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authorLaszlo Agocs <laszlo.agocs@qt.io>2017-11-09 16:58:08 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2017-11-10 19:12:04 +0000
commitf90650c2d1d044936b2dae0ff4ebc3bfc0368f70 (patch)
tree588d298f04da1f45ea7a950e6d5acfe3244f382f /res
parentbbcf165ae06f525ec05b35e8a4d1471ca83b9b31 (diff)
Add shadow map FoV property
Plus take the always-show changes for shadow properties from 3DS1 (not that it matters for the runtime). Task-number: QT3DS-300 Change-Id: I46eec1b2e03475e3ba0343b97909f904c54d5fd8 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'res')
-rw-r--r--res/DataModelMetadata/en-us/MetaData.xml21
1 files changed, 6 insertions, 15 deletions
diff --git a/res/DataModelMetadata/en-us/MetaData.xml b/res/DataModelMetadata/en-us/MetaData.xml
index 453c462..1d5cd6c 100644
--- a/res/DataModelMetadata/en-us/MetaData.xml
+++ b/res/DataModelMetadata/en-us/MetaData.xml
@@ -241,21 +241,12 @@
<ShowIfEqual property="lighttype" value="Area"/>
</Property>
<Property name="castshadow" formalName="Cast Shadows?" description="Enable shadow casting for this light" type="Boolean" default="False"/>
- <Property name="shdwfactor" formalName="Shadow Darkness" description="Factor used to darken shadows" default="10.0" min="1.0" max="100.0">
- <ShowIfEqual property="castshadow" value="True"/>
- </Property>
- <Property name="shdwfilter" formalName="Shadow Softness" description="Width of the blur filter on the shadow map" min="1" max="100" default="35">
- <ShowIfEqual property="castshadow" value="True"/>
- </Property>
- <Property name="shdwmapres" formalName="Shadow Resolution" description="Resolution of shadow map (powers of two)" type="Long" default="9" min="7" max="11" list="256:512:1024:2048">
- <ShowIfEqual property="castshadow" value="True"/>
- </Property>
- <Property name="shdwbias" formalName="Shadow Depth Bias" description="Slight offset to avoid self-shadowing artifacts" default="0" min="-1.0" max="1.0">
- <ShowIfEqual property="castshadow" value="True"/>
- </Property>
- <Property name="shdwmapfar" formalName="Shadow Far Clip" description="Affects the maximum distance for the shadow depth map" default="5000">
- <ShowIfEqual property="castshadow" value="True"/>
- </Property>
+ <Property name="shdwfactor" formalName="Shadow Darkness" description="Factor used to darken shadows" default="10.0" min="1.0" max="100.0" />
+ <Property name="shdwfilter" formalName="Shadow Softness" description="Width of the blur filter on the shadow map" min="1" max="100" default="35" />
+ <Property name="shdwmapres" formalName="Shadow Resolution" description="Resolution of shadow map (powers of two)" type="Long" default="9" min="7" max="11" list="256:512:1024:2048" />
+ <Property name="shdwbias" formalName="Shadow Depth Bias" description="Slight offset to avoid self-shadowing artifacts" default="0" min="-1.0" max="1.0" />
+ <Property name="shdwmapfar" formalName="Shadow Far Clip" description="Affects the maximum distance for the shadow depth map" default="5000" />
+ <Property name="shdwmapfov" formalName="Shadow Field of View" description="Affects the field of view of the shadow camera" default="90" min="1" max="179" />
</Light>
<Lightmaps>
<Property name="name" formalName="Name" type="String" default="Lightmaps" hidden="True" category="Lighting" />