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-rw-r--r--demos/qt3d/cubehouse/cube.qrc7
-rw-r--r--demos/qt3d/cubehouse/cubehouse.desktop7
-rw-r--r--demos/qt3d/cubehouse/cubehouse.pro22
-rw-r--r--demos/qt3d/cubehouse/cubehouse.rc1
-rw-r--r--demos/qt3d/cubehouse/cubeview.cpp460
-rw-r--r--demos/qt3d/cubehouse/cubeview.h108
-rw-r--r--demos/qt3d/cubehouse/main.cpp70
-rw-r--r--demos/qt3d/cubehouse/projectivetextureeffect.cpp148
-rw-r--r--demos/qt3d/cubehouse/projectivetextureeffect.h79
-rw-r--r--demos/qt3d/cubehouse/qt3d.icobin67646 -> 0 bytes
-rw-r--r--demos/qt3d/cubehouse/qt3d.pngbin3677 -> 0 bytes
-rw-r--r--demos/qt3d/cubehouse/qtlogo.pngbin13923 -> 0 bytes
-rw-r--r--demos/qt3d/cubehouse/shaders/depth.frag50
-rw-r--r--demos/qt3d/cubehouse/shaders/depth.vert75
-rw-r--r--demos/qt3d/cubehouse/shaders/depthTestShader.frag91
-rw-r--r--demos/qt3d/cubehouse/shaders/depthTestShader.vert91
-rw-r--r--demos/qt3d/cubehouse/shaders/objectlineartexgen.frag52
-rw-r--r--demos/qt3d/cubehouse/shaders/objectlineartexgen.vert63
18 files changed, 0 insertions, 1324 deletions
diff --git a/demos/qt3d/cubehouse/cube.qrc b/demos/qt3d/cubehouse/cube.qrc
deleted file mode 100644
index 9de1d255..00000000
--- a/demos/qt3d/cubehouse/cube.qrc
+++ /dev/null
@@ -1,7 +0,0 @@
-<!DOCTYPE RCC><RCC version="1.0">
-<qresource>
- <file>qtlogo.png</file>
- <file>shaders/objectlineartexgen.frag</file>
- <file>shaders/objectlineartexgen.vert</file>
-</qresource>
-</RCC>
diff --git a/demos/qt3d/cubehouse/cubehouse.desktop b/demos/qt3d/cubehouse/cubehouse.desktop
deleted file mode 100644
index 685e6418..00000000
--- a/demos/qt3d/cubehouse/cubehouse.desktop
+++ /dev/null
@@ -1,7 +0,0 @@
-[Desktop Entry]
-Type=Application
-Name=CubeHouse
-Icon=/usr/share/icons/hicolor/80x80/apps/qt3d.png
-Exec=/usr/bin/invoker --type=e -s /usr/bin/cubehouse -fullscreen
-OnlyShowIn=X-MeeGo;
-X-MeeGo-Logical-Id=qtn_comm_appname_cubehouse
diff --git a/demos/qt3d/cubehouse/cubehouse.pro b/demos/qt3d/cubehouse/cubehouse.pro
deleted file mode 100644
index f809849e..00000000
--- a/demos/qt3d/cubehouse/cubehouse.pro
+++ /dev/null
@@ -1,22 +0,0 @@
-TEMPLATE = app
-TARGET = cubehouse
-CONFIG += qt warn_on
-
-CONFIG += qt3d_deploy_pkg
-include(../../../pkg.pri)
-
-SOURCES = cubeview.cpp main.cpp projectivetextureeffect.cpp
-HEADERS = cubeview.h projectivetextureeffect.h
-win32:DEFINES+=_CRT_SECURE_NO_WARNINGS
-RESOURCES = cube.qrc
-
-OTHER_FILES += \
- shaders/objectlineartexgen.frag \
- shaders/objectlineartexgen.vert
-
-OTHER_FILES += \
- cubehouse.rc \
- cubehouse.desktop
-
-RC_FILE = cubehouse.rc
-
diff --git a/demos/qt3d/cubehouse/cubehouse.rc b/demos/qt3d/cubehouse/cubehouse.rc
deleted file mode 100644
index b40ecdc1..00000000
--- a/demos/qt3d/cubehouse/cubehouse.rc
+++ /dev/null
@@ -1 +0,0 @@
-IDI_ICON1 ICON DISCARDABLE "qt3d.ico"
diff --git a/demos/qt3d/cubehouse/cubeview.cpp b/demos/qt3d/cubehouse/cubeview.cpp
deleted file mode 100644
index 8c4f5e30..00000000
--- a/demos/qt3d/cubehouse/cubeview.cpp
+++ /dev/null
@@ -1,460 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "cubeview.h"
-#include "qglcube.h"
-#include "qglteapot.h"
-#include <QtCore/qdebug.h>
-#include <QtCore/qtimer.h>
-#include <QtCore/qpropertyanimation.h>
-#include <stdio.h>
-#include <qmath.h>
-#include "projectivetextureeffect.h"
-
-//#define PROJECTOR_CAMERA_DEBUG_MARKERS
-
-
-CubeView::CubeView(QWidget *parent)
- : QGLView(parent), scene(0), cube(0), teapot(0), room(0),
- sensitivity(0.1f),
- lightParameters(0),
- showFrameRate(false),
- stereo(false),
- useProjectiveTextureEffect(false),
- cangle(0.0f),
- prevX(0),
- prevY(0),
- prevZ(0),
- havePrev(false),
- projectiveTextureEffect(0)
-{
