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import QtQuick 2.0
import QmlBench 1.0
// Tests the creation of ShaderEffect
CreationBenchmark {
id: root;
count: 50;
staticCount: 2500;
delegate: ShaderEffect {
x: QmlBench.getRandom() * (root.width - width)
y: QmlBench.getRandom() * (root.height - height)
width: 30
height: 15
fragmentShader: "void main() { gl_FragColor = vec4(1, 0, 0, 1); }"
}
}
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