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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2018-05-23 16:14:02 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2018-05-23 15:14:45 +0000 |
commit | 9fde01d51d1be7bd630a85f763f0e512b4b2d9d5 (patch) | |
tree | aac5782a2c5e6fc8493d556faa544e577198b185 /src/runtime/q3dsgraphicslimits_p.h | |
parent | e21545a9c2e8fd671c449bf9a67368161387308a (diff) |
Make sure GL feature checks are not accidentally left true
Change-Id: Ibd4d8751d82690f2856b651203b48b44e714cfa8
Reviewed-by: Christian Stromme <christian.stromme@qt.io>
Diffstat (limited to 'src/runtime/q3dsgraphicslimits_p.h')
-rw-r--r-- | src/runtime/q3dsgraphicslimits_p.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/runtime/q3dsgraphicslimits_p.h b/src/runtime/q3dsgraphicslimits_p.h index e7b8cfe..6314c7b 100644 --- a/src/runtime/q3dsgraphicslimits_p.h +++ b/src/runtime/q3dsgraphicslimits_p.h @@ -52,10 +52,10 @@ struct Q3DSGraphicsLimits { bool versionedContextFailed = false; int maxDrawBuffers = 4; bool multisampleTextureSupported = false; - bool shaderTextureLodSupported = true; - bool shaderUniformBufferSupported = true; - bool packedDepthStencilBufferSupported = true; - bool norm16TexturesSupported = true; + bool shaderTextureLodSupported = false; + bool shaderUniformBufferSupported = false; + bool packedDepthStencilBufferSupported = false; + bool norm16TexturesSupported = false; QByteArray renderer; QByteArray vendor; QByteArray version; |