- setOption(CameraNavigation, false);
-
- roomCamera = new QGLCamera(this);
- roomCamera->setAdjustForAspectRatio(false);
-
- QPropertyAnimation *animation;
-
- animation = new QPropertyAnimation(this, "cubeAngle", this);
- animation->setStartValue(0.0f);
- animation->setEndValue(360.0f);
- animation->setDuration(5000);
- animation->setLoopCount(-1);
- animation->start();
-
- time.start();
-}
-
-void CubeView::initializeGL(QGLPainter *painter)
-{
- QGLBuilder builder;
- builder << QGL::Faceted << QGLCube(1.0f);
- cube = builder.currentNode();
- builder << QGL::Faceted;
- room = builder.currentNode();
- builder.pushNode();
- QGLSceneNode *back = builder.newNode();
- {
- QGeometryData quad;
- quad.appendVertex(QVector3D(-3.0f, -3.0f, -15.0f));
- quad.appendVertex(QVector3D( 3.0f, -3.0f, -15.0f));
- quad.appendVertex(QVector3D( 3.0f, 3.0f, -15.0f));
- quad.appendVertex(QVector3D(-3.0f, 3.0f, -15.0f));
- builder.addQuads(quad);
- }
- QGLSceneNode *left = builder.newNode();
- {
- QGeometryData quad;
- quad.appendVertex(QVector3D(-3.0f, -3.0f, -15.0f));
- quad.appendVertex(QVector3D(-3.0f, 3.0f, -15.0f));
- quad.appendVertex(QVector3D(-3.0f, 3.0f, 0.0f));
- quad.appendVertex(QVector3D(-3.0f, -3.0f, 0.0f));
- builder.addQuads(quad);
- }
- QGLSceneNode *right = builder.newNode();
- {
- QGeometryData quad;
- quad.appendVertex(QVector3D(3.0f, 3.0f, -15.0f));
- quad.appendVertex(QVector3D(3.0f, -3.0f, -15.0f));
- quad.appendVertex(QVector3D(3.0f, -3.0f, 0.0f));
- quad.appendVertex(QVector3D(3.0f, 3.0f, 0.0f));
- builder.addQuads(quad);
- }
- QGLSceneNode *top = builder.newNode();
- {
- QGeometryData quad;
- quad.appendVertex(QVector3D(-3.0f, 3.0f, -15.0f));
- quad.appendVertex(QVector3D( 3.0f, 3.0f, -15.0f));
- quad.appendVertex(QVector3D( 3.0f, 3.0f, 0.0f));
- quad.appendVertex(QVector3D(-3.0f, 3.0f, 0.0f));
- builder.addQuads(quad);
- }
- QGLSceneNode *bottom = builder.newNode();
- {
- QGeometryData quad;
- quad.appendVertex(QVector3D(-3.0f, -3.0f, -15.0f));
- quad.appendVertex(QVector3D(-3.0f, -3.0f, 0.0f));
- quad.appendVertex(QVector3D( 3.0f, -3.0f, 0.0f));
- quad.appendVertex(QVector3D( 3.0f, -3.0f, -15.0f));
- builder.addQuads(quad);
- }
- builder.popNode();
-
- int index;
- QGLMaterialCollection *palette = builder.sceneNode()->palette();
-
- QGLMaterial *mat1 = new QGLMaterial();
- mat1->setDiffuseColor(QColor(128, 100, 0));
- index = palette->addMaterial(mat1);
- back->setMaterialIndex(index);
-
- QGLMaterial *mat2 = new QGLMaterial();
- mat2->setDiffuseColor(Qt::cyan);
- index = palette->addMaterial(mat2);
- left->setMaterialIndex(index);
- right->setMaterialIndex(index);
-
- QGLMaterial *mat3 = new QGLMaterial();
- mat3->setDiffuseColor(Qt::yellow);
- index = palette->addMaterial(mat3);
- top->setMaterialIndex(index);
- bottom->setMaterialIndex(index);
-
- //qDumpScene(room);
-
- builder.newSection();
- builder << QGLTeapot();
- teapot = builder.currentNode();
- QGLMaterial *china = new QGLMaterial();
- china->setAmbientColor(QColor(192, 150, 128));
- china->setSpecularColor(QColor(60, 60, 60));
- china->setShininess(128);
- teapot->setMaterial(china);
-
- scene = builder.finalizedSceneNode();
- scene->setParent(this);
-
- roomModel = new QGLLightModel(this);
- roomModel->setAmbientSceneColor(Qt::white);
- roomModel->setViewerPosition(QGLLightModel::LocalViewer);
-
- normalModel = new QGLLightModel(this);
-
- lightParameters = new QGLLightParameters(this);
- lightParameters->setPosition(QVector3D(0.0f, 0.0f, 3.0f));
- painter->setMainLight(lightParameters);
-
- QImage textureImage(QLatin1String(":/qtlogo.png"));
- texture.setImage(textureImage);
-
- if (stereo) {
- camera()->setEyeSeparation(0.4f);
