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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include <import.h>
#include <textmodifier.h>
#include <QString>
namespace QmlDesigner {
class QmlRefactoring
{
QmlRefactoring(const QmlRefactoring &);
QmlRefactoring &operator=(const QmlRefactoring &);
public:
enum PropertyType {
Invalid = -1,
ArrayBinding = 1,
ObjectBinding = 2,
ScriptBinding = 3
};
public:
QmlRefactoring(const QmlJS::Document::Ptr &doc, QmlDesigner::TextModifier &modifier, const PropertyNameList &propertyOrder);
bool reparseDocument();
bool addImport(const Import &import);
bool removeImport(const Import &import);
bool addToArrayMemberList(int parentLocation, const PropertyName &propertyName, const QString &content);
bool addToObjectMemberList(int parentLocation, const QString &content);
bool addProperty(int parentLocation,
const PropertyName &name,
const QString &value,
PropertyType propertyType,
const TypeName &dynamicTypeName = TypeName());
bool changeProperty(int parentLocation, const PropertyName &name, const QString &value, PropertyType propertyType);
bool changeObjectType(int nodeLocation, const QString &newType);
bool moveObject(int objectLocation, const PropertyName &targetPropertyName, bool targetIsArray, int targetParentObjectLocation);
bool moveObjectBeforeObject(int movingObjectLocation, int beforeObjectLocation, bool inDefaultProperty);
bool removeObject(int nodeLocation);
bool removeProperty(int parentLocation, const PropertyName &name);
private:
QmlJS::Document::Ptr qmlDocument;
TextModifier *textModifier;
PropertyNameList m_propertyOrder;
};
} // namespace QmlDesigner
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