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* Remove 3 obsolete Text propsMahmoud Badri2019-05-172-5/+1
* Update MetaData.xmlv2.3.0-beta2Miikka Heikkinen2019-03-011-78/+94
* Fix default material fresnel calculationsMäättä Antti2018-10-223-46/+2
* Use no lod bump map shaders alwaysJere Tuliniemi2018-09-141-0/+52
* Add fovhorizontal property to camerasMiikka Heikkinen2018-09-121-27/+30
* Use a branchless diffuse functionJere Tuliniemi2018-07-271-0/+5
* Move Remote Deployment code into the runtimeAndy Nichols2018-07-262-0/+44
* Fix image probe FOV calculationJanne Kangas2018-06-071-3/+9
* Hide shadow map FOV controlTomi Korpipaa2018-06-071-1/+1
* Fix text rendering!Andy Nichols2018-05-301-159/+120
* Use defaultMaterialFresnelNoDvn on ES2Andy Nichols2018-05-291-0/+0
* Provide the max lights from the shader generatorLaszlo Agocs2018-05-254-9/+0
* Shorten property name so it is not cut on macOSTomi Korpipaa2018-05-251-2/+2
* Remove the use of f for floats in shadersJere Tuliniemi2018-05-2324-127/+127
* Fix custom material area light directionMäättä Antti2018-05-181-3/+3
* Use uniform name qLights instead of lights to avoid overlap with Qt3DAndy Nichols2018-04-194-4/+4
* Add opengl es 2 supportMäättä Antti2018-04-1911-0/+1308
* Post-processing effect plumbingLaszlo Agocs2018-01-101-10/+6
* Sync effectlib changes from Qt 3D StudioAndy Nichols2017-12-0780-254/+2463
* Integrate Custom Material + Shader GeneratorsAndy Nichols2017-12-071-0/+43
* Support recreating the shadow framegraph subtree on the flyLaszlo Agocs2017-11-181-1/+1
* Follow ShadowMapResolution changesLaszlo Agocs2017-11-131-1/+1
* Add shadow map FoV propertyLaszlo Agocs2017-11-101-15/+6
* Long Live Dragon3!Laszlo Agocs2017-10-0494-0/+10377