summaryrefslogtreecommitdiffstats
path: root/mazescene.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Also call updateRenderer() to get SmoothPixmapTransform.HEADmasterSamuel Rødal2010-09-021-0/+2
|
* Only toggle to a QGLWidget if not using an OpenGL based graphics system.Samuel Rødal2010-09-021-1/+24
|
* Relicensing as BSDDonald Carr2010-05-061-21/+32
|
* Adjust wolfenqt to use QGraphicsWebViewDonald Carr2010-05-061-3/+21
|
* Fixed compilation after API changes in Qt 4.6 trunk.Samuel Rødal2009-11-121-15/+13
|
* Added missing include to fix compilation.Samuel Rødal2009-10-091-0/+2
|
* Implemented hidden surface removal for projected items.Samuel Rødal2009-10-091-29/+175
| | | | | This speeds things up a bit by not painting walls / items that are completely hidden behind other walls.
* Removed all but one web view to improve start-up performance.Samuel Rødal2009-10-021-30/+16
|
* Changed walking indicator to show status instead of action.Samuel Rødal2009-10-011-2/+2
|
* Port to Qt 4.6 etc...Samuel Rødal2009-10-011-36/+151
| | | | | | | | | Ported to use Qt 4.6's matrix and vector classes, as well as using QGLShaderProgram to make the OpenGL rendering code work both on desktop OpenGL and OpenGL ES 2.0 (the desktop version requires GLEW atm). Also added auto-walk toggler to improve navigation on a touchscreen device.
* Reenable antialiasing and smooth pixmap transform for embedded views.Samuel Rødal2008-12-151-0/+1
|
* Disable SmoothPixmapTransform when not using OpenGL, and cache camera matrices.Samuel Rødal2008-12-151-42/+91
|
* Compile without OpenGL.Samuel Rødal2008-12-121-3/+17
|
* Implement mouse looking when clicking and dragging with right mouse button.Samuel Rødal2008-12-041-6/+46
|
* Fix missing widgets bug on Windows/Mac.Samuel Rødal2008-12-041-1/+22
|
* Only show web views when load has finished.Samuel Rødal2008-12-011-0/+21
| | | | Also make model item redraw correctly when OpenGL is disabled.
* Update license headers.Samuel Rødal2008-12-011-0/+23
|
* Add wikipedia link.Samuel Rødal2008-12-011-0/+1
|
* Improve field of view, 90 degrees was a bit high.Samuel Rødal2008-12-011-2/+2
|
* Add OpenGL model renderer and improve update/visibility handling for ↵Samuel Rødal2008-11-301-44/+73
| | | | increased performance.
* Split into more source files.Samuel Rødal2008-11-301-281/+4
|
* Get rid of outside gradients which were not transformed correctly on pitch.Samuel Rødal2008-11-301-11/+0
|
* Add camera class and pitching.Samuel Rødal2008-11-291-31/+47
|
* Add simple Matrix4x4 class for more generic transformations.Samuel Rødal2008-11-291-20/+29
|
* Improved scaling and lighting.Samuel Rødal2008-11-291-41/+61
|
* WASD key bindings.Samuel Rødal2008-11-281-8/+18
|
* Scale mediaplayer volume by distance.Samuel Rødal2008-11-281-0/+17
|
* Better resizing of widgets.Samuel Rødal2008-11-281-0/+32
|
* Add mediaplayer.Samuel Rødal2008-11-281-3/+12
|
* Better handling of long running scripts.Samuel Rødal2008-11-281-2/+7
|
* Make the script time be relative to the script compile time.Samuel Rødal2008-11-281-0/+1
|
* Merge ../remote/qt3dSamuel Rødal2008-11-281-50/+374
|\
| * Add some fun presets.Samuel Rødal2008-11-281-20/+54
| |
| * Add scripting.Samuel Rødal2008-11-281-31/+218
| |
| * Walking animation.Samuel Rødal2008-11-271-9/+27
| |
| * Strafing and proper sprite based soldier poses.Samuel Rødal2008-11-271-6/+38
| |
| * Collision detection.Samuel Rødal2008-11-271-43/+96
| |
* | Toggle doors on clicked signal, not pressed signal.Samuel Rødal2008-11-271-1/+1
|/
* Add soldier item.Samuel Rødal2008-11-271-57/+136
|
* Convert images to png.Samuel Rødal2008-11-271-5/+5
|
* Infinite recursion trick.Samuel Rødal2008-11-271-23/+39
|
* Change text on push button when opening doors + some tweaks.Samuel Rødal2008-11-271-10/+22
|
* Must call update() to ensure background is also repainted correctly.Samuel Rødal2008-11-271-0/+1
|
* Add floor and ceiling tiles.Samuel Rødal2008-11-271-10/+46
|
* Add door.Samuel Rødal2008-11-271-51/+106
|
* Some fixes related to focus handling, and recursive view embedding.Samuel Rødal2008-11-271-6/+28
|
* New textures, clean up code a bit.Samuel Rødal2008-11-261-9/+63
|
* Add walking motion.Samuel Rødal2008-11-261-4/+12
|
* Better scaling of items.Samuel Rødal2008-11-261-2/+3
|
* Wall shadows and ceiling/floor colors.Samuel Rødal2008-11-261-16/+55
|