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authordpope <daniel.pope@nokia.com>2012-02-03 15:45:25 +1000
committerRohan McGovern <rohan.mcgovern@nokia.com>2012-02-10 07:24:48 +0100
commitbc66ec0bc5f548a72d21557d529f2d03c7417f09 (patch)
tree53aa0444fc698cde712fb8e0486e3da1a56f853d /examples/qt3d/solarsystem
parent98451b5e136af38b00b008ae58ec8243c981eee4 (diff)
Deprecation of the qt/quick3d repository.HEADmaster
Change-Id: I271146636615ab16f79ad3e66985076e2bd7a95c Reviewed-by: Sarah Jane Smith <sarah.j.smith@nokia.com>
Diffstat (limited to 'examples/qt3d/solarsystem')
-rw-r--r--examples/qt3d/solarsystem/main.cpp65
-rw-r--r--examples/qt3d/solarsystem/qt3d.icobin67646 -> 0 bytes
-rw-r--r--examples/qt3d/solarsystem/qt3d.pngbin3677 -> 0 bytes
-rw-r--r--examples/qt3d/solarsystem/resources/attribution.txt4
-rw-r--r--examples/qt3d/solarsystem/resources/moon-texture.jpgbin111322 -> 0 bytes
-rw-r--r--examples/qt3d/solarsystem/resources/planet.jpgbin87865 -> 0 bytes
-rw-r--r--examples/qt3d/solarsystem/resources/solar.fsh70
-rw-r--r--examples/qt3d/solarsystem/resources/solar.jpgbin103406 -> 0 bytes
-rw-r--r--examples/qt3d/solarsystem/resources/solar.vsh175
-rwxr-xr-xexamples/qt3d/solarsystem/resources/solar2.jpgbin144007 -> 0 bytes
-rw-r--r--examples/qt3d/solarsystem/solarsystem.cpp232
-rw-r--r--examples/qt3d/solarsystem/solarsystem.desktop7
-rw-r--r--examples/qt3d/solarsystem/solarsystem.h96
-rw-r--r--examples/qt3d/solarsystem/solarsystem.pro29
-rw-r--r--examples/qt3d/solarsystem/solarsystem.qrc10
-rw-r--r--examples/qt3d/solarsystem/solarsystem.rc1
16 files changed, 0 insertions, 689 deletions
diff --git a/examples/qt3d/solarsystem/main.cpp b/examples/qt3d/solarsystem/main.cpp
deleted file mode 100644
index a4d44d3d..00000000
--- a/examples/qt3d/solarsystem/main.cpp
+++ /dev/null
@@ -1,65 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <QApplication>
-
-#include "solarsystem.h"
-
-int main(int argc, char *argv[])
-{
- QApplication app(argc, argv);
- SolarSystemView view;
-
-#ifdef Q_OS_SYMBIAN
- view.setAttribute(Qt::WA_LockLandscapeOrientation, true);
- view.showFullScreen();
-#else
- if (view.stereoType() != QGLView::RedCyanAnaglyph)
- view.camera()->setEyeSeparation(0.3f);
- if (QApplication::arguments().contains(QLatin1String("-maximize")))
- view.showMaximized();
- else if (QApplication::arguments().contains(QLatin1String("-fullscreen")))
- view.showFullScreen();
- else
- view.show();
-#endif
-
- return app.exec();
-}
diff --git a/examples/qt3d/solarsystem/qt3d.ico b/examples/qt3d/solarsystem/qt3d.ico
deleted file mode 100644
index e6442baf..00000000
--- a/examples/qt3d/solarsystem/qt3d.ico
+++ /dev/null
Binary files differ
diff --git a/examples/qt3d/solarsystem/qt3d.png b/examples/qt3d/solarsystem/qt3d.png
deleted file mode 100644
index 21ec0176..00000000
--- a/examples/qt3d/solarsystem/qt3d.png
+++ /dev/null
Binary files differ
diff --git a/examples/qt3d/solarsystem/resources/attribution.txt b/examples/qt3d/solarsystem/resources/attribution.txt
deleted file mode 100644
index 28fe61c3..00000000
--- a/examples/qt3d/solarsystem/resources/attribution.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-Image files based on textures courtesy of:
-qzma.deviantart.com
-sirius-sdz.deviantart.com
-
diff --git a/examples/qt3d/solarsystem/resources/moon-texture.jpg b/examples/qt3d/solarsystem/resources/moon-texture.jpg
deleted file mode 100644
index b6955e38..00000000
