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authorLaszlo Agocs <laszlo.agocs@qt.io>2018-05-24 16:38:21 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2018-05-25 11:41:22 +0000
commitecd8ac4e94f094f8a3e540c4c00bdc8657d2408b (patch)
tree3348ac1dd30a652cc42c25112e08bace7d681ada /src/runtime/q3dsgraphicslimits_p.h
parent6617705069e1fcbbd7a9df5d15fa26166c8d7272 (diff)
drop the uniformbuffer flag from gfxlimits since this is == gles2
Toggling it on its own is disfunctional since it depends on the gles2 variants of the shader snippets. Therefore it is better to just drop it and use the main useGles2Path flag instead. Change-Id: I0a593fff0bf17ee3887b84dcd74bfb4d130cbadd Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/runtime/q3dsgraphicslimits_p.h')
-rw-r--r--src/runtime/q3dsgraphicslimits_p.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/runtime/q3dsgraphicslimits_p.h b/src/runtime/q3dsgraphicslimits_p.h
index 56552d8..e672bfc 100644
--- a/src/runtime/q3dsgraphicslimits_p.h
+++ b/src/runtime/q3dsgraphicslimits_p.h
@@ -53,7 +53,6 @@ struct Q3DSGraphicsLimits {
int maxDrawBuffers = 4;
bool multisampleTextureSupported = false;
bool shaderTextureLodSupported = false;
- bool shaderUniformBufferSupported = false;
bool packedDepthStencilBufferSupported = false;
bool norm16TexturesSupported = false;
QByteArray renderer;