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-rw-r--r--demos/qt3d/cubehouse/shaders/depth.frag50
-rw-r--r--demos/qt3d/cubehouse/shaders/depth.vert75
-rw-r--r--demos/qt3d/cubehouse/shaders/depthTestShader.frag91
-rw-r--r--demos/qt3d/cubehouse/shaders/depthTestShader.vert91
-rw-r--r--demos/qt3d/cubehouse/shaders/objectlineartexgen.frag52
-rw-r--r--demos/qt3d/cubehouse/shaders/objectlineartexgen.vert63
6 files changed, 0 insertions, 422 deletions
diff --git a/demos/qt3d/cubehouse/shaders/depth.frag b/demos/qt3d/cubehouse/shaders/depth.frag
deleted file mode 100644
index 939cfc95..00000000
--- a/demos/qt3d/cubehouse/shaders/depth.frag
+++ /dev/null
@@ -1,50 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying float depth;
-
-void main(void)
-{
- float stupidMathsDepth = depth;
- stupidMathsDepth = (stupidMathsDepth + 10.0) / 20.0;
-// gl_FragColor = vec4(vec3(stupidMathsDepth), 1.0);
- gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0);
-};
diff --git a/demos/qt3d/cubehouse/shaders/depth.vert b/demos/qt3d/cubehouse/shaders/depth.vert
deleted file mode 100644
index 8e13193b..00000000
--- a/demos/qt3d/cubehouse/shaders/depth.vert
+++ /dev/null
@@ -1,75 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-attribute highp vec4 vertex;
-varying float depth;
-uniform highp mat4 qt_ModelViewMatrix;
-uniform highp mat4 qt_ProjectionMatrix;
-
-attribute highp vec4 texCoords;
-
-uniform highp mat4 cameraCombinedMatrix;
-uniform highp mat4 cameraModelViewMatrix;
-uniform highp mat4 cameraProjectionMatrix;
-
-uniform highp mat4 lightCombinedMatrix;
-
-varying highp vec4 qt_TexCoord0;
-varying highp vec4 onScreenPosition;
-varying highp vec4 lightScreenPosition;
-varying highp vec4 worldSpaceVertex;
-
-void main(void)
-{
- qt_TexCoord0 = texCoords;
-
- // qt_ProjectionMatrix == cameraProjectionMatrix
-// onScreenPosition = qt_ProjectionMatrix * qt_ModelViewMatrix * vertex;
-//onScreenPosition = cameraProjectionMatrix * qt_ModelViewMatrix * vertex;
-
- onScreenPosition = cameraProjectionMatrix
- * cameraModelViewMatrix
-// * qt_ModelViewMatrix
- * vertex;
- depth = onScreenPosition.z;
-
- gl_Position = onScreenPosition;
-};
diff --git a/demos/qt3d/cubehouse/shaders/depthTestShader.frag b/demos/qt3d/cubehouse/shaders/depthTestShader.frag
deleted file mode 100644
index b2c6957b..00000000
--- a/demos/qt3d/cubehouse/shaders/depthTestShader.frag
+++ /dev/null
@@ -1,91 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// This is equivilent to GL_REPLACE
-varying highp vec4 qt_TexCoord0;
-
-uniform mediump sampler2D texture;
-uniform mediump mat4 textureMatrix;
-varying highp vec4 onScreenPosition;
-varying highp vec4 lightScreenPosition;
-varying highp vec4 worldSpaceVertex;
-varying float lightDepth;
-varying float actualDepth;
-
-void main(void)
-{
-
- // I should be able to build a matrix to do this:
-// vec4 normalizedOnScreenPosition = (onScreenPosition + 5.0) / 10.0;
-vec4 normalizedLightScreenPosition = (((lightScreenPosition
-//+ lightScreenPosition.w
-) / lightScreenPosition.w ) + 1.0) / 2.0;
-
-// float lightMapDepth = texture2D(texture, normalizedLightScreenPosition.st).z;
- float lightMapDepth = texture2D(texture, normalizedLightScreenPosition.st ).z;
-// gl_FragColor = vec4(lightMapDepth, lightMapDepth, lightMapDepth, 1.0);
-
-// gl_FragColor = vec4(normalizedLightScreenPosition.st,0.0,1.0);
-
-// float lightActualDepth = normalizedLightScreenPosition.z;
- float lightActualDepth = lightDepth;
-// gl_FragColor = vec4(lightActualDepth, lightActualDepth, lightActualDepth, 1.0);
- float lightActualDepthWithStupidMaths = (lightActualDepth + 10.0) / 20.0;
- float lightDepthWithStupidMaths = (lightDepth + 10.0) / 20.0;
-// gl_FragColor = vec4(vec3(lightActualDepthWithStupidMaths), 1.0);
-
-
-// if (lightActualDepthWithStupidMaths > lightMapDepth )
-// gl_FragColor = vec4(0.2, 0.2, 0.2, 1.0);
-// else
- gl_FragColor = vec4(1.0, 1.0, 0.5, 1.0);
-
-