- roomCamera->setEyeSeparation(0.1f);
- }
-
- if (useProjectiveTextureEffect)
- {
- // initialize the projector camera
- projectorCamera = new QGLCamera(this);
- projectiveTextureEffect = new ProjectiveTextureEffect;
- connect(projectorCamera, SIGNAL(viewChanged()),
- this, SLOT(updateProjectorViewMatrix()));
- connect(projectorCamera, SIGNAL(projectionChanged()),
- this, SLOT(updateProjectorProjectionMatrix()));
- }
-}
-
-void CubeView::paintGL(QGLPainter *painter)
-{
- if (showFrameRate)
- qWarning("time since last frame: %d ms", time.restart());
-
- glDisable(GL_BLEND);
-
- // Animate the projector position so the effect can be seen
- if (useProjectiveTextureEffect)
- {
- projectorCamera->tiltPanRollCenter
- (-0.1f, -0.3f, 0.0f, QGLCamera::PanTiltRoll);
- }
-
- painter->modelViewMatrix().push();
- painter->projectionMatrix().push();
-
- painter->setStandardEffect(QGL::LitMaterial);
- painter->setCamera(roomCamera);
- painter->setLightModel(roomModel);
- room->draw(painter);
-
- painter->modelViewMatrix().pop();
- painter->projectionMatrix().pop();
-
- painter->modelViewMatrix().push();
- // These are the model transformations
- painter->modelViewMatrix().translate(-0.8f, -1.5f, -3.0f);
- painter->setLightModel(normalModel);
- if (useProjectiveTextureEffect)
- {
- modelMatrix.push();
- // For an effect that looks like we have only one projector
- // Over the whole screen, we duplicate transformations into the
- // projector's model matrix. For now, we don't apply the transform
- // to center the effect on each object and see it more clearly.
- // modelMatrix.translate(-0.8f, -1.5f, -3.0f);
-
- updateProjectiveTextureEffect();
-
- painter->setUserEffect(projectiveTextureEffect);
- texture.bind();
- }
- else
- {
- painter->setStandardEffect(QGL::LitMaterial);
- }
- teapot->draw(painter);
-
- if (useProjectiveTextureEffect)
- modelMatrix.pop();
- painter->modelViewMatrix().pop();
-
-
- // These are the model transformations
- painter->modelViewMatrix().push();
- painter->modelViewMatrix().translate(1.0f, -0.5f, 0.0f);
- painter->modelViewMatrix().rotate(cangle, 1.0f, 1.0f, 1.0f);
-
- texture.bind();
- if (useProjectiveTextureEffect)
- {
- modelMatrix.push();
- // For an effect that looks like we have only one projector
- // Over the whole screen, we duplicate transformations into the
- // projector's model matrix. For now, we don't apply the transform
- // to center the effect on each object and see it more clearly.
-// modelMatrix.translate(1.0f, -0.5f, 0.0f);
- modelMatrix.rotate(cangle, 1.0f, 1.0f, 1.0f);
- updateProjectiveTextureEffect();
- painter->setUserEffect(projectiveTextureEffect);
-// painter->setStandardEffect(QGL::FlatDecalTexture2D);
- cube->draw(painter);
- modelMatrix.pop();
- }
- else
- {
- glEnable(GL_BLEND);
- painter->setStandardEffect(QGL::LitDecalTexture2D);
- painter->setFaceColor(QGL::AllFaces, QColor(170, 202, 0, 120));
- glDisable(GL_DEPTH_TEST);
- glCullFace(GL_FRONT);
- glEnable(GL_CULL_FACE);
- cube->draw(painter);
- glCullFace(GL_BACK);
- cube->draw(painter);
- glDisable(GL_CULL_FACE);
- glEnable(GL_DEPTH_TEST);
- glBindTexture(GL_TEXTURE_2D, 0);
- }
-
- painter->modelViewMatrix().pop();
-#ifdef PROJECTOR_CAMERA_DEBUG_MARKERS
- if (useProjectiveTextureEffect)
- {
-
- painter->modelViewMatrix().push();
- modelMatrix.push();
- painter->modelViewMatrix().translate(projectorCamera->eye());
- painter->modelViewMatrix().scale(0.2);
- painter->setStandardEffect(QGL::LitMaterial);
- modelMatrix.translate(projectorCamera->eye());
- cube->draw(painter);
-
- modelMatrix.pop();
- painter->modelViewMatrix().pop();
-
- painter->modelViewMatrix().push();
- modelMatrix.push();
