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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/

#pragma once

#include <qmldesignercorelib_global.h>
#include "qmlmodelnodefacade.h"

#include <signalhandlerproperty.h>

namespace QmlDesigner {

class StatesEditorView;

class QMLDESIGNERCORE_EXPORT QmlConnections : public QmlModelNodeFacade
{
    friend StatesEditorView;

public:
    QmlConnections();
    QmlConnections(const ModelNode &modelNode);

    bool isValid() const override;
    static bool isValidQmlConnections(const ModelNode &modelNode);
    void destroy();

    QString target() const;
    void setTarget(const QString &target);

    ModelNode getTargetNode() const;

    QList<SignalHandlerProperty> signalProperties() const;

    static ModelNode createQmlConnections(AbstractView *view);
};

} //QmlDesigner