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// Copyright (C) 2017 Juan José Casafranca
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "sendbuffercapturejob_p.h"
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DRender/private/job_common_p.h>
#include <Qt3DRender/private/buffer_p.h>
#include <Qt3DRender/private/buffermanager_p.h>
#include <Qt3DCore/private/qaspectmanager_p.h>
#include <Qt3DCore/private/qbuffer_p.h>
#include <Qt3DCore/private/vector_helper_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
class SendBufferCaptureJobPrivate : public Qt3DCore::QAspectJobPrivate
{
public:
SendBufferCaptureJobPrivate() {}
~SendBufferCaptureJobPrivate() {}
void postFrame(Qt3DCore::QAspectManager *aspectManager) override;
mutable QMutex m_mutex;
QList<QPair<Qt3DCore::QNodeId, QByteArray>> m_buffersToCapture;
QList<QPair<Qt3DCore::QNodeId, QByteArray>> m_buffersToNotify;
};
SendBufferCaptureJob::SendBufferCaptureJob()
: Qt3DCore::QAspectJob(*new SendBufferCaptureJobPrivate)
, m_nodeManagers(nullptr)
{
SET_JOB_RUN_STAT_TYPE(this, JobTypes::SendBufferCapture, 0)
}
SendBufferCaptureJob::~SendBufferCaptureJob()
{
}
// Called from SubmitRenderView while rendering
void SendBufferCaptureJob::addRequest(QPair<Qt3DCore::QNodeId, QByteArray> request)
{
Q_D(SendBufferCaptureJob);
QMutexLocker locker(&d->m_mutex);
d->m_buffersToCapture.push_back(request);
}
// Called by aspect thread jobs to execute (we may still be rendering at this point)
bool SendBufferCaptureJob::hasRequests() const
{
Q_D(const SendBufferCaptureJob);
QMutexLocker locker(&d->m_mutex);
return d->m_buffersToCapture.size() > 0;
}
void SendBufferCaptureJob::run()
{
Q_ASSERT(m_nodeManagers);
Q_D(SendBufferCaptureJob);
QMutexLocker locker(&d->m_mutex);
for (const QPair<Qt3DCore::QNodeId, QByteArray> &pendingCapture : std::as_const(d->m_buffersToCapture)) {
Buffer *buffer = m_nodeManagers->bufferManager()->lookupResource(pendingCapture.first);
// Buffer might have been destroyed between the time addRequest is made and this job gets run
// If it exists however, it cannot be destroyed before this job is done running
if (buffer != nullptr)
buffer->updateDataFromGPUToCPU(pendingCapture.second);
}
d->m_buffersToNotify = Qt3DCore::moveAndClear(d->m_buffersToCapture);
}
void SendBufferCaptureJobPrivate::postFrame(Qt3DCore::QAspectManager *aspectManager)
{
QMutexLocker locker(&m_mutex);
const QList<QPair<Qt3DCore::QNodeId, QByteArray>> pendingSendBufferCaptures = Qt3DCore::moveAndClear(m_buffersToNotify);
for (const auto &bufferDataPair : pendingSendBufferCaptures) {
Qt3DCore::QBuffer *frontendBuffer = static_cast<decltype(frontendBuffer)>(aspectManager->lookupNode(bufferDataPair.first));
if (!frontendBuffer)
continue;
Qt3DCore::QBufferPrivate *dFrontend = static_cast<decltype(dFrontend)>(Qt3DCore::QNodePrivate::get(frontendBuffer));
// Calling frontendBuffer->setData would result in forcing a sync against the backend
// which isn't necessary
dFrontend->setData(bufferDataPair.second);
Q_EMIT frontendBuffer->dataAvailable();
}
}
} // Render
} // Qt3DRender
QT_END_NAMESPACE
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