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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include <QAbstractListModel>
#include <QObject>
#include <QPointer>
namespace QmlDesigner {
class ItemLibraryItem;
class ItemLibraryItemsModel : public QAbstractListModel
{
Q_OBJECT
public:
ItemLibraryItemsModel(QObject *parent = nullptr);
~ItemLibraryItemsModel() override;
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
QHash<int, QByteArray> roleNames() const override;
void addItem(ItemLibraryItem *item);
const QList<QPointer<ItemLibraryItem>> &items() const;
void sortItems();
void resetModel();
private:
void addRoleNames();
QList<QPointer<ItemLibraryItem>> m_itemList;
QHash<int, QByteArray> m_roleNames;
};
} // namespace QmlDesigner
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