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-rw-r--r--3rdparty/lib3ds/file.h106
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diff --git a/3rdparty/lib3ds/file.h b/3rdparty/lib3ds/file.h
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--- a/3rdparty/lib3ds/file.h
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-/* -*- c -*- */
-#ifndef INCLUDED_LIB3DS_FILE_H
-#define INCLUDED_LIB3DS_FILE_H
-/*
- * The 3D Studio File Format Library
- * Copyright (C) 1996-2007 by Jan Eric Kyprianidis <www.kyprianidis.com>
- * All rights reserved.
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 2.1 of the License, or (at
- * your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
- * License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id: file.h,v 1.24 2007/06/20 17:04:08 jeh Exp $
- */
-
-#ifndef INCLUDED_LIB3DS_BACKGROUND_H
-#include <lib3ds/background.h>
-#endif
-#ifndef INCLUDED_LIB3DS_ATMOSPHERE_H
-#include <lib3ds/atmosphere.h>
-#endif
-#ifndef INCLUDED_LIB3DS_SHADOW_H
-#include <lib3ds/shadow.h>
-#endif
-#ifndef INCLUDED_LIB3DS_VIEWPORT_H
-#include <lib3ds/viewport.h>
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * 3DS file structure
- * \ingroup file
- */
-struct Lib3dsFile {
- Lib3dsDword mesh_version;
- Lib3dsWord keyf_revision;
- char name[12+1];
- Lib3dsFloat master_scale;
- Lib3dsVector construction_plane;
- Lib3dsRgb ambient;
- Lib3dsShadow shadow;
- Lib3dsBackground background;
- Lib3dsAtmosphere atmosphere;
- Lib3dsViewport viewport;
- Lib3dsViewport viewport_keyf;
- Lib3dsIntd frames;
- Lib3dsIntd segment_from;
- Lib3dsIntd segment_to;
- Lib3dsIntd current_frame;
- Lib3dsMaterial *materials;
- Lib3dsMesh *meshes;
- Lib3dsCamera *cameras;
- Lib3dsLight *lights;
- Lib3dsNode *nodes;
-};
-
-extern LIB3DSAPI Lib3dsFile* lib3ds_file_load(const char *filename);
-extern LIB3DSAPI Lib3dsBool lib3ds_file_save(Lib3dsFile *file, const char *filename);
-extern LIB3DSAPI Lib3dsFile* lib3ds_file_new();
-extern LIB3DSAPI void lib3ds_file_free(Lib3dsFile *file);
-extern LIB3DSAPI void lib3ds_file_eval(Lib3dsFile *file, Lib3dsFloat t);
-extern LIB3DSAPI Lib3dsBool lib3ds_file_read(Lib3dsFile *file, Lib3dsIo *io);
-extern LIB3DSAPI Lib3dsBool lib3ds_file_write(Lib3dsFile *file, Lib3dsIo *io);
-extern LIB3DSAPI void lib3ds_file_insert_material(Lib3dsFile *file, Lib3dsMaterial *material);
-extern LIB3DSAPI void lib3ds_file_remove_material(Lib3dsFile *file, Lib3dsMaterial *material);
-extern LIB3DSAPI Lib3dsMaterial* lib3ds_file_material_by_name(Lib3dsFile *file, const char *name);
-extern LIB3DSAPI void lib3ds_file_dump_materials(Lib3dsFile *file);
-extern LIB3DSAPI void lib3ds_file_insert_mesh(Lib3dsFile *file, Lib3dsMesh *mesh);
-extern LIB3DSAPI void lib3ds_file_remove_mesh(Lib3dsFile *file, Lib3dsMesh *mesh);
-extern LIB3DSAPI Lib3dsMesh* lib3ds_file_mesh_by_name(Lib3dsFile *file, const char *name);
-extern LIB3DSAPI void lib3ds_file_dump_meshes(Lib3dsFile *file);
-extern LIB3DSAPI void lib3ds_file_dump_instances(Lib3dsFile *file);
-extern LIB3DSAPI void lib3ds_file_insert_camera(Lib3dsFile *file, Lib3dsCamera *camera);
-extern LIB3DSAPI void lib3ds_file_remove_camera(Lib3dsFile *file, Lib3dsCamera *camera);
-extern LIB3DSAPI Lib3dsCamera* lib3ds_file_camera_by_name(Lib3dsFile *file, const char *name);
-extern LIB3DSAPI void lib3ds_file_dump_cameras(Lib3dsFile *file);
-extern LIB3DSAPI void lib3ds_file_insert_light(Lib3dsFile *file, Lib3dsLight *light);
-extern LIB3DSAPI void lib3ds_file_remove_light(Lib3dsFile *file, Lib3dsLight *light);
-extern LIB3DSAPI Lib3dsLight* lib3ds_file_light_by_name(Lib3dsFile *file, const char *name);
-extern LIB3DSAPI void lib3ds_file_dump_lights(Lib3dsFile *file);
-extern LIB3DSAPI Lib3dsNode* lib3ds_file_node_by_name(Lib3dsFile *file, const char* name, Lib3dsNodeTypes type);
-extern LIB3DSAPI Lib3dsNode* lib3ds_file_node_by_id(Lib3dsFile *file, Lib3dsWord node_id);
-extern LIB3DSAPI void lib3ds_file_insert_node(Lib3dsFile *file, Lib3dsNode *node);
-extern LIB3DSAPI Lib3dsBool lib3ds_file_remove_node(Lib3dsFile *file, Lib3dsNode *node);
-extern LIB3DSAPI void lib3ds_file_bounding_box_of_objects(Lib3dsFile *file, Lib3dsBool include_meshes, Lib3dsBool include_cameras, Lib3dsBool include_lights, Lib3dsVector bmin, Lib3dsVector bmax);
-extern LIB3DSAPI void lib3ds_file_bounding_box_of_nodes(Lib3dsFile *file, Lib3dsBool include_meshes, Lib3dsBool include_cameras, Lib3dsBool include_lights, Lib3dsVector bmin, Lib3dsVector bmax);
-extern LIB3DSAPI void lib3ds_file_dump_nodes(Lib3dsFile *file);
-
-#ifdef __cplusplus
-}
-#endif
-#endif
-