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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "simpleglwindowsurface.h"
#include "simpleglscreen.h"
#include <QDebug>
SimpleGLWindowSurface::SimpleGLWindowSurface(QWidget *w, SimpleGLScreen *s)
: QWSGLWindowSurface(w), widget(w), screen(s)
{
setSurfaceFlags(QWSWindowSurface::Opaque);
}
SimpleGLWindowSurface::SimpleGLWindowSurface()
: QWSGLWindowSurface(), widget(NULL), screen(NULL)
{
setSurfaceFlags(QWSWindowSurface::Opaque);
}
SimpleGLWindowSurface::~SimpleGLWindowSurface()
{
}
bool SimpleGLWindowSurface::isValid() const
{
return (widget != 0);
}
QByteArray SimpleGLWindowSurface::permanentState() const
{
// Nothing interesting to pass to the server just yet.
return QByteArray();
}
void SimpleGLWindowSurface::setPermanentState(const QByteArray &state)
{
Q_UNUSED(state);
}
void SimpleGLWindowSurface::flush
(QWidget *widget, const QRegion ®ion, const QPoint &offset)
{
// The GL paint engine is responsible for the swapBuffers() call.
// If we were to call the base class's implementation of flush()
// then it would fetch the image() and try manually blit it to
// the screeen.
Q_UNUSED(widget);
Q_UNUSED(region);
Q_UNUSED(offset);
}
QImage SimpleGLWindowSurface::image() const
{
// No cross-platform way to fetch the window contents.
return QImage(16, 16, screen->pixelFormat());
}
QPaintDevice *SimpleGLWindowSurface::paintDevice()
{
return widget;
}
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