- painter->modelViewMatrix().translate(projectorCamera->center());
- painter->modelViewMatrix().scale(0.1);
- painter->setStandardEffect(QGL::LitMaterial);
- cube->draw(painter);
- modelMatrix.pop();
- painter->modelViewMatrix().pop();
-
- QVector3DArray verts;
-
- QVector3D origin = projectorCamera->eye();
-
- QVector3D target = projectorCamera->center();
- QVector3D direction = projectorCamera->center() - projectorCamera->eye();
-
- QVector3D normal = projectorCamera->upVector().normalized();
- qreal nearPlane = projectorCamera->nearPlane();
- qreal farPlane = projectorCamera->farPlane();
- qreal fieldOfView = projectorCamera->fieldOfView();
-
- QVector3D nearTopLeft;
- QVector3D nearTopRight;
- QVector3D nearBottomLeft;
- QVector3D nearBottomRight;
- QVector3D farTopLeft;
- QVector3D farTopRight;
- QVector3D farBottomLeft;
- QVector3D farBottomRight;
-
- QSizeF viewSize = projectorCamera->viewSize();
-
- qreal fieldDepthRatio = farPlane / nearPlane;
-
- QVector3D rightVector = QVector3D::crossProduct(direction, normal).normalized() * viewSize.width() / 2.0;
- QVector3D topVector = normal * viewSize.height() / 2.0;
-
- QVector3D topLeftVector = direction + topVector - rightVector;
- QVector3D topRightVector = direction + topVector + rightVector;
- QVector3D bottomLeftVector = direction - topVector - rightVector;
- QVector3D bottomRightVector = direction - topVector + rightVector;
-
- verts.append(origin, origin + (direction * (farPlane / direction.length())));
-
- verts.append(origin, origin + (topLeftVector * fieldDepthRatio));
- verts.append(origin, origin + (topRightVector * fieldDepthRatio));
- verts.append(origin, origin + (bottomLeftVector * fieldDepthRatio));
- verts.append(origin, origin + (bottomRightVector * fieldDepthRatio));
-
- verts.append(origin + topLeftVector, origin + topRightVector);
- verts.append(origin + topRightVector, origin + bottomRightVector);
- verts.append(origin + bottomRightVector, origin + bottomLeftVector);
- verts.append(origin + bottomLeftVector, origin + topLeftVector);
-
- verts.append(origin + (topLeftVector * fieldDepthRatio),
- (origin + topRightVector * fieldDepthRatio));
- verts.append(origin + (topRightVector * fieldDepthRatio),
- (origin + bottomRightVector * fieldDepthRatio));
- verts.append(origin + (bottomRightVector * fieldDepthRatio),
- (origin + bottomLeftVector * fieldDepthRatio));
- verts.append(origin + (bottomLeftVector * fieldDepthRatio),
- (origin + topLeftVector * fieldDepthRatio));
-
- verts.append(origin, origin + normal);
-
- painter->modelViewMatrix().push();
- painter->setStandardEffect(QGL::FlatColor);
- painter->clearAttributes();
- painter->setVertexAttribute(QGL::Position, QGLAttributeValue(verts));
- glLineWidth(1.0f);
-
- painter->setColor(QColor(255,255,255,255));
- painter->draw(QGL::Lines, verts.size());
- painter->modelViewMatrix().pop();
- }
-#endif
-}
-
-//inline void CubeView::setProjectiveTextureEffect(bool value)
-//{
-// useProjectiveTextureEffect = value;
-//}
-
-void CubeView::setCubeAngle(qreal angle)
-{
- cangle = angle;
- accelerometerTimeout();
- update();
-}
-
-void CubeView::accelerometerTimeout()
-{
- QVector3D g = gravity();
- camera()->setMotionAdjustment(g);
- roomCamera->setMotionAdjustment(g);
-}
-
-QVector3D CubeView::gravity() const
-{
- // Access the raw accelerometer data on the N900.
- FILE *file = fopen("/sys/class/i2c-adapter/i2c-3/3-001d/coord", "r");
- if (!file)
- return QVector3D(0, 0, -1);
- float x = 0;
- float y = 0;
- float z = 0;
- fscanf(file, "%f %f %f", &x, &y, &z);
- fclose(file);
-
- // Smooth out the reported values. Large changes are applied as-is,
- // and small jitters smooth to the rest position.