--- a/examples/qt3d/solarsystem/resources/moon-texture.jpg
+++ /dev/null
Binary files differ
diff --git a/examples/qt3d/solarsystem/resources/planet.jpg b/examples/qt3d/solarsystem/resources/planet.jpg
deleted file mode 100644
index c6d92c43..00000000
--- a/examples/qt3d/solarsystem/resources/planet.jpg
+++ /dev/null
Binary files differ
diff --git a/examples/qt3d/solarsystem/resources/solar.fsh b/examples/qt3d/solarsystem/resources/solar.fsh
deleted file mode 100644
index b85bd708..00000000
--- a/examples/qt3d/solarsystem/resources/solar.fsh
+++ /dev/null
@@ -1,70 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-uniform sampler2D qt_Texture0;
-uniform sampler2D qt_Texture1;
-varying mediump vec4 lightingColor;
-varying highp vec4 texCoord0;
-uniform mediump float glowFactor;
-
-void main(void)
-{
- vec4 unlitColor0 = texture2D(qt_Texture0, texCoord0.st);
- vec4 unlitColor1 = texture2D(qt_Texture1, texCoord0.st);
-
- // interpolate between the two textures
- vec4 unlitColor = mix(unlitColor0, unlitColor1, glowFactor);
-
- // Apply lighting
- vec4 litColor = lightingColor * unlitColor;
- // Normally, we'd just paint this lit colour like so:
-// gl_FragColor = litColor;
-
- // However, we want a cool glow effect, because the sun is generating
- // it's own light.
-
- // Multiplying the color by itself will washing out the darker colours,
- // leaving the brighter colours brighter by comparison
- vec4 powerColor = unlitColor * unlitColor;
- powerColor = powerColor * powerColor ;
-
- // Then combine the higher contrast color and the lit color
- gl_FragColor= mix(litColor, powerColor, glowFactor);
-}
diff --git a/examples/qt3d/solarsystem/resources/solar.jpg b/examples/qt3d/solarsystem/resources/solar.jpg
deleted file mode 100644
index 86f5921a..00000000
--- a/examples/qt3d/solarsystem/resources/solar.jpg
+++ /dev/null
Binary files differ
diff --git a/examples/qt3d/solarsystem/resources/solar.vsh b/examples/qt3d/solarsystem/resources/solar.vsh
deleted file mode 100644
index 420bc701..00000000
--- a/examples/qt3d/solarsystem/resources/solar.vsh
+++ /dev/null
@@ -1,175 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-attribute highp vec4 qt_Vertex;
-attribute highp vec3 qt_Normal;
-attribute highp vec4 qt_MultiTexCoord0;
-uniform highp mat4 qt_ModelViewProjectionMatrix;
-uniform highp mat4 qt_ModelViewMatrix;
-uniform highp mat3 qt_NormalMatrix;
-varying highp vec4 texCoord0;
-
-// varying values for per-pixel lighting
-varying mediump vec4 lightingColor;
-varying highp vec3 normal;
-varying highp vec3 lightDirection;
-varying highp vec3 halfVector;
-varying highp vec3 vertexToLight;
-
-// Varying values for per-vertex lighting
-varying mediump vec4 litCombinedColor;
-
-// These structs are copied from the QGLShaderProgramEffect documentation
-struct qt_MaterialParameters {
- mediump vec4 emission;
- mediump vec4 ambient;
- mediump vec4 diffuse;
- mediump vec4 specular;
- mediump float shininess;
-};
-uniform qt_MaterialParameters qt_Material;
-
-struct qt_SingleLightParameters {
- mediump vec4 position;
- mediump vec3 spotDirection;
- mediump float spotExponent;
- mediump float spotCutoff;
- mediump float spotCosCutoff;
- mediump float constantAttenuation;
- mediump float linearAttenuation;
- mediump float quadraticAttenuation;
-};
-uniform qt_SingleLightParameters qt_Light;
-
-// This is a pretty standard lighting function, adapted from QGLLitMaterial.
