diff options
Diffstat (limited to 'src/shadereffectitem.cpp')
-rw-r--r-- | src/shadereffectitem.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/shadereffectitem.cpp b/src/shadereffectitem.cpp index a32168e..5bb906c 100644 --- a/src/shadereffectitem.cpp +++ b/src/shadereffectitem.cpp @@ -302,7 +302,7 @@ void ShaderEffectItem::setVertexShader(const QString &code) /*! \qmlproperty bool ShaderEffectItem::blending - This property defines wheter item is drawn using blending. + This property defines whether item is drawn using blending. If true, the RGBA pixel output from the fragment shader is blended with the pixel RGBA-values already in the framebuffer. @@ -565,7 +565,7 @@ void ShaderEffectItem::bindGeometry() continue; Q_ASSERT_X(j < m_geometry.attributeCount(), "ShaderEffectItem::bindGeometry()", "Geometry lacks attribute required by material"); const QSGGeometry::Attribute &a = m_geometry.attributes()[j]; - Q_ASSERT_X(j == a.position, "ShaderEffectItem::bindGeometry()", "Geometry does not have continous attribute positions"); + Q_ASSERT_X(j == a.position, "ShaderEffectItem::bindGeometry()", "Geometry does not have continuous attribute positions"); #if defined(QT_OPENGL_ES_2) GLboolean normalize = a.type != GL_FLOAT; #else |