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diff --git a/src/benchmarks/manual/gputhroughput/README.md b/src/benchmarks/manual/gputhroughput/README.md new file mode 100644 index 0000000..28800bb --- /dev/null +++ b/src/benchmarks/manual/gputhroughput/README.md @@ -0,0 +1,16 @@ +# gputhroughput + +These benchmarks test your GPU for the most part. The QML part is mostly there +to set things up and the benchmark will fill the graphics pipeline with enough +stuff to make it suffer. + +**Note**! These tests are only designed to be used with the sustained-fps shell. + +The purpose of these benchmarks is to give an indication how how much one can +expect to put on screen, and to decide how big the screen can actually be. +Especially in the embedded space where a low end chip may have to drive an HD +display, these tests can help to illustrate if the GPU is up to the task or not. + +Run them in --fullscreen to get the right numbers. 1 means your in trouble. 2 means +you can manage with a lot of work. 4 and above and you should be good shape, GPU-wise. + |