemode)
            m_particlesPlayAction->action()->setChecked(true);
        if (m_seeker)
            m_seeker->setEnabled(false);
        setCurrentStateNode(rootModelNode());
        resetPuppet();
    };

    SelectionContextOperation particlesTrigger = [this](const SelectionContext &) {
        particlemode = !particlemode;
        m_particlesPlayAction->action()->setEnabled(particlemode);
        m_particlesRestartAction->action()->setEnabled(particlemode);
        if (m_seeker)
            m_seeker->setEnabled(false);
        QmlDesigner::DesignerSettings::setValue("particleMode", particlemode);
        setCurrentStateNode(rootModelNode());
        resetPuppet();
    };

    SelectionContextOperation particlesPlayTrigger = [this](const SelectionContext &) {
        if (m_seeker)
            m_seeker->setEnabled(!m_particlesPlayAction->action()->isChecked());
    };

    m_particleViewModeAction
            = new Edit3DAction(
                QmlDesigner::Constants::EDIT3D_PARTICLE_MODE, View3DActionCommand::Edit3DParticleModeToggle,
                QCoreApplication::translate("ParticleViewModeAction", "Toggle particle animation On/Off"),
                QKeySequence(Qt::Key_V), true, false, Icons::EDIT3D_PARTICLE_OFF.icon(),
                Icons::EDIT3D_PARTICLE_ON.icon(), particlesTrigger);
    particlemode = false;
    m_particlesPlayAction
            = new Edit3DAction(
                QmlDesigner::Constants::EDIT3D_PARTICLES_PLAY, View3DActionCommand::ParticlesPlay,
                QCoreApplication::translate("ParticlesPlayAction", "Play Particles"),
                QKeySequence(Qt::Key_Comma), true, true, Icons::EDIT3D_PARTICLE_PLAY.icon(),
                Icons::EDIT3D_PARTICLE_PAUSE.icon(), particlesPlayTrigger);
    m_particlesRestartAction
            = new Edit3DAction(
                QmlDesigner::Constants::EDIT3D_PARTICLES_RESTART, View3DActionCommand::ParticlesRestart,
                QCoreApplication::translate("ParticlesRestartAction", "Restart Particles"),
                QKeySequence(Qt::Key_Slash), false, false, Icons::EDIT3D_PARTICLE_RESTART.icon(),
                Icons::EDIT3D_PARTICLE_RESTART.icon());
    m_particlesPlayAction->action()->setEnabled(particlemode);
    m_particlesRestartAction->action()->setEnabled(particlemode);
    m_resetAction
            = new Edit3DAction(
                QmlDesigner::Constants::EDIT3D_RESET_VIEW, View3DActionCommand::Empty,
                QCoreApplication::translate("ResetView", "Reset View"),
                QKeySequence(Qt::Key_P), false, false, Utils::Icons::RESET_TOOLBAR.icon(), {},
                resetTrigger);

    SelectionContextOperation visibilityTogglesTrigger = [this](const SelectionContext &) {
        if (!edit3DWidget()->visibilityTogglesMenu())
            return;

        QPoint pos;
        const auto &actionWidgets = m_visibilityTogglesAction->action()->associatedWidgets();
        for (auto actionWidget : actionWidgets) {
            if (auto button = qobject_cast<QToolButton *>(actionWidget)) {
                pos = button->mapToGlobal(QPoint(0, 0));
                break;
            }
        }

        edit3DWidget()->showVisibilityTogglesMenu(!edit3DWidget()->visibilityTogglesMenu()->isVisible(),
                                                  pos);
    };

    m_visibilityTogglesAction = new Edit3DAction(
                QmlDesigner::Constants::EDIT3D_VISIBILITY_TOGGLES, View3DActionCommand::Empty,
                QCoreApplication::translate("VisibilityTogglesAction", "Visibility Toggles"),
                QKeySequence(), false, false, Utils::Icons::EYE_OPEN_TOOLBAR.icon(),
                {}, visibilityTogglesTrigger);

    SelectionContextOperation backgroundColorActionsTrigger = [this](const SelectionContext &) {
        if (!edit3DWidget()->backgroundColorMenu())
            return;

