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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0+ OR GPL-3.0 WITH Qt-GPL-exception-1.0
#pragma once
#include <qmldesignercorelib_global.h>
#include <modelnode.h>
#include "qmlobjectnode.h"
#include "qmlstate.h"
#include <QStringList>
#include <QRectF>
#include <QTransform>
#include <QVector3D>
namespace QmlDesigner {
class QmlModelStateGroup;
class QmlAnchors;
class ItemLibraryEntry;
inline constexpr AuxiliaryDataKeyView invisibleProperty{AuxiliaryDataType::Document, "invisible"};
class QMLDESIGNERCORE_EXPORT QmlVisualNode : public QmlObjectNode
{
friend class QmlAnchors;
public:
class Position
{
friend class QmlVisualNode;
public:
Position() {}
Position(const QPointF &position) :
m_2dPos(position)
{}
Position(const QVector3D &position) :
m_3dPos(position)
{}
QList<QPair<PropertyName, QVariant>> propertyPairList() const;
private:
QPointF m_2dPos;
QVector3D m_3dPos;
};
QmlVisualNode() : QmlObjectNode() {}
QmlVisualNode(const ModelNode &modelNode) : QmlObjectNode(modelNode) {}
bool isValid() const override;
static bool isValidQmlVisualNode(const ModelNode &modelNode);
bool isRootNode() const;
QList<QmlVisualNode> children() const;
QList<QmlObjectNode> resources() const;
QList<QmlObjectNode> allDirectSubNodes() const;
bool hasChildren() const;
bool hasResources() const;
const QList<QmlVisualNode> allDirectSubModelNodes() const;
const QList<QmlVisualNode> allSubModelNodes() const;
bool hasAnySubModelNodes() const;
void setVisibilityOverride(bool visible);
bool visibilityOverride() const;
void initializePosition(const Position &position);
static bool isItemOr3DNode(const ModelNode &modelNode);
static QmlObjectNode createQmlObjectNode(AbstractView *view,
const ItemLibraryEntry &itemLibraryEntry,
const Position &position,
QmlVisualNode parentQmlItemNode);
static QmlObjectNode createQmlObjectNode(AbstractView *view,
const ItemLibraryEntry &itemLibraryEntry,
const Position &position,
NodeAbstractProperty parentProperty,
bool createInTransaction = true);
static QmlVisualNode createQml3DNode(AbstractView *view,
const ItemLibraryEntry &itemLibraryEntry,
qint32 sceneRootId = -1, const QVector3D &position = {},
bool createInTransaction = true);
static NodeListProperty findSceneNodeProperty(AbstractView *view, qint32 sceneRootId);
static bool isFlowTransition(const ModelNode &node);
static bool isFlowDecision(const ModelNode &node);
static bool isFlowWildcard(const ModelNode &node);
bool isFlowTransition() const;
bool isFlowDecision() const;
bool isFlowWildcard() const;
private:
void setDoubleProperty(const PropertyName &name, double value);
};
class QMLDESIGNERCORE_EXPORT QmlModelStateGroup
{
friend class QmlObjectNode;
friend class StatesEditorView;
public:
QmlModelStateGroup() : m_modelNode(ModelNode()) {}
ModelNode modelNode() const { return m_modelNode; }
QStringList names() const;
QList<QmlModelState> allStates() const;
QmlModelState state(const QString &name) const;
QmlModelState addState(const QString &name);
void removeState(const QString &name);
protected:
QmlModelStateGroup(const ModelNode &modelNode) : m_modelNode(modelNode) {}
private:
ModelNode m_modelNode;
};
QMLDESIGNERCORE_EXPORT QList<ModelNode> toModelNodeList(const QList<QmlItemNode> &fxItemNodeList);
QMLDESIGNERCORE_EXPORT QList<QmlVisualNode> toQmlVisualNodeList(const QList<ModelNode> &modelNodeList);
} //QmlDesigner
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