diff options
Diffstat (limited to 'demos/qt3d/cubehouse/shaders')
-rw-r--r-- | demos/qt3d/cubehouse/shaders/depth.frag | 50 | ||||
-rw-r--r-- | demos/qt3d/cubehouse/shaders/depth.vert | 75 | ||||
-rw-r--r-- | demos/qt3d/cubehouse/shaders/depthTestShader.frag | 91 | ||||
-rw-r--r-- | demos/qt3d/cubehouse/shaders/depthTestShader.vert | 91 | ||||
-rw-r--r-- | demos/qt3d/cubehouse/shaders/objectlineartexgen.frag | 52 | ||||
-rw-r--r-- | demos/qt3d/cubehouse/shaders/objectlineartexgen.vert | 63 |
6 files changed, 0 insertions, 422 deletions
diff --git a/demos/qt3d/cubehouse/shaders/depth.frag b/demos/qt3d/cubehouse/shaders/depth.frag deleted file mode 100644 index 939cfc95..00000000 --- a/demos/qt3d/cubehouse/shaders/depth.frag +++ /dev/null @@ -1,50 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the Technology Preview License Agreement accompanying -** this package. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** If you have questions regarding the use of this file, please contact -** Nokia at qt-info@nokia.com. -** -** -** -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -varying float depth; - -void main(void) -{ - float stupidMathsDepth = depth; - stupidMathsDepth = (stupidMathsDepth + 10.0) / 20.0; -// gl_FragColor = vec4(vec3(stupidMathsDepth), 1.0); - gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0); -}; diff --git a/demos/qt3d/cubehouse/shaders/depth.vert b/demos/qt3d/cubehouse/shaders/depth.vert deleted file mode 100644 index 8e13193b..00000000 --- a/demos/qt3d/cubehouse/shaders/depth.vert +++ /dev/null @@ -1,75 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the Technology Preview License Agreement accompanying -** this package. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** If you have questions regarding the use of this file, please contact -** Nokia at qt-info@nokia.com. -** -** -** -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -attribute highp vec4 vertex; -varying float depth; -uniform highp mat4 qt_ModelViewMatrix; -uniform highp mat4 qt_ProjectionMatrix; - -attribute highp vec4 texCoords; - -uniform highp mat4 cameraCombinedMatrix; -uniform highp mat4 cameraModelViewMatrix; -uniform highp mat4 cameraProjectionMatrix; - -uniform highp mat4 lightCombinedMatrix; - -varying highp vec4 qt_TexCoord0; -varying highp vec4 onScreenPosition; -varying highp vec4 lightScreenPosition; -varying highp vec4 worldSpaceVertex; - -void main(void) -{ - qt_TexCoord0 = texCoords; - - // qt_ProjectionMatrix == cameraProjectionMatrix -// onScreenPosition = qt_ProjectionMatrix * qt_ModelViewMatrix * vertex; -//onScreenPosition = cameraProjectionMatrix * qt_ModelViewMatrix * vertex; - - onScreenPosition = cameraProjectionMatrix - * cameraModelViewMatrix -// * qt_ModelViewMatrix - * vertex; - depth = onScreenPosition.z; - - gl_Position = onScreenPosition; -}; diff --git a/demos/qt3d/cubehouse/shaders/depthTestShader.frag b/demos/qt3d/cubehouse/shaders/depthTestShader.frag deleted file mode 100644 index b2c6957b..00000000 --- a/demos/qt3d/cubehouse/shaders/depthTestShader.frag +++ /dev/null @@ -1,91 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the Technology Preview License Agreement accompanying -** this package. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** If you have questions regarding the use of this file, please contact -** Nokia at qt-info@nokia.com. -** -** -** -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// This is equivilent to GL_REPLACE -varying highp vec4 qt_TexCoord0; - -uniform mediump sampler2D texture; -uniform mediump mat4 textureMatrix; -varying highp vec4 onScreenPosition; -varying highp vec4 lightScreenPosition; -varying highp vec4 worldSpaceVertex; -varying float lightDepth; -varying float actualDepth; - -void main(void) -{ - - // I should be able to build a matrix to do this: -// vec4 normalizedOnScreenPosition = (onScreenPosition + 5.0) / 10.0; -vec4 normalizedLightScreenPosition = (((lightScreenPosition -//+ lightScreenPosition.w -) / lightScreenPosition.w ) + 1.0) / 2.0; - -// float lightMapDepth = texture2D(texture, normalizedLightScreenPosition.st).z; - float lightMapDepth = texture2D(texture, normalizedLightScreenPosition.st ).z; -// gl_FragColor = vec4(lightMapDepth, lightMapDepth, lightMapDepth, 1.0); - -// gl_FragColor = vec4(normalizedLightScreenPosition.st,0.0,1.0); - -// float lightActualDepth = normalizedLightScreenPosition.z; - float lightActualDepth = lightDepth; -// gl_FragColor = vec4(lightActualDepth, lightActualDepth, lightActualDepth, 1.0); - float lightActualDepthWithStupidMaths = (lightActualDepth + 10.0) / 20.0; - float lightDepthWithStupidMaths = (lightDepth + 10.0) / 20.0; -// gl_FragColor = vec4(vec3(lightActualDepthWithStupidMaths), 1.0); - - -// if (lightActualDepthWithStupidMaths > lightMapDepth ) -// gl_FragColor = vec4(0.2, 0.2, 0.2, 1.0); -// else - gl_FragColor = vec4(1.0, 1.0, 0.5, 1.0); - - -// gl_FragColor = vec4(lightDepthWithStupidMaths, lightDepthWithStupidMaths, lightDepthWithStupidMaths, 1.0); - - -//float stupidMathslightDepth = (lightDepth + 10.0) / 20; -//gl_FragColor = vec4(stupidMathslightDepth, stupidMathslightDepth, stupidMathslightDepth, 1.0); - -//float stupidMathsActualDepth = (actualDepth + 10.0) / 20.0; -//gl_FragColor = vec4(stupidMathsActualDepth, stupidMathsActualDepth, stupidMathsActualDepth, 1.0); - -}; diff --git a/demos/qt3d/cubehouse/shaders/depthTestShader.vert b/demos/qt3d/cubehouse/shaders/depthTestShader.vert deleted file mode 100644 index 6f640c87..00000000 --- a/demos/qt3d/cubehouse/shaders/depthTestShader.vert +++ /dev/null @@ -1,91 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the Technology Preview License Agreement accompanying -** this package. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** If you have questions regarding the use of this file, please contact -** Nokia at qt-info@nokia.com. -** -** -** -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -attribute highp vec4 vertex; -attribute highp vec4 texCoords; - -uniform highp mat4 matrix; -uniform highp mat4 qt_ProjectionMatrix; -uniform highp mat4 qt_ModelViewMatrix; - -uniform highp mat4 cameraCombinedMatrix; -uniform highp mat4 lightCombinedMatrix; - -uniform highp mat4 cameraModelViewMatrix; -uniform highp mat4 inverseCameraModelViewMatrix; -uniform highp mat4 lightModelViewMatrix; - -uniform highp mat4 cameraProjectionMatrix; -uniform highp mat4 lightProjectionMatrix; - -varying highp vec4 qt_TexCoord0; -varying highp vec4 onScreenPosition; -varying highp vec4 lightScreenPosition; -varying highp vec4 worldSpaceVertex; -varying float lightDepth; -varying float actualDepth; - -void main(void) -{ - qt_TexCoord0 = texCoords; -// onScreenPosition = matrix * vertex; -//onScreenPosition = cameraCombinedMatrix * vertex; // works - onScreenPosition = qt_ProjectionMatrix * - qt_ModelViewMatrix - * vertex; - - highp vec4 worldPosition = inverseCameraModelViewMatrix * - qt_ModelViewMatrix * vertex; - -// lightScreenPosition = lightCombinedMatrix * vertex; -// lightScreenPosition = lightCombinedMatrix * worldPosition; - lightScreenPosition = lightProjectionMatrix * lightModelViewMatrix * vertex; - lightDepth = lightScreenPosition.z; - - actualDepth = onScreenPosition.z; - - worldSpaceVertex = vertex; - -// gl_Position = qt_ProjectionMatrix * worldPosition; -//gl_Position = onScreenPosition; -gl_Position = onScreenPosition; -// gl_Position = lightScreenPosition; -}; diff --git a/demos/qt3d/cubehouse/shaders/objectlineartexgen.frag b/demos/qt3d/cubehouse/shaders/objectlineartexgen.frag deleted file mode 100644 index a4439f28..00000000 --- a/demos/qt3d/cubehouse/shaders/objectlineartexgen.frag +++ /dev/null @@ -1,52 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the Technology Preview License Agreement accompanying -** this package. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** If you have questions regarding the use of this file, please contact -** Nokia at qt-info@nokia.com. -** -** -** -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -uniform sampler2D texture; -varying highp vec4 texCoord; -varying float facingProjector; - -void main(void) -{ - vec2 clampedCoords = texCoord.st; - clampedCoords = clamp(texCoord.st, vec2(0.0), vec2(1.0)); - vec4 textureColor = texture2D(texture, clampedCoords); - gl_FragColor = vec4(textureColor.rgb * facingProjector, 1.0); -}; diff --git a/demos/qt3d/cubehouse/shaders/objectlineartexgen.vert b/demos/qt3d/cubehouse/shaders/objectlineartexgen.vert deleted file mode 100644 index b78b938c..00000000 --- a/demos/qt3d/cubehouse/shaders/objectlineartexgen.vert +++ /dev/null @@ -1,63 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtQuick3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the Technology Preview License Agreement accompanying -** this package. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** If you have questions regarding the use of this file, please contact -** Nokia at qt-info@nokia.com. -** -** -** -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -attribute highp vec4 qt_Vertex; -attribute highp vec4 qt_Normal; -uniform highp mat3 qt_NormalMatrix; -uniform highp mat4 qt_ModelViewProjectionMatrix; - -uniform highp mat4 objectLinearTexgenMatrix; -uniform highp vec4 projectorDirection; - -varying highp vec4 texCoord; -varying float facingProjector; - -void main(void) -{ - texCoord = objectLinearTexgenMatrix * qt_Vertex; - vec4 normal = normalize(vec4(qt_NormalMatrix * vec3(qt_Vertex), qt_Vertex.w)); - // We're facing the projector if the normal and projector direction - // are pointing in opposite directions, i.e. if their dot product - // is negative. - facingProjector = -dot(normalize(normal), normalize(projectorDirection)); - facingProjector = clamp(facingProjector, 0.0, 1.0); - gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex; -}; |