-// gl_FragColor = vec4(lightDepthWithStupidMaths, lightDepthWithStupidMaths, lightDepthWithStupidMaths, 1.0);
-
-
-//float stupidMathslightDepth = (lightDepth + 10.0) / 20;
-//gl_FragColor = vec4(stupidMathslightDepth, stupidMathslightDepth, stupidMathslightDepth, 1.0);
-
-//float stupidMathsActualDepth = (actualDepth + 10.0) / 20.0;
-//gl_FragColor = vec4(stupidMathsActualDepth, stupidMathsActualDepth, stupidMathsActualDepth, 1.0);
-
-};
diff --git a/demos/qt3d/cubehouse/shaders/depthTestShader.vert b/demos/qt3d/cubehouse/shaders/depthTestShader.vert
deleted file mode 100644
index 6f640c87..00000000
--- a/demos/qt3d/cubehouse/shaders/depthTestShader.vert
+++ /dev/null
@@ -1,91 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-attribute highp vec4 vertex;
-attribute highp vec4 texCoords;
-
-uniform highp mat4 matrix;
-uniform highp mat4 qt_ProjectionMatrix;
-uniform highp mat4 qt_ModelViewMatrix;
-
-uniform highp mat4 cameraCombinedMatrix;
-uniform highp mat4 lightCombinedMatrix;
-
-uniform highp mat4 cameraModelViewMatrix;
-uniform highp mat4 inverseCameraModelViewMatrix;
-uniform highp mat4 lightModelViewMatrix;
-
-uniform highp mat4 cameraProjectionMatrix;
-uniform highp mat4 lightProjectionMatrix;
-
-varying highp vec4 qt_TexCoord0;
-varying highp vec4 onScreenPosition;
-varying highp vec4 lightScreenPosition;
-varying highp vec4 worldSpaceVertex;
-varying float lightDepth;
-varying float actualDepth;
-
-void main(void)
-{
- qt_TexCoord0 = texCoords;
-// onScreenPosition = matrix * vertex;
-//onScreenPosition = cameraCombinedMatrix * vertex; // works
- onScreenPosition = qt_ProjectionMatrix *
- qt_ModelViewMatrix
- * vertex;
-
- highp vec4 worldPosition = inverseCameraModelViewMatrix *
- qt_ModelViewMatrix * vertex;
-
-// lightScreenPosition = lightCombinedMatrix * vertex;
-// lightScreenPosition = lightCombinedMatrix * worldPosition;
- lightScreenPosition = lightProjectionMatrix * lightModelViewMatrix * vertex;
- lightDepth = lightScreenPosition.z;
-
- actualDepth = onScreenPosition.z;
-
- worldSpaceVertex = vertex;
-
-// gl_Position = qt_ProjectionMatrix * worldPosition;
-//gl_Position = onScreenPosition;
-gl_Position = onScreenPosition;
-// gl_Position = lightScreenPosition;
-};
diff --git a/demos/qt3d/cubehouse/shaders/objectlineartexgen.frag b/demos/qt3d/cubehouse/shaders/objectlineartexgen.frag
deleted file mode 100644
index a4439f28..00000000
--- a/demos/qt3d/cubehouse/shaders/objectlineartexgen.frag
+++ /dev/null
@@ -1,52 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-uniform sampler2D texture;
-varying highp vec4 texCoord;
-varying float facingProjector;
-
-void main(void)
-{
- vec2 clampedCoords = texCoord.st;
- clampedCoords = clamp(texCoord.st, vec2(0.0), vec2(1.0));
- vec4 textureColor = texture2D(texture, clampedCoords);
- gl_FragColor = vec4(textureColor.rgb * facingProjector, 1.0);
-};
diff --git a/demos/qt3d/cubehouse/shaders/objectlineartexgen.vert b/demos/qt3d/cubehouse/shaders/objectlineartexgen.vert
deleted file mode 100644
index b78b938c..00000000
--- a/demos/qt3d/cubehouse/shaders/objectlineartexgen.vert
+++ /dev/null
@@ -1,63 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-attribute highp vec4 qt_Vertex;
-attribute highp vec4 qt_Normal;
-uniform highp mat3 qt_NormalMatrix;
-uniform highp mat4 qt_ModelViewProjectionMatrix;
-
-uniform highp mat4 objectLinearTexgenMatrix;
-uniform highp vec4 projectorDirection;
-
-varying highp vec4 texCoord;
-varying float facingProjector;
-
-void main(void)
-{
- texCoord = objectLinearTexgenMatrix * qt_Vertex;
- vec4 normal = normalize(vec4(qt_NormalMatrix * vec3(qt_Vertex), qt_Vertex.w));
- // We're facing the projector if the normal and projector direction
- // are pointing in opposite directions, i.e. if their dot product
- // is negative.
- facingProjector = -dot(normalize(normal), normalize(projectorDirection));
- facingProjector = clamp(facingProjector, 0.0, 1.0);
- gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;
-};