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-rw-r--r--src/scenegraph/qsggeometry.cpp4
-rw-r--r--src/scenegraph/qsggeometry.h4
-rw-r--r--src/shadereffectitem.cpp4
-rw-r--r--src/shadereffectsource.cpp8
4 files changed, 10 insertions, 10 deletions
diff --git a/src/scenegraph/qsggeometry.cpp b/src/scenegraph/qsggeometry.cpp
index 14ee4db..05c111a 100644
--- a/src/scenegraph/qsggeometry.cpp
+++ b/src/scenegraph/qsggeometry.cpp
@@ -1,10 +1,10 @@
/****************************************************************************
**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
-** This file is part of the Qt scene graph research project.
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
diff --git a/src/scenegraph/qsggeometry.h b/src/scenegraph/qsggeometry.h
index 0055392..b6663f8 100644
--- a/src/scenegraph/qsggeometry.h
+++ b/src/scenegraph/qsggeometry.h
@@ -1,10 +1,10 @@
/****************************************************************************
**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
-** This file is part of the Qt scene graph research project.
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
diff --git a/src/shadereffectitem.cpp b/src/shadereffectitem.cpp
index a32168e..5bb906c 100644
--- a/src/shadereffectitem.cpp
+++ b/src/shadereffectitem.cpp
@@ -302,7 +302,7 @@ void ShaderEffectItem::setVertexShader(const QString &code)
/*!
\qmlproperty bool ShaderEffectItem::blending
- This property defines wheter item is drawn using blending.
+ This property defines whether item is drawn using blending.
If true, the RGBA pixel output from the fragment shader is blended with
the pixel RGBA-values already in the framebuffer.
@@ -565,7 +565,7 @@ void ShaderEffectItem::bindGeometry()
continue;
Q_ASSERT_X(j < m_geometry.attributeCount(), "ShaderEffectItem::bindGeometry()", "Geometry lacks attribute required by material");
const QSGGeometry::Attribute &a = m_geometry.attributes()[j];
- Q_ASSERT_X(j == a.position, "ShaderEffectItem::bindGeometry()", "Geometry does not have continous attribute positions");
+ Q_ASSERT_X(j == a.position, "ShaderEffectItem::bindGeometry()", "Geometry does not have continuous attribute positions");
#if defined(QT_OPENGL_ES_2)
GLboolean normalize = a.type != GL_FLOAT;
#else
diff --git a/src/shadereffectsource.cpp b/src/shadereffectsource.cpp
index 0a133bd..dec3bb0 100644
--- a/src/shadereffectsource.cpp
+++ b/src/shadereffectsource.cpp
@@ -216,7 +216,7 @@ void ShaderEffectSource::setTextureSize(const QSize &size)
/*!
\qmlproperty bool ShaderEffectSource::live
- This property holds the optimization flag to define wheter the source item content is changing or
+ This property holds the optimization flag to define whether the source item content is changing or
static.
If value true is assigned to this property, source item content is re-rendered into a
@@ -229,7 +229,7 @@ void ShaderEffectSource::setTextureSize(const QSize &size)
/*!
\property ShaderEffectSource::live
- \brief the flag tells wheter source item content is changing between frames.
+ \brief the flag tells whether source item content is changing between frames.
*/
void ShaderEffectSource::setLive(bool s)
@@ -245,7 +245,7 @@ void ShaderEffectSource::setLive(bool s)
/*!
\qmlproperty bool ShaderEffectSource::hideSource
- This property holds the flag to define wheter the original source item is
+ This property holds the flag to define whether the original source item is
hidden when the effect item is drawn.
The default value is false.
@@ -253,7 +253,7 @@ void ShaderEffectSource::setLive(bool s)
/*!
\property ShaderEffectSource::hideSource
- \brief the flag tells wheter original source item content should be hidden.
+ \brief the flag tells whether original source item content should be hidden.
*/
void ShaderEffectSource::setHideSource(bool hide)