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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick 2.0
import "private"
/*!
\qmltype ColorOverlay
\inqmlmodule QtGraphicalEffects 1.0
\since QtGraphicalEffects 1.0
\inherits QtQuick2::Item
\ingroup qtgraphicaleffects-color
\brief Alters the colors of the source item by applying an overlay color.
The effect is similar to what happens when a colorized glass is put on top
of a grayscale image. The color for the overlay is given in the RGBA format.
\table
\header
\li Source
\li Effect applied
\row
\li \image Original_butterfly.png
\li \image ColorOverlay_butterfly.png
\endtable
\section1 Example
The following example shows how to apply the effect.
\snippet ColorOverlay-example.qml example
*/
Item {
id: rootItem
/*!
This property defines the source item that provides the source pixels
for the effect.
\note It is not supported to let the effect include itself, for
instance by setting source to the effect's parent.
*/
property variant source
/*!
This property defines the RGBA color value which is used to colorize the
source.
By default, the property is set to \c "transparent".
\table
\header
\li Output examples with different color values
\li
\li
\row
\li \image ColorOverlay_color1.png
\li \image ColorOverlay_color2.png
\li \image ColorOverlay_color3.png
\row
\li \b { color: #80ff0000 }
\li \b { color: #8000ff00 }
\li \b { color: #800000ff }
\endtable
*/
property color color: "transparent"
/*!
This property allows the effect output pixels to be cached in order to
improve the rendering performance.
Every time the source or effect properties are changed, the pixels in
the cache must be updated. Memory consumption is increased, because an
extra buffer of memory is required for storing the effect output.
It is recommended to disable the cache when the source or the effect
properties are animated.
By default, the property is set to \c false.
*/
property bool cached: false
SourceProxy {
id: sourceProxy
input: rootItem.source
}
ShaderEffectSource {
id: cacheItem
anchors.fill: parent
visible: rootItem.cached
smooth: true
sourceItem: shaderItem
live: true
hideSource: visible
}
ShaderEffect {
id: shaderItem
property variant source: sourceProxy.output
property color color: rootItem.color
anchors.fill: parent
fragmentShader: "
varying mediump vec2 qt_TexCoord0;
uniform highp float qt_Opacity;
uniform lowp sampler2D source;
uniform highp vec4 color;
void main() {
highp vec4 pixelColor = texture2D(source, qt_TexCoord0);
gl_FragColor = vec4(mix(pixelColor.rgb/max(pixelColor.a, 0.00390625), color.rgb/max(color.a, 0.00390625), color.a) * pixelColor.a, pixelColor.a) * qt_Opacity;
}
"
}
}
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