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authorLaszlo Agocs <laszlo.agocs@qt.io>2018-05-23 16:14:02 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2018-05-23 15:14:45 +0000
commit9fde01d51d1be7bd630a85f763f0e512b4b2d9d5 (patch)
treeaac5782a2c5e6fc8493d556faa544e577198b185 /src/runtime/q3dsgraphicslimits_p.h
parente21545a9c2e8fd671c449bf9a67368161387308a (diff)
Make sure GL feature checks are not accidentally left true
Change-Id: Ibd4d8751d82690f2856b651203b48b44e714cfa8 Reviewed-by: Christian Stromme <christian.stromme@qt.io>
Diffstat (limited to 'src/runtime/q3dsgraphicslimits_p.h')
-rw-r--r--src/runtime/q3dsgraphicslimits_p.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/runtime/q3dsgraphicslimits_p.h b/src/runtime/q3dsgraphicslimits_p.h
index e7b8cfe..6314c7b 100644
--- a/src/runtime/q3dsgraphicslimits_p.h
+++ b/src/runtime/q3dsgraphicslimits_p.h
@@ -52,10 +52,10 @@ struct Q3DSGraphicsLimits {
bool versionedContextFailed = false;
int maxDrawBuffers = 4;
bool multisampleTextureSupported = false;
- bool shaderTextureLodSupported = true;
- bool shaderUniformBufferSupported = true;
- bool packedDepthStencilBufferSupported = true;
- bool norm16TexturesSupported = true;
+ bool shaderTextureLodSupported = false;
+ bool shaderUniformBufferSupported = false;
+ bool packedDepthStencilBufferSupported = false;
+ bool norm16TexturesSupported = false;
QByteArray renderer;
QByteArray vendor;
QByteArray version;