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author | Robin Burchell <robin.burchell@crimson.no> | 2017-03-14 14:53:08 +0100 |
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committer | Robin Burchell <robin.burchell@crimson.no> | 2017-03-14 15:00:40 +0000 |
commit | 0eebf8de18b0af61f2e04521d9190eed70f5bb55 (patch) | |
tree | 28c672a9c20fc6b8022b341cd8851656e4e5b408 /shared | |
parent | 05a4d31d6aa397ba8ea0179af4bfc3a71a52042b (diff) |
Remove sprite-* benchmarks
sprite-sequence isn't really of much use. It was written to demonstrate
that SpriteSequence isn't really very performant.
sprite-image was written to compare against SpriteSequence, and while a little
more useful, the implementation is inherently flaky for two reasons:
* It uses Math.random to calculate wait times
* It uses PauseAnimation, which means that the test periodically doesn't
run at full throttle
Since it isn't terribly useful as a benchmark for regression testing,
let's simply remove the two of them.
Change-Id: I594928c441f5e6240522881d27711e7580e86b91
Reviewed-by: Gunnar Sletta <gunnar@crimson.no>
Diffstat (limited to 'shared')
0 files changed, 0 insertions, 0 deletions