        QPoint pos;
        const auto &actionWidgets = m_backgrondColorMenuAction->action()->associatedWidgets();
        for (auto actionWidget : actionWidgets) {
            if (auto button = qobject_cast<QToolButton *>(actionWidget)) {
                pos = button->mapToGlobal(QPoint(0, 0));
                break;
            }
        }

        edit3DWidget()->showBackgroundColorMenu(!edit3DWidget()->backgroundColorMenu()->isVisible(),
                                                pos);
    };

    m_backgrondColorMenuAction = new Edit3DAction(
        QmlDesigner::Constants::EDIT3D_BACKGROUND_COLOR_ACTIONS, View3DActionCommand::Empty,
        QCoreApplication::translate("BackgroundColorMenuActions", "Background Color Actions"),
        QKeySequence(), false, false, Icons::COLOR_PALETTE.icon(),
        {}, backgroundColorActionsTrigger);

    m_leftActions << m_selectionModeAction;
    m_leftActions << nullptr; // Null indicates separator
    m_leftActions << nullptr; // Second null after separator indicates an exclusive group
    m_leftActions << m_moveToolAction;
    m_leftActions << m_rotateToolAction;
    m_leftActions << m_scaleToolAction;
    m_leftActions << nullptr;
    m_leftActions << m_fitAction;
    m_leftActions << nullptr;
    m_leftActions << m_cameraModeAction;
    m_leftActions << m_orientationModeAction;
    m_leftActions << m_editLightAction;
    m_leftActions << nullptr;
    m_leftActions << m_alignCamerasAction;
    m_leftActions << m_alignViewAction;
    m_leftActions << nullptr;
    m_leftActions << m_visibilityTogglesAction;
    m_leftActions << nullptr;
    m_leftActions << m_backgrondColorMenuAction;

    m_rightActions << m_particleViewModeAction;
    m_rightActions << m_particlesPlayAction;
    m_rightActions << m_particlesRestartAction;
    m_rightActions << nullptr;
    m_rightActions << m_resetAction;

    m_visibilityToggleActions << m_showGridAction;
    m_visibilityToggleActions << m_showSelectionBoxAction;
    m_visibilityToggleActions << m_showIconGizmoAction;
    m_visibilityToggleActions << m_showCameraFrustumAction;
    m_visibilityToggleActions << m_showParticleEmitterAction;

    m_backgroundColorActions << createSelectBackgrounColorAction();
    m_backgroundColorActions << createGridColorSelectionAction();
    m_backgroundColorActions << createSyncBackgroundColorAction();
    m_backgroundColorActions << createResetColorAction();
}

QVector<Edit3DAction *> Edit3DView::leftActions() const
{
    return m_leftActions;
}

QVector<Edit3DAction *> Edit3DView::rightActions() const
{
    return m_rightActions;
}

QVector<Edit3DAction *> Edit3DView::visibilityToggleActions() const
{
    return m_visibilityToggleActions;
}

QVector<Edit3DAction *> Edit3DView::backgroundColorActions() const
{
    return m_backgroundColorActions;
}

void Edit3DView::addQuick3DImport()
{
    DesignDocument *document = QmlDesignerPlugin::instance()->currentDesignDocument();
    if (document && !document->inFileComponentModelActive() && model()) {
        const QList<Import> imports = model()->possibleImports();
        for (const auto &import : imports) {
            if (import.url() == "QtQuick3D") {
                if (!import.version().isEmpty() && import.majorVersion() >= 6) {
                    // Prefer empty version number in Qt6 and beyond
                    model()->changeImports({Import::createLibraryImport(
                                                import.url(), {}, import.alias(),
                                                import.importPaths())}, {});
                } else {
                    model()->changeImports({import}, {});
                }
                return;
            }
        }
    }
    Core::AsynchronousMessageBox::warning(tr("Failed to Add Import"),
                                          tr("Could not add QtQuick3D import to project."));
}

// This method is called upon right-clicking the view to prepare for context-menu creation. The actual
// context menu is created when modelAtPosReady() is received from puppet
void Edit3DView::startContextMenu(const QPoint &pos)
{
    m_contextMenuPos = pos;
    m_modelAtPosReqType = ModelAtPosReqType::ContextMenu;
}

void Edit3DView::dropMaterial(const ModelNode &matNode, const QPointF &pos)
{
    m_modelAtPosReqType = ModelAtPosReqType::MaterialDrop;
    m_droppedMaterial = matNode;
    QmlDesignerPlugin::instance()->viewManager().nodeInstanceView()->view3DAction({View3DActionCommand::GetModelAtPos, pos});
}

} // namespace QmlDesigner