- if (havePrev) {
- qreal xdiff = x - prevX;
- qreal ydiff = y - prevY;
- qreal zdiff = z - prevZ;
- if (qAbs(xdiff) < 20.0f && qAbs(ydiff) < 20.0f && qAbs(zdiff) < 20.0f) {
- x = prevX + xdiff * 0.1f;
- y = prevY + ydiff * 0.1f;
- z = prevZ + zdiff * 0.1f;
- }
- }
- prevX = x;
- prevY = y;
- prevZ = z;
- havePrev = true;
-
- return QVector3D((x / 1000.0f) * sensitivity,
- (-y / 1000.0f) * sensitivity, -z / 1000.0f);
-}
-
-void CubeView::updateProjectorViewMatrix()
-{
- Q_ASSERT_X(projectorCamera != 0, Q_FUNC_INFO, "Null projector camera in updateProjectorViewMatrix()");
- projectiveTextureEffect->setProjectorViewMatrix(projectorCamera->modelViewMatrix());
- updateProjectiveTextureEffect();
-}
-
-void CubeView::updateProjectorProjectionMatrix()
-{
- qreal projectorAspectRatio = 1.0;
- projectiveTextureEffect->setProjectorProjectionMatrix(projectorCamera->projectionMatrix(projectorAspectRatio));
- updateProjectiveTextureEffect();
-}
-
-void CubeView::updateProjectiveTextureEffect()
-{
- projectiveTextureEffect->setProjectorDirection(projectorCamera->center() - projectorCamera->eye());
- projectiveTextureEffect->setModelMatrix(modelMatrix);
-}
diff --git a/demos/qt3d/cubehouse/cubeview.h b/demos/qt3d/cubehouse/cubeview.h
deleted file mode 100644
index 52517ea1..00000000
--- a/demos/qt3d/cubehouse/cubeview.h
+++ /dev/null
@@ -1,108 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef CUBEVIEW_H
-#define CUBEVIEW_H
-
-#include "qglview.h"
-#include "qglbuilder.h"
-#include "qgltexture2d.h"
-#include <QtCore/qdatetime.h>
-
-class ProjectiveTextureEffect;
-
-class CubeView : public QGLView
-{
- Q_OBJECT
- Q_PROPERTY(qreal cubeAngle READ cubeAngle WRITE setCubeAngle)
-public:
- CubeView(QWidget *parent = 0);
- ~CubeView() {}
-
- void setShowFrameRate(bool value) { showFrameRate = value; }
- void setStereo(bool value) { stereo = value; }
- void setProjectiveTextureEffect(bool value)
-{
- useProjectiveTextureEffect = value;
-}
-
- qreal cubeAngle() const { return cangle; }
- void setCubeAngle(qreal angle);
-
-protected:
- void initializeGL(QGLPainter *painter);
- void paintGL(QGLPainter *painter);
-
-private slots:
- void accelerometerTimeout();
- void updateProjectorViewMatrix();
- void updateProjectorProjectionMatrix();
- void updateProjectiveTextureEffect();
-
-private:
- QGLTexture2D texture;
- QGLSceneNode *scene;
- QGLSceneNode *cube;
- QGLSceneNode *teapot;
- QGLSceneNode *room;
- QGLCamera *roomCamera;
- QGLCamera *projectorCamera;
- qreal sensitivity;
- QGLLightModel *roomModel;
- QGLLightModel *normalModel;
- QGLLightParameters *lightParameters;
- bool showFrameRate;
- bool stereo;
- bool useProjectiveTextureEffect;
- QTime time;
- qreal cangle;
- mutable qreal prevX, prevY, prevZ;
- mutable bool havePrev;
-
- QVector3D gravity() const;
-
- ProjectiveTextureEffect* projectiveTextureEffect;
- QMatrix4x4 biasMatrix;
- QMatrix4x4Stack modelMatrix;
- QMatrix4x4 objectLinearTexgenMatrix;
-};
-
-#endif
diff --git a/demos/qt3d/cubehouse/main.cpp b/demos/qt3d/cubehouse/main.cpp
deleted file mode 100644
index a18b6584..00000000
--- a/demos/qt3d/cubehouse/main.cpp
+++ /dev/null
@@ -1,70 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <QApplication>
-#include "cubeview.h"
-
-int main(int argc, char *argv[])
-{
- QApplication app(argc, argv);
- CubeView view;
- if (QApplication::arguments().contains(QLatin1String("-framerate")))
- view.setShowFrameRate(true);
- if (QApplication::arguments().contains(QLatin1String("-projectivetexture")))
- view.setProjectiveTextureEffect(true);
- if (QApplication::arguments().contains(QLatin1String("-stereo")))
- view.setStereo(true);
- else if (view.stereoType() != QGLView::RedCyanAnaglyph)
- view.setStereo(true);
-
-#ifdef Q_OS_SYMBIAN
- view.setAttribute(Qt::WA_LockLandscapeOrientation, true);
- view.showFullScreen();
-#else
- if (QApplication::arguments().contains(QLatin1String("-maximize")))
- view.showMaximized();
- else if (QApplication::arguments().contains(QLatin1String("-fullscreen")))
- view.showFullScreen();
- else
- view.show();
-#endif
- return app.exec();
-}
diff --git a/demos/qt3d/cubehouse/projectivetextureeffect.cpp b/demos/qt3d/cubehouse/projectivetextureeffect.cpp
deleted file mode 100644
index 4a88dd37..00000000
--- a/demos/qt3d/cubehouse/projectivetextureeffect.cpp
+++ /dev/null
@@ -1,148 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <QFile>
-#include "projectivetextureeffect.h"
-#include <QtOpenGL/qglshaderprogram.h>
-
-static const QMatrix4x4 biasMatrix = QMatrix4x4(0.5, 0.0, 0.0, 0.5,
- 0.0, 0.5, 0.0, 0.5,
- 0.0, 0.0, 0.5, 0.5,
- 0.0, 0.0, 0.0, 1.0);
-
-/*!
- The ProjectiveTextureEffect mimics the effect of shining a projector onto
- a scene from a specific direction. Vertex coordinates in object space are
- transformed into eye-space coordinates relative to the light direction,
- using the objectLinearTexgenMatrix.