-// The changes are mostly just renaming to improve readablity, but some
-// unecessary features are removed too (e.g. support for two-sided materials)
-
-void qLightVertex(vec4 vertex, vec3 normal)
-{
- // Start with the material's emissive color and the ambient scene color,
- // which have been combined into the emission parameter.
- vec4 color = qt_Material.emission;
- vec4 scolor = qt_Material.specular;
-
- // Viewer is at infinity.
- vec3 toEye = vec3(0, 0, 1);
-
- // Determine the angle between the normal and the light direction.
- vec4 lightPosition = qt_Light.position;
- vec3 lightDirection;
- if (lightPosition.w == 0.0)
- lightDirection = normalize(lightPosition.xyz);
- else
- lightDirection = normalize(lightPosition.xyz - vertex.xyz);
- // Clean up negative values
- float angle = max(dot(normal, lightDirection), 0.0);
-
- // Calculate the ambient and diffuse light components.
- vec4 adcomponent = qt_Material.ambient + angle * qt_Material.diffuse;
-
- // Calculate the specular light components, in case they're needed for
- // per-vertex lighting.
- vec4 scomponent;
- if (angle != 0.0) {
- halfVector = normalize(lightDirection + toEye);
- angle = max(dot(normal, halfVector), 0.0);
- float srm = qt_Material.shininess;
- vec4 scm = qt_Material.specular;
- if (srm != 0.0)
- scomponent = pow(angle, srm) * scm;
- else
- scomponent = scm;
- } else {
- scomponent = vec4(0, 0, 0, 0);
- }
-
- // Apply the spotlight angle and exponent.
- if (qt_Light.spotCutoff != 180.0) {
- vertexToLight = vertex.xyz - lightPosition.xyz;
- float spot = max(dot(normalize(vertexToLight),
- qt_Light.spotDirection), 0.0);
- if (spot < qt_Light.spotCosCutoff) {
- adcomponent = vec4(0, 0, 0, 0);
- scomponent = vec4(0, 0, 0, 0);
- } else {
- spot = pow(spot, qt_Light.spotExponent);
- adcomponent *= spot;
- scomponent *= spot;
- }
- }
-
- // Apply attenuation to the colors.
- if (lightPosition.w != 0.0) {
- float attenuation = qt_Light.constantAttenuation;
- float k1 = qt_Light.linearAttenuation;
- float k2 = qt_Light.quadraticAttenuation;
- if (k1 != 0.0 || k2 != 0.0) {
- float len = length(lightPosition.xyz - vertex.xyz);
- attenuation += k1 * len + k2 * len * len;
- }
- color += adcomponent / attenuation;
- scolor += scomponent / attenuation;
- } else {
- color += adcomponent;
- scolor += scomponent;
- }
-
- // Generate the final output colors to pass to the fragment shader.
- float alpha = qt_Material.diffuse.a;
- // This is the combined diffuse and ambient lighting color
- lightingColor = vec4(clamp(color.rgb, 0.0, 1.0), alpha);
- // Specular lighting and combined color is used for per vertex lighting if
- // per-pixel is too expensive or not required.
- vec4 specularLightingColor = vec4(clamp(scolor.rgb, 0.0, 1.0), 0.0);
- litCombinedColor = clamp(lightingColor + vec4(specularLightingColor.xyz, 0.0), 0.0, 1.0);
-}
-
- void main(void)
- {
- gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;
- texCoord0 = qt_MultiTexCoord0;
-
- // Calculate the vertex and normal to use for lighting calculations.
