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authorRobin Burchell <robin.burchell@crimson.no>2017-03-14 14:53:08 +0100
committerRobin Burchell <robin.burchell@crimson.no>2017-03-14 15:00:40 +0000
commit0eebf8de18b0af61f2e04521d9190eed70f5bb55 (patch)
tree28c672a9c20fc6b8022b341cd8851656e4e5b408 /shared
parent05a4d31d6aa397ba8ea0179af4bfc3a71a52042b (diff)
Remove sprite-* benchmarks
sprite-sequence isn't really of much use. It was written to demonstrate that SpriteSequence isn't really very performant. sprite-image was written to compare against SpriteSequence, and while a little more useful, the implementation is inherently flaky for two reasons: * It uses Math.random to calculate wait times * It uses PauseAnimation, which means that the test periodically doesn't run at full throttle Since it isn't terribly useful as a benchmark for regression testing, let's simply remove the two of them. Change-Id: I594928c441f5e6240522881d27711e7580e86b91 Reviewed-by: Gunnar Sletta <gunnar@crimson.no>
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