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Build:
 - Use a source build of Qt/Master
 - set QTDIR to point to Qt/Master
 - Make sure you have the private headers under Qt/Master
 - Then: 

> qmake -r
> make


Running Stuff:
> bin/qmlscene [qmlfile]


Using in your own application
 - Including the "src/scenegraph_include.pri" file in your own projects should be sufficient. 


Notes:
 - If you are combining scenegraph with qt-lighthouse, the code assumes that the
   platform plugin provides a single GL fullscreen window, like the EglFS plugin
   does.