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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt scene graph research project.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
Rectangle {
width: 360
height: 540
gradient: Gradient {
GradientStop { position: 0; color: "steelblue" }
GradientStop { position: 1; color: "black" }
}
Item {
id: theItem
anchors.fill: parent
Rectangle {
x: 0;
y: 0;
width: 100;
height: parent.height;
color: "#ffffff";
NumberAnimation on width { from: 0; to: effect.width; loops: Animation.Infinite; duration: 1000 }
}
Rectangle {
x: 100;
y: 0;
width: 100;
height: 100;
color: "red";
NumberAnimation on y { from: 0; to: effect.height; loops: Animation.Infinite; duration: 2000 }
}
}
ShaderEffectSource {
id: theSource
sourceItem: theItem
//sourceImage: "face-smile.png"
filtering: ShaderEffectSource.Linear
horizontalWrap: ShaderEffectSource.ClampToEdge
verticalWrap: ShaderEffectSource.ClampToEdge
}
ShaderEffectItem {
id: effect
anchors.fill: parent
fragmentShader: "varying highp vec2 qt_TexCoord0; \n" +
"uniform sampler2D source; \n" +
"uniform highp float qt_Opacity; \n" +
"void main() { \n" +
" gl_FragColor = texture2D(source, qt_TexCoord0) * qt_Opacity; \n" +
"}"
//property url source: "face-smile.png"
//property variant source: theItem
property variant source: theSource
active: opacity < 0.99
blending: true
SequentialAnimation on opacity {
NumberAnimation { to: 0; duration: 1000 }
NumberAnimation { to: 1; duration: 1000 }
loops: Animation.Infinite
}
}
}
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