- highp vec4 vertex = qt_ModelViewMatrix * qt_Vertex;
- normal = normalize(qt_NormalMatrix * qt_Normal);
- qLightVertex(vertex,normal);
-}
-
diff --git a/examples/qt3d/solarsystem/resources/solar2.jpg b/examples/qt3d/solarsystem/resources/solar2.jpg
deleted file mode 100755
index 1aa0f02d..00000000
--- a/examples/qt3d/solarsystem/resources/solar2.jpg
+++ /dev/null
Binary files differ
diff --git a/examples/qt3d/solarsystem/solarsystem.cpp b/examples/qt3d/solarsystem/solarsystem.cpp
deleted file mode 100644
index 25b0f769..00000000
--- a/examples/qt3d/solarsystem/solarsystem.cpp
+++ /dev/null
@@ -1,232 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <QPropertyAnimation>
-#include "solarsystem.h"
-#include "qglbuilder.h"
-#include "qglmaterialcollection.h"
-#include "qgltexture2d.h"
-#include "qglmaterial.h"
-#include "qglscenenode.h"
-#include "qgllightmodel.h"
-#include "qglsphere.h"
-#include "qgraphicsrotation3d.h"
-#include "qgraphicstranslation3d.h"
-#include "qglshaderprogrameffect.h"
-#include "qglshaderprogram.h"
-
-#include <QtGui/qmatrix4x4.h>
-
-#include <QtCore/qmath.h>
-
-SolarSystemView::SolarSystemView(QWidget *parent)
- : QGLView(parent)
- , spaceScene(new QGLSceneNode(this))
- , sunEffect(0)
-{
- //Generate geometry for the scene
- spaceScene = createScene();
-
- //Set up the camera
- camera()->setEye(QVector3D(0, 0, 15));
-
- //Create the animation for the rotation of the Sun
- QPropertyAnimation *animation;
- animation = new QPropertyAnimation(this, "angle1", this);
- animation->setStartValue(0.0f);
- animation->setEndValue(360.0f);
- animation->setDuration(7000);
- animation->setLoopCount(-1);
- animation->start();
-
- //Create the animation for the rotation of the Planet
- QPropertyAnimation *animation2;
- animation2 = new QPropertyAnimation(this, "angle2", this);
- animation2->setStartValue(0.0f);
- animation2->setEndValue(360.0f);
- animation2->setDuration(3000);
- animation2->setLoopCount(-1);
- animation2->start();
-
- //Create the animation for the rotation of the Solar-System
- QPropertyAnimation *animation3;
- animation3 = new QPropertyAnimation(this, "angle3", this);
- animation3->setStartValue(0.0f);
- animation3->setEndValue(360.0f);
- animation3->setDuration(30000);
- animation3->setLoopCount(-1);
- animation3->start();
-
- //Create the animation for the glow effect
- QPropertyAnimation *glowAnimation;
- glowAnimation = new QPropertyAnimation(this, "glowFactor", this);
- glowAnimation->setStartValue(0.0f);
- glowAnimation->setEndValue(0.0f);
- glowAnimation->setKeyValueAt(0.5, 1.0f);
- glowAnimation->setDuration(3000);
- glowAnimation->setLoopCount(-1);
- glowAnimation->start();
-}
-
-SolarSystemView::~SolarSystemView()
-{
- delete spaceScene;
- delete sunEffect;
-}
-
-void SolarSystemView::initializeGL(QGLPainter *painter)
-{
- Q_UNUSED(painter);
- //nothing for now
-}
-
-
-void SolarSystemView::paintGL(QGLPainter *painter)
-{
- sunRotation->setAngle(-m_angle1);
- planetRotation->setAngle(m_angle2);
- systemRotation->setAngle(m_angle3);
- // Set the effect active to make sure that the program is created
- // and bound so that we can update our uniform
- sunEffect->setActive(painter,true);
- sunEffect->program()->setUniformValue("glowFactor", m_glowFactor);
- spaceScene->draw(painter);
-}
-
-QGLSceneNode *SolarSystemView::createScene()
-{
- QGLBuilder builder;
- QGLSceneNode *root = builder.sceneNode();
- QUrl url;
-
- //set up our materials palette - this describes all
- //of the materials we will use for this scene.
