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import QtQuick 2.0
import QmlBench 1.0

// Tests the creation of ShaderEffect
CreationBenchmark {
    id: root;
    count: 50;
    staticCount: 2500;
    delegate: ShaderEffect {
        x: QmlBench.getRandom() * (root.width - width)
        y: QmlBench.getRandom() * (root.height - height)
        width: 30
        height: 15
        fragmentShader: "void main() { gl_FragColor = vec4(1, 0, 0, 1); }"
    }
}