-*/
-ProjectiveTextureEffect::ProjectiveTextureEffect() :
- matrixDirty(true)
-{
- setupShaders();
-}
-
-void ProjectiveTextureEffect::setActive(QGLPainter *painter, bool flag)
-{
- QGLShaderProgramEffect::setActive(painter, flag);
-}
-
-void ProjectiveTextureEffect::update(QGLPainter *painter, QGLPainter::Updates updates)
-{
- QGLShaderProgramEffect::update(painter, updates);
-
- if (matrixDirty)
- {
- recalulateObjectLinearTexgenMatrix();
- matrixDirty = false;
- }
-
- program()->setUniformValue("objectLinearTexgenMatrix",
- objectLinearTexgenMatrix);
- program()->setUniformValue("projectorDirection",
- projectorDirection);
-}
-
-void ProjectiveTextureEffect::setProjectorDirection(const QVector4D &direction)
-{
- this->projectorDirection = direction;
- matrixDirty = true;
-}
-
-void ProjectiveTextureEffect::setCameraModelViewMatrix(const QMatrix4x4 &newCameraModelViewMatrix)
-{
- cameraModelViewMatrix = newCameraModelViewMatrix;
- bool invertible;
- inverseCameraModelViewMatrix =
- newCameraModelViewMatrix.inverted(&invertible);
- Q_ASSERT(invertible);
- if (!invertible)
- qWarning() << "camera Model view matrix not invertible in ProjectiveDepthTestEffect::setCameraModelViewMatrix()";
- matrixDirty = true;
-}
-
-void ProjectiveTextureEffect::setProjectorProjectionMatrix(const QMatrix4x4 &newMatrix)
-{
- projectorProjectionMatrix = newMatrix;
- matrixDirty = true;
-}
-
-void ProjectiveTextureEffect::setProjectorViewMatrix(const QMatrix4x4 &newMatrix)
-{
- projectorViewMatrix = newMatrix;
- matrixDirty = true;
-}
-
-void ProjectiveTextureEffect::setModelMatrix(const QMatrix4x4 &newMatrix)
-{
- modelMatrix = newMatrix;
- matrixDirty = true;
-}
-
-void ProjectiveTextureEffect::recalulateObjectLinearTexgenMatrix()
-{
- objectLinearTexgenMatrix = biasMatrix *
- projectorProjectionMatrix *
- projectorViewMatrix *
- modelMatrix;
-}
-
-void ProjectiveTextureEffect::setupShaders()
-{
- QString vertexShaderFileName = QLatin1String(":/shaders/objectlineartexgen.vert");
- QFile vertexShaderFile(vertexShaderFileName);
- if (vertexShaderFile.open(QIODevice::ReadOnly | QIODevice::Text))
- {
- setVertexShader(vertexShaderFile.readAll());
- } else {
- qWarning() << "Could not open file "<<vertexShaderFileName<<", failed to load vertex shader";
- }
-
- QString fragmentShaderFileName = QLatin1String(":/shaders/objectlineartexgen.frag");
- QFile fragmentShaderFile(fragmentShaderFileName);
- if (fragmentShaderFile.open(QIODevice::ReadOnly | QIODevice::Text))
- {
- setFragmentShader(fragmentShaderFile.readAll());
- } else {
- qWarning() << "Could not open file "<<fragmentShaderFileName<<", failed to load fragment shader";
- }
-
-}
diff --git a/demos/qt3d/cubehouse/projectivetextureeffect.h b/demos/qt3d/cubehouse/projectivetextureeffect.h
deleted file mode 100644
index 8730710a..00000000
--- a/demos/qt3d/cubehouse/projectivetextureeffect.h
+++ /dev/null
@@ -1,79 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef PROJECTIVEDTEXTUREEFFECT_H
-#define PROJECTIVEDTEXTUREEFFECT_H
-
-#include "qglshaderprogrameffect.h"
-//#include "deptheffect.h"
-#include "qmatrix4x4.h"
-
-class ProjectiveTextureEffect : public QGLShaderProgramEffect
-{
-public:
- explicit ProjectiveTextureEffect();
- virtual void setActive(QGLPainter *painter, bool flag);
- virtual void update(QGLPainter *painter, QGLPainter::Updates updates);
- virtual void setProjectorDirection(const QVector4D &direction);
-
- void setCameraModelViewMatrix(const QMatrix4x4 &newCameraModelViewMatrix);
- void setProjectorProjectionMatrix(const QMatrix4x4 &newMatrix);
- void setProjectorViewMatrix(const QMatrix4x4 &newMatrix);
- void setModelMatrix(const QMatrix4x4 &newMatrix);
-
-// TODO:
-// QMatrix4x4 eyeLinearTexgenMatrix;
-
-protected:
- virtual void setupShaders();
-private:
- virtual void recalulateObjectLinearTexgenMatrix();
- bool matrixDirty;
- QMatrix4x4 modelMatrix;
- QMatrix4x4 objectLinearTexgenMatrix;
- QMatrix4x4 cameraModelViewMatrix;
- QMatrix4x4 inverseCameraModelViewMatrix;
- QMatrix4x4 projectorProjectionMatrix;
- QMatrix4x4 projectorViewMatrix;
