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diff --git a/examples/quick3d/monkeygod/qml/monkeygod.qml b/examples/quick3d/monkeygod/qml/monkeygod.qml
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--- a/examples/quick3d/monkeygod/qml/monkeygod.qml
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 1.0
-import Qt3D 1.0
-import Qt3D.Shapes 1.0
-
- Viewport {
- width: 1000
- height: 800
-
- camera: Camera { eye: Qt.vector3d(21,7,19)}
-
- Item3D {
- transform: LookAt { subject: focalPenguin}
- position: Qt.vector3d(0, 1.7, -6)
-
- Item3D {
- id: monkey
- scale: 2
- mesh: Mesh { source: "meshes/monkey.3ds"; options: "ForceSmooth"}
- effect: Effect { material: gold}
- transform: Rotation3D {angle: 90; axis: Qt.vector3d(1,0,0);}
- }
- }
-
- Item3D
- {
- Penguin {position: Qt.vector3d(-1.5,0,1)}
- Penguin {position: Qt.vector3d(1.5,0,1)}
- Penguin {id: focalPenguin; position: Qt.vector3d(-0.5,0,2)}
- Penguin {position: Qt.vector3d(0.5,0,2)}
-
- transform: [
- Rotation3D {id: swivel1; angle: -20; axis: Qt.vector3d(0,1,0)}
- ]
-
- SequentialAnimation {
- running: true
- loops: Animation.Infinite
- NumberAnimation {target: swivel1; property: "angle"; to: 20; duration: 1200; easing.type: "OutQuad"}
- NumberAnimation {target: swivel1; property: "angle"; to: -20; duration: 1200; easing.type: "OutQuad"}
- }
- }
-
- Cube {
- scale: 12.0
- y: -6.5
- z: -2
-
- effect: Effect {
- color: "#aaca00"
- texture: "marble.png"
- decal: true
- }
- }
-
- Item3D
- {
- Penguin {position: Qt.vector3d(-2.5,0,2)}
- Penguin {position: Qt.vector3d(2.5,0,2)}
- Penguin {position: Qt.vector3d(-1.5,0,3)}
- Penguin {position: Qt.vector3d(1.5,0,3)}
- Penguin {position: Qt.vector3d(-0.5,0,3.5)}
- Penguin {position: Qt.vector3d(0.5,0,3.5)}
-
- transform: [
- Rotation3D {id: swivel2; angle: 20; axis: Qt.vector3d(0,1,0)}
- ]
-
- SequentialAnimation {
- running: true
- loops: Animation.Infinite
- NumberAnimation {target: swivel2; property: "angle"; to: -20; duration: 1200; easing.type: "OutQuad"}
- NumberAnimation {target: swivel2; property: "angle"; to: 20; duration: 1200; easing.type: "OutQuad"}
- }
- }
-
- Material {
- id: gold
- ambientColor: "#EEDD00"
- specularColor: "#FFFFFF"
- shininess: 200
- }
- }