-
- //solar surface
- QGLMaterial *mat1 = new QGLMaterial;
- url.setPath(QLatin1String(":/solar.jpg"));
- url.setScheme(QLatin1String("file"));
- mat1->setTextureUrl(url,0);
- url.setPath(QLatin1String(":/solar2.jpg"));
- url.setScheme(QLatin1String("file"));
- mat1->setTextureUrl(url, 1);
- //mat1->setEmittedLight(Qt::white);
- int sunMat = root->palette()->addMaterial(mat1);
-
- //planetary surface
- QGLMaterial *mat2 = new QGLMaterial;
- url.setPath(QLatin1String(":/planet.jpg"));
- url.setScheme(QLatin1String("file"));
- mat2->setTextureUrl(url);
- int planetMat = root->palette()->addMaterial(mat2);
-
- //moon surface
- QGLMaterial *mat3 = new QGLMaterial;
- url.setPath(QLatin1String(":/moon-texture.jpg"));
- url.setScheme(QLatin1String("file"));
- mat3->setTextureUrl(url);
- int moonMat = root->palette()->addMaterial(mat3);
-
- //Set the rotation of the solar-system
- systemRotation = new QGraphicsRotation3D();
- systemRotation->setAxis(QVector3D(0,1,0));
- root->addTransform(systemRotation);
-
- // create the sun for our solar system
- builder.pushNode()->setObjectName(QLatin1String("Solar"));
- builder<<QGLSphere(1.5);
- builder.currentNode()->setMaterialIndex(sunMat);
- sunEffect = new QGLShaderProgramEffect();
- sunEffect->setVertexShaderFromFile(":/solar.vsh");
- sunEffect->setFragmentShaderFromFile(":/solar.fsh");
-// builder.currentNode()->setEffect(QGL::LitModulateTexture2D);
- builder.currentNode()->setUserEffect(sunEffect);
-
- //create and add rotations for axial tilt and rotation
- sunRotation = new QGraphicsRotation3D();
- QGraphicsRotation3D *axialTilt1 = new QGraphicsRotation3D();
- axialTilt1->setAngle(90.0f);
- axialTilt1->setAxis(QVector3D(1,0,0));
- builder.currentNode()->addTransform(sunRotation);
- builder.currentNode()->addTransform(axialTilt1);
-
- // create the planet
- builder.newNode()->setObjectName(QLatin1String("Planet"));
- builder<<QGLSphere(0.4);
- builder.currentNode()->setMaterialIndex(planetMat);
- builder.currentNode()->setEffect(QGL::LitModulateTexture2D);
-
- //position our planet - positioning occurs only AFTER transformations
- //have taken place.
- builder.currentNode()->setPosition(QVector3D(4.5,0,0));
-
- //create and add rotations for axial tilt and rotation
- planetRotation = new QGraphicsRotation3D();
- QGraphicsRotation3D *axialTilt2 = new QGraphicsRotation3D();
- axialTilt2->setAngle(75.0f);
- axialTilt2->setAxis(QVector3D(1,0,0));
-
- builder.currentNode()->addTransform(planetRotation);
- builder.currentNode()->addTransform(axialTilt2);
-
- //create the moon
- builder.pushNode()->setObjectName("Moon");
- builder<<QGLSphere(0.1);
- builder.currentNode()->setMaterialIndex(moonMat);
- builder.currentNode()->setEffect(QGL::LitModulateTexture2D);
-
- //as our moon is tidally locked to the planet (ie. they
- //always face the same side to one another), we are just
- //correcting the axial tilt of the moon here.
- QGraphicsRotation3D *axialTilt3 = new QGraphicsRotation3D();
- axialTilt3->setAngle(90.0f);
- axialTilt3->setAxis(QVector3D(1,0,0));
- builder.currentNode()->addTransform(axialTilt3);
-
- //The position is set relative to the parent node...
