aboutsummaryrefslogtreecommitdiffstats
path: root/src/benchmarks/manual/gputhroughput/README.md
diff options
context:
space:
mode:
authorVille Voutilainen <ville.voutilainen@qt.io>2021-12-01 13:14:20 +0200
committerVille Voutilainen <ville.voutilainen@qt.io>2022-01-04 11:12:11 +0000
commitc9d84ead801960601870240e36478468c2a28b82 (patch)
treefbd2c6ae0466ecfce032e5eebca10d02dcae7bf3 /src/benchmarks/manual/gputhroughput/README.md
parent6d298da7cda85b35aa22c68aac55fdb6513e68eb (diff)
Use a resource file for benchmarks, and add some Android goodies and fixes
Task-number: QTBUG-94148 Change-Id: I7cc0b1ade676c4f7f963915315c00e317582e56f Reviewed-by: Daniel Smith <Daniel.Smith@qt.io>
Diffstat (limited to 'src/benchmarks/manual/gputhroughput/README.md')
-rw-r--r--src/benchmarks/manual/gputhroughput/README.md16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/benchmarks/manual/gputhroughput/README.md b/src/benchmarks/manual/gputhroughput/README.md
new file mode 100644
index 0000000..28800bb
--- /dev/null
+++ b/src/benchmarks/manual/gputhroughput/README.md
@@ -0,0 +1,16 @@
+# gputhroughput
+
+These benchmarks test your GPU for the most part. The QML part is mostly there
+to set things up and the benchmark will fill the graphics pipeline with enough
+stuff to make it suffer.
+
+**Note**! These tests are only designed to be used with the sustained-fps shell.
+
+The purpose of these benchmarks is to give an indication how how much one can
+expect to put on screen, and to decide how big the screen can actually be.
+Especially in the embedded space where a low end chip may have to drive an HD
+display, these tests can help to illustrate if the GPU is up to the task or not.
+
+Run them in --fullscreen to get the right numbers. 1 means your in trouble. 2 means
+you can manage with a lot of work. 4 and above and you should be good shape, GPU-wise.
+