- QVector4D projectorDirection;
-};
-
-#endif // PROJECTIVEDTEXTUREEFFECT_H
diff --git a/demos/qt3d/cubehouse/qt3d.ico b/demos/qt3d/cubehouse/qt3d.ico
deleted file mode 100644
index e6442baf..00000000
--- a/demos/qt3d/cubehouse/qt3d.ico
+++ /dev/null
Binary files differ
diff --git a/demos/qt3d/cubehouse/qt3d.png b/demos/qt3d/cubehouse/qt3d.png
deleted file mode 100644
index 21ec0176..00000000
--- a/demos/qt3d/cubehouse/qt3d.png
+++ /dev/null
Binary files differ
diff --git a/demos/qt3d/cubehouse/qtlogo.png b/demos/qt3d/cubehouse/qtlogo.png
deleted file mode 100644
index 7d3e97eb..00000000
--- a/demos/qt3d/cubehouse/qtlogo.png
+++ /dev/null
Binary files differ
diff --git a/demos/qt3d/cubehouse/shaders/depth.frag b/demos/qt3d/cubehouse/shaders/depth.frag
deleted file mode 100644
index 939cfc95..00000000
--- a/demos/qt3d/cubehouse/shaders/depth.frag
+++ /dev/null
@@ -1,50 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying float depth;
-
-void main(void)
-{
- float stupidMathsDepth = depth;
- stupidMathsDepth = (stupidMathsDepth + 10.0) / 20.0;
-// gl_FragColor = vec4(vec3(stupidMathsDepth), 1.0);
- gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0);
-};
diff --git a/demos/qt3d/cubehouse/shaders/depth.vert b/demos/qt3d/cubehouse/shaders/depth.vert
deleted file mode 100644
index 8e13193b..00000000
--- a/demos/qt3d/cubehouse/shaders/depth.vert
+++ /dev/null
@@ -1,75 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-attribute highp vec4 vertex;
-varying float depth;
-uniform highp mat4 qt_ModelViewMatrix;
-uniform highp mat4 qt_ProjectionMatrix;
-
-attribute highp vec4 texCoords;
-
-uniform highp mat4 cameraCombinedMatrix;
-uniform highp mat4 cameraModelViewMatrix;
-uniform highp mat4 cameraProjectionMatrix;
-
-uniform highp mat4 lightCombinedMatrix;
-
-varying highp vec4 qt_TexCoord0;
-varying highp vec4 onScreenPosition;
-varying highp vec4 lightScreenPosition;
-varying highp vec4 worldSpaceVertex;
-
-void main(void)
-{
- qt_TexCoord0 = texCoords;
-
- // qt_ProjectionMatrix == cameraProjectionMatrix
-// onScreenPosition = qt_ProjectionMatrix * qt_ModelViewMatrix * vertex;
-//onScreenPosition = cameraProjectionMatrix * qt_ModelViewMatrix * vertex;
-
- onScreenPosition = cameraProjectionMatrix
- * cameraModelViewMatrix
-// * qt_ModelViewMatrix
- * vertex;
- depth = onScreenPosition.z;
-
- gl_Position = onScreenPosition;
-};
diff --git a/demos/qt3d/cubehouse/shaders/depthTestShader.frag b/demos/qt3d/cubehouse/shaders/depthTestShader.frag
deleted file mode 100644
index b2c6957b..00000000
--- a/demos/qt3d/cubehouse/shaders/depthTestShader.frag
+++ /dev/null
@@ -1,91 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// This is equivilent to GL_REPLACE
-varying highp vec4 qt_TexCoord0;
-
-uniform mediump sampler2D texture;
-uniform mediump mat4 textureMatrix;
-varying highp vec4 onScreenPosition;
-varying highp vec4 lightScreenPosition;
-varying highp vec4 worldSpaceVertex;
-varying float lightDepth;
-varying float actualDepth;
-
-void main(void)
-{
-
- // I should be able to build a matrix to do this:
-// vec4 normalizedOnScreenPosition = (onScreenPosition + 5.0) / 10.0;
-vec4 normalizedLightScreenPosition = (((lightScreenPosition
-//+ lightScreenPosition.w
-) / lightScreenPosition.w ) + 1.0) / 2.0;
-
-// float lightMapDepth = texture2D(texture, normalizedLightScreenPosition.st).z;
- float lightMapDepth = texture2D(texture, normalizedLightScreenPosition.st ).z;
-// gl_FragColor = vec4(lightMapDepth, lightMapDepth, lightMapDepth, 1.0);
-
-// gl_FragColor = vec4(normalizedLightScreenPosition.st,0.0,1.0);
-
-// float lightActualDepth = normalizedLightScreenPosition.z;
- float lightActualDepth = lightDepth;
-// gl_FragColor = vec4(lightActualDepth, lightActualDepth, lightActualDepth, 1.0);
- float lightActualDepthWithStupidMaths = (lightActualDepth + 10.0) / 20.0;
- float lightDepthWithStupidMaths = (lightDepth + 10.0) / 20.0;
-// gl_FragColor = vec4(vec3(lightActualDepthWithStupidMaths), 1.0);
-
-
-// if (lightActualDepthWithStupidMaths > lightMapDepth )