- builder.currentNode()->setPosition(QVector3D(0.7,0,0));
-
-
-
-
-
- //completed building, so finalise
- return builder.finalizedSceneNode();
-}
diff --git a/examples/qt3d/solarsystem/solarsystem.desktop b/examples/qt3d/solarsystem/solarsystem.desktop
deleted file mode 100644
index 3d16c486..00000000
--- a/examples/qt3d/solarsystem/solarsystem.desktop
+++ /dev/null
@@ -1,7 +0,0 @@
-[Desktop Entry]
-Type=Application
-Name=Basket
-Icon=/usr/share/icons/hicolor/80x80/apps/qt3d.png
-Exec=/usr/bin/invoker --type=e -s /usr/bin/basket -fullscreen
-OnlyShowIn=X-MeeGo;
-X-MeeGo-Logical-Id=qtn_comm_appname_basket
diff --git a/examples/qt3d/solarsystem/solarsystem.h b/examples/qt3d/solarsystem/solarsystem.h
deleted file mode 100644
index 9b8bcc1a..00000000
--- a/examples/qt3d/solarsystem/solarsystem.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef BUILDER_H
-#define BUILDER_H
-
-#include "qglview.h"
-#include "qgraphicsrotation3d.h"
-
-QT_BEGIN_NAMESPACE
-class QGLSceneNode;
-class QGLBuilder;
-class QGLShaderProgramEffect;
-QT_END_NAMESPACE
-
-class SolarSystemView : public QGLView
-{
- Q_OBJECT
- Q_PROPERTY(qreal angle1 READ angle1 WRITE setAngle1)
- Q_PROPERTY(qreal angle2 READ angle2 WRITE setAngle2)
- Q_PROPERTY(qreal angle3 READ angle3 WRITE setAngle3)
- Q_PROPERTY(qreal glowFactor READ glowFactor WRITE setGlowFactor)
-public:
- SolarSystemView(QWidget *parent = 0);
- ~SolarSystemView();
-
- qreal angle1() const { return m_angle1; }
- void setAngle1(qreal angle) { m_angle1 = angle; update(); }
-
- qreal angle2() const { return m_angle2; }
- void setAngle2(qreal angle) { m_angle2 = angle; update(); }
-
- qreal angle3() const { return m_angle3; }
- void setAngle3(qreal angle) { m_angle3 = angle; update(); }
-
- qreal glowFactor() const { return m_glowFactor; }
- void setGlowFactor(qreal arg) { m_glowFactor = arg; update(); }
-
-protected:
- void initializeGL(QGLPainter *painter);
- void paintGL(QGLPainter *painter);
-
-private:
- qreal m_angle1;
- qreal m_angle2;
- qreal m_angle3;
- float m_glowFactor;
- QGraphicsRotation3D *sunRotation;
- QGraphicsRotation3D *planetRotation;
- QGraphicsRotation3D *moonRotation;
- QGraphicsRotation3D *systemRotation;
- QGLSceneNode *spaceScene;
-
- QGLShaderProgramEffect* sunEffect;
-
- QGLSceneNode *createScene();
-};
-
-#endif
diff --git a/examples/qt3d/solarsystem/solarsystem.pro b/examples/qt3d/solarsystem/solarsystem.pro
deleted file mode 100644
index 757d3753..00000000
--- a/examples/qt3d/solarsystem/solarsystem.pro
+++ /dev/null
@@ -1,29 +0,0 @@
-TEMPLATE = app
-TARGET = solarsystem
-CONFIG += qt warn_on
-
-CONFIG += qt3d_deploy_pkg
-include(../../../pkg.pri)
-
-SOURCES = solarsystem.cpp \
- main.cpp
-HEADERS = solarsystem.h
-RESOURCES += solarsystem.qrc
-DEPENDPATH += resources
-
-OTHER_FILES += \
- resources/moon-texture.jpg \
- resources/planet.jpg \
- resources/solar.jpg \
- resources/solar.fsh \
- resources/solar.vsh
-
-OTHER_FILES += \
- solarsystem.rc \
- solarsystem.desktop
-
-RC_FILE = solarsystem.rc
-
-symbian {
- TARGET.EPOCHEAPSIZE = 0x40000 0x4000000
-}
diff --git a/examples/qt3d/solarsystem/solarsystem.qrc b/examples/qt3d/solarsystem/solarsystem.qrc
deleted file mode 100644
index 8a90a5eb..00000000
--- a/examples/qt3d/solarsystem/solarsystem.qrc
+++ /dev/null
@@ -1,10 +0,0 @@
-<RCC>
- <qresource prefix="/">
- <file alias="moon-texture.jpg">resources/moon-texture.jpg</file>
- <file alias="planet.jpg">resources/planet.jpg</file>
- <file alias="solar.fsh">resources/solar.fsh</file>
- <file alias="solar.jpg">resources/solar.jpg</file>
- <file alias="solar.vsh">resources/solar.vsh</file>
- <file alias="solar2.jpg">resources/solar2.jpg</file>
- </qresource>
-</RCC>
diff --git a/examples/qt3d/solarsystem/solarsystem.rc b/examples/qt3d/solarsystem/solarsystem.rc
deleted file mode 100644
index b40ecdc1..00000000
--- a/examples/qt3d/solarsystem/solarsystem.rc
+++ /dev/null
@@ -1 +0,0 @@
-IDI_ICON1 ICON DISCARDABLE "qt3d.ico"