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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0+ OR GPL-3.0 WITH Qt-GPL-exception-1.0
#pragma once
#include "qmldesignercorelib_global.h"
#include <import.h>
#include <QObject>
#include <QString>
#include <QUrl>
#include <QFileSystemWatcher>
#include <QMultiHash>
#include <QPointer>
#include <QFileInfo>
#include <QDir>
namespace QmlDesigner {
class Model;
class QMLDESIGNERCORE_EXPORT SubComponentManager : public QObject
{
Q_OBJECT
public:
explicit SubComponentManager(Model *model, QObject *parent = nullptr);
void update(const QUrl &fileUrl, const QList<Import> &imports);
void addAndParseImport(const Import &import);
QStringList qmlFiles() const;
QStringList directories() const;
private: // functions
void parseDirectory(const QString &canonicalDirPath, bool addToLibrary = true, const TypeName &qualification = TypeName());
void parseFile(const QString &canonicalFilePath, bool addToLibrary, const QString&);
void parseFile(const QString &canonicalFilePath);
bool addImport(const Import &import, int index = -1);
void removeImport(int index);
void parseDirectories();
QFileInfoList watchedFiles(const QString &canonicalDirPath);
void unregisterQmlFile(const QFileInfo &fileInfo, const QString &qualifier);
void registerQmlFile(const QFileInfo &fileInfo, const QString &qualifier, bool addToLibrary);
Model *model() const;
QStringList importPaths() const;
void parseQuick3DAssetsDir(const QString &quick3DAssetsPath);
void parseQuick3DAssetsItem(const QString &importUrl, const QString &quick3DAssetsPath = {});
QStringList quick3DAssetPaths() const;
TypeName resolveDirQualifier(const QString &dirPath) const;
private: // variables
QFileSystemWatcher m_watcher;
QList<Import> m_imports;
// key: canonical directory path
QMultiHash<QString,QString> m_dirToQualifier;
QUrl m_filePath;
QDir m_filePathDir;
QPointer<Model> m_model;
};
} // namespace QmlDesigner
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