-// gl_FragColor = vec4(0.2, 0.2, 0.2, 1.0);
-// else
- gl_FragColor = vec4(1.0, 1.0, 0.5, 1.0);
-
-
-// gl_FragColor = vec4(lightDepthWithStupidMaths, lightDepthWithStupidMaths, lightDepthWithStupidMaths, 1.0);
-
-
-//float stupidMathslightDepth = (lightDepth + 10.0) / 20;
-//gl_FragColor = vec4(stupidMathslightDepth, stupidMathslightDepth, stupidMathslightDepth, 1.0);
-
-//float stupidMathsActualDepth = (actualDepth + 10.0) / 20.0;
-//gl_FragColor = vec4(stupidMathsActualDepth, stupidMathsActualDepth, stupidMathsActualDepth, 1.0);
-
-};
diff --git a/demos/qt3d/cubehouse/shaders/depthTestShader.vert b/demos/qt3d/cubehouse/shaders/depthTestShader.vert
deleted file mode 100644
index 6f640c87..00000000
--- a/demos/qt3d/cubehouse/shaders/depthTestShader.vert
+++ /dev/null
@@ -1,91 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-attribute highp vec4 vertex;
-attribute highp vec4 texCoords;
-
-uniform highp mat4 matrix;
-uniform highp mat4 qt_ProjectionMatrix;
-uniform highp mat4 qt_ModelViewMatrix;
-
-uniform highp mat4 cameraCombinedMatrix;
-uniform highp mat4 lightCombinedMatrix;
-
-uniform highp mat4 cameraModelViewMatrix;
-uniform highp mat4 inverseCameraModelViewMatrix;
-uniform highp mat4 lightModelViewMatrix;
-
-uniform highp mat4 cameraProjectionMatrix;
-uniform highp mat4 lightProjectionMatrix;
-
-varying highp vec4 qt_TexCoord0;
-varying highp vec4 onScreenPosition;
-varying highp vec4 lightScreenPosition;
-varying highp vec4 worldSpaceVertex;
-varying float lightDepth;
-varying float actualDepth;
-
-void main(void)
-{
- qt_TexCoord0 = texCoords;
-// onScreenPosition = matrix * vertex;
-//onScreenPosition = cameraCombinedMatrix * vertex; // works
- onScreenPosition = qt_ProjectionMatrix *
- qt_ModelViewMatrix
- * vertex;
-
- highp vec4 worldPosition = inverseCameraModelViewMatrix *
- qt_ModelViewMatrix * vertex;
-
-// lightScreenPosition = lightCombinedMatrix * vertex;
-// lightScreenPosition = lightCombinedMatrix * worldPosition;
- lightScreenPosition = lightProjectionMatrix * lightModelViewMatrix * vertex;
- lightDepth = lightScreenPosition.z;
-
- actualDepth = onScreenPosition.z;
-
- worldSpaceVertex = vertex;
-
-// gl_Position = qt_ProjectionMatrix * worldPosition;
-//gl_Position = onScreenPosition;
-gl_Position = onScreenPosition;
-// gl_Position = lightScreenPosition;
-};
diff --git a/demos/qt3d/cubehouse/shaders/objectlineartexgen.frag b/demos/qt3d/cubehouse/shaders/objectlineartexgen.frag
deleted file mode 100644
index a4439f28..00000000
--- a/demos/qt3d/cubehouse/shaders/objectlineartexgen.frag
+++ /dev/null
@@ -1,52 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-uniform sampler2D texture;
-varying highp vec4 texCoord;
-varying float facingProjector;
-
-void main(void)
-{
- vec2 clampedCoords = texCoord.st;
- clampedCoords = clamp(texCoord.st, vec2(0.0), vec2(1.0));
- vec4 textureColor = texture2D(texture, clampedCoords);
- gl_FragColor = vec4(textureColor.rgb * facingProjector, 1.0);
-};
diff --git a/demos/qt3d/cubehouse/shaders/objectlineartexgen.vert b/demos/qt3d/cubehouse/shaders/objectlineartexgen.vert
deleted file mode 100644
index b78b938c..00000000
--- a/demos/qt3d/cubehouse/shaders/objectlineartexgen.vert
+++ /dev/null
@@ -1,63 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-attribute highp vec4 qt_Vertex;
-attribute highp vec4 qt_Normal;
-uniform highp mat3 qt_NormalMatrix;
-uniform highp mat4 qt_ModelViewProjectionMatrix;
-
-uniform highp mat4 objectLinearTexgenMatrix;
-uniform highp vec4 projectorDirection;
-
-varying highp vec4 texCoord;
-varying float facingProjector;
-
-void main(void)
-{
- texCoord = objectLinearTexgenMatrix * qt_Vertex;
- vec4 normal = normalize(vec4(qt_NormalMatrix * vec3(qt_Vertex), qt_Vertex.w));
- // We're facing the projector if the normal and projector direction
- // are pointing in opposite directions, i.e. if their dot product
- // is negative.
- facingProjector = -dot(normalize(normal), normalize(projectorDirection));
- facingProjector = clamp(facingProjector, 0.0, 1.